コード例 #1
0
        public object SendAttachments(string funct, object param)
        {
            object[]       parameters = (object[])param;
            IScenePresence sp         = (IScenePresence)parameters[1];

            Interfaces.GridRegion dest = (Interfaces.GridRegion)parameters[0];
            // this is never used..
            IAttachmentsModule att = sp.Scene.RequestModuleInterface <IAttachmentsModule> ();

            if (m_userAttachments.ContainsKey(sp.UUID))
            {
                Util.FireAndForget(delegate
                {
                    foreach (ISceneEntity attachment in m_userAttachments[sp.UUID])
                    {
                        Connectors.Simulation.SimulationServiceConnector ssc = new Connectors.Simulation.SimulationServiceConnector();
                        attachment.IsDeleted = false;//Fix this, we 'did' get removed from the sim already
                        //Now send it to them
                        ssc.CreateObject(dest, (ISceneObject)attachment);
                        attachment.IsDeleted = true;
                    }
                });
            }
            return(null);
        }
コード例 #2
0
ファイル: RobustCaps.cs プロジェクト: savino1976/Aurora-Sim
 public object SendAttachments (string funct, object param)
 {
     object[] parameters = (object[])param;
     IScenePresence sp = (IScenePresence)parameters[1];
     Interfaces.GridRegion dest = (Interfaces.GridRegion)parameters[0];
     // this is never used.. 
     IAttachmentsModule att = sp.Scene.RequestModuleInterface<IAttachmentsModule> ();
     if (m_userAttachments.ContainsKey(sp.UUID))
     {
         Util.FireAndForget (delegate
                                 {
             foreach (ISceneEntity attachment in m_userAttachments[sp.UUID])
             {
                 Connectors.Simulation.SimulationServiceConnector ssc = new Connectors.Simulation.SimulationServiceConnector ();
                 attachment.IsDeleted = false;//Fix this, we 'did' get removed from the sim already
                 //Now send it to them
                 ssc.CreateObject (dest, (ISceneObject)attachment);
                 attachment.IsDeleted = true;
             }
         });
     }
     return null;
 }