/// <summary> /// Constructeur de l'interface cliente /// </summary> #region Constructeur public InterfaceClient() { InitializeComponent(); ConnexionClient client = new ConnexionClient(); client.SetInputInterfaceClient(this); init_Selection_Traitement(); createProgressBar(100); }
private void InitConnexionClient() { string appName = "Unity"; appName = (char)appName.Length + appName; clientID = ConnexionClient.RegisterConnexionClient( (ushort)0, appName, ConnexionClient.kConnexionClientModeTakeOver, ConnexionClient.kConnexionMaskAll); Debug.Log("Registered connection client: " + clientID + " with app name: " + appName); // Register connection handler ConnexionClient.InstallConnexionHandlers( ConnexionMessageHandlerProcImpl, ConnexionAddedHandlerProcImpl, ConnexionRemovedHandlerProcImpl); connected = true; }
private void DisconnectConnexionClient() { if (connected) { try { ConnexionClient.CleanupConnexionHandlers(); connected = false; } catch (Exception e) { Debug.LogError("Failed to clean up connection handlers: " + e.ToString()); } } if (clientID != 0) { try { ConnexionClient.UnregisterConnexionClient(clientID); Debug.Log("Unregistered connection client: " + clientID); clientID = 0; } catch (Exception ex) { Debug.LogError("Failed to unregister the connection client: " + ex.ToString()); } } }
public ActionResult Connexion() { var cc = new ConnexionClient(); return(View(cc)); }