コード例 #1
0
ファイル: Disconnect.cs プロジェクト: shotaxx/Essence
        private void API_onPlayerDisconnected(Client player, string reason)
        {
            // Add our player to our connection cooldown.
            ConnectionManager.AddClient(player.address);

            if (!API.hasEntityData(player, "Instance"))
            {
                return;
            }

            Player instance = (Player)API.getEntityData(player, "Instance");

            // Used for players in interiors. Logs them out outside the interior.
            if (player.hasData("LastPosition"))
            {
                player.position = player.getData("LastPosition");
            }

            if (player.hasData("Anticheat"))
            {
                AnticheatInfo info = player.getData("Anticheat");
                info.isOnline     = false;
                info.LastPosition = player.position;
            }


            // Update player data just as they disconnect.
            instance.updatePlayerPosition();
            instance.PlayerClothing.savePlayerClothes();
            instance.PlayerInventory.saveInventory();
            instance.removePlayerVehicles();

            DiscordBot.sendMessageToServer(string.Format("{0} has logged out from the server.", player.name));
        }