private void setConnection() { if (editMode == EditMode.CreateDNA) { return; } if (firstConNode == null) { if (ConnectionLine != null) { ConnectionLine.gameObject.SetActive(false); } return; } if (ConnectionLine != null) { ConnectionLine.gameObject.SetActive(true); } if (secondConNode == null) { if (ConnectionLine != null) { ConnectionLine.SetPosition(firstConNode.transform.position, mousePosition); } return; } if (ConnectionLine != null) { ConnectionLine.SetPosition(firstConNode.transform.position, secondConNode.transform.position); } }
private void SetConnection() { if (attackingNode == null) { connectionLine.gameObject.SetActive(false); return; } connectionLine.gameObject.SetActive(true); if (attackedNode == null) { connectionLine.SetPosition(attackingNode.transform.position, mousePosition, attackingNode.currentHealth * 0.001f); return; } connectionLine.SetPosition(attackingNode.transform.position, attackedNode.transform.position, attackingNode.currentHealth * 0.001f); }