コード例 #1
0
ファイル: Node.cs プロジェクト: sailor008/Brainiac-Designer
        /// <summary>
        /// Add a new child node.
        /// </summary>
        /// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
        /// <param name="node">The node you want to append.</param>
        /// <param name="index">The index of the new node.</param>
        /// <returns>Returns true if the child could be added.</returns>
        public virtual bool AddChild(Connector connector, Node node, int index)
        {
            Debug.Check(connector != null && _children.HasConnector(connector));

            if (!connector.AcceptsChild(node.GetType()))
            {
                throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
            }

            if (!connector.AddChild(node, index))
            {
                return(false);
            }

            node._parent = this;

            BehaviorWasModified();

            return(true);
        }
コード例 #2
0
ファイル: Node.cs プロジェクト: sailor008/Brainiac-Designer
        /// <summary>
        /// Add a new child but the behaviour does not need to be saved.
        /// Used for collapsed referenced behaviours which show the behaviours they reference.
        /// </summary>
        /// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
        /// <param name="node">The node you want to append.</param>
        /// <returns>Returns true if the child could be added.</returns>
        public virtual bool AddChildNotModified(Connector connector, Node node)
        {
            Debug.Check(connector != null && _children.HasConnector(connector));

            if (!connector.AcceptsChild(node.GetType()))
            {
                throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
            }

            if (!connector.AddChild(node))
            {
                return(false);
            }

            node._parent = this;

            node.CopyWasModifiedFromParent(this);

            return(true);
        }
コード例 #3
0
ファイル: Node.cs プロジェクト: haolly/behaviac
        /// <summary>
        /// Add a new child node.
        /// </summary>
        /// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
        /// <param name="node">The node you want to append.</param>
        /// <param name="index">The index of the new node.</param>
        /// <returns>Returns true if the child could be added.</returns>
        public virtual bool AddChild(Connector connector, Node node, int index) {
            Debug.Check(connector != null && _children.HasConnector(connector));

            if (!connector.AcceptsChild(node)) {
                throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
            }

            if (!connector.AddChild(node, index)) {
                return false;
            }

            node._parent = this;

            return true;
        }
コード例 #4
0
ファイル: Node.cs プロジェクト: KeyleXiao/behaviac
        /// <summary>
        /// Add a new child but the behaviour does not need to be saved.
        /// Used for collapsed referenced behaviours which show the behaviours they reference.
        /// </summary>
        /// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
        /// <param name="node">The node you want to append.</param>
        /// <returns>Returns true if the child could be added.</returns>
        public virtual bool AddChildNotModified(Connector connector, Node node)
        {
            Debug.Check(connector != null && _children.HasConnector(connector));

            if (!connector.AcceptsChild(node.GetType()))
            {
                //throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
                return false;
            }

            if (!connector.AddChild(node))
            {
                return false;
            }

            node._parent = this;

            node.CopyWasModifiedFromParent(this);

            return true;
        }
コード例 #5
0
ファイル: Node.cs プロジェクト: drzo/opensim4opencog
		/// <summary>
		/// Add a new child but the behaviour does not need to be saved.
		/// Used for collapsed referenced behaviours which show the behaviours they reference.
		/// </summary>
		/// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
		/// <param name="node">The node you want to append.</param>
		/// <returns>Returns true if the child could be added.</returns>
		public virtual bool AddChildNotModified(Connector connector, Node node)
		{
			Debug.Check(connector !=null && _children.HasConnector(connector));

			if(!connector.AcceptsChildren(1))
				throw new Exception(Resources.ExceptionNodeHasTooManyChildren);

			if(!connector.AddChild(node))
				return false;

			node._parent= this;

			return true;
		}
コード例 #6
0
ファイル: NodeViewData.cs プロジェクト: XyzalZhang/behaviac
        /// <summary>
        /// Add a new child but the behaviour does not need to be saved.
        /// Used for collapsed referenced behaviours which show the behaviours they reference.
        /// </summary>
        /// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
        /// <param name="node">The node you want to append.</param>
        /// <returns>Returns true if the child could be added.</returns>
        public bool AddChildNotModified(Connector connector, NodeViewData node)
        {
            Debug.Check(connector != null && _children.HasConnector(connector));

            if (!connector.AcceptsChild(node.Node)) {
            throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
            }

            if (!connector.AddChild(node)) {
            return false;
            }

            node._parent = this;

            return true;
        }
コード例 #7
0
ファイル: Child.cs プロジェクト: anndreiAbabei/Helpy-App
 public static void Add(Child child)
 {
     using (var mctx = new Connector(Constants.MYSQL_CONNECTION_STRING))
         mctx.AddChild(child); //
 }