private StringBuilder GetServerDescription(ConnectionManager.ServerInfo serverInfo) { gc_uiText.Clear(); gc_uiText.Append(serverInfo.ip).Append(": ").Append(serverInfo.port); return(gc_uiText); }
void OnPlayerSlecetedServer(ConnectionManager.ServerInfo chosenServer) { if (chosenServer.Equals(ConnectionManager.Instance.ServerCurrentlyConnectedTo)) { _serverSelectionDropdown.ToggleDropdownMenu(); } else { ConnectionManager.Instance.Client_ConnectToServer(_serverSelectionDropdown.ChosenServer.CorrespondingServer, true); } }
void Client_OnConnectionToServerSucceded() { ConnectionManager.ServerInfo server = ConnectionManager.Instance.ServerCurrentlyConnectedTo; _client_serverNetworkInfo = FormatNetworkInfo(server.ip, server.port); string currentNetInfo = FormatMyNetworkInfo(); if (_client_myNetworkInfo != currentNetInfo) { int startIndex = FindString(_stringBuilder, _client_myNetworkInfo); _stringBuilder.Remove(startIndex, _client_myNetworkInfo.Length); _stringBuilder.Insert(startIndex, currentNetInfo); _client_myNetworkInfo = currentNetInfo; } _stringBuilder.Append(_client_serverNetworkInfo); _messageText.text = _stringBuilder.ToString(); }
public static void AppendServerDescription(StringBuilder stringBuilder, ConnectionManager.ServerInfo serverInfo) { stringBuilder.Append("ip: "); stringBuilder.Append(serverInfo.ip); }