コード例 #1
0
ファイル: MainForm.cs プロジェクト: modulexcite/capi.net
 void OnConnectionStatusChanged(object sender, ConnectionEventArgs e) {
     if (listBoxInfo.InvokeRequired) {
         this.Invoke(new EventHandler<ConnectionEventArgs>(OnConnectionStatusChanged), sender, e);
     } else {
         listBoxInfo.Items.Add(string.Format("{0} {1}", e.Connection.Status, e.Connection.CalledPartyNumber));
     }
 }
コード例 #2
0
ファイル: ClientManager.cs プロジェクト: Jonsevc/mooege
 public void OnConnect(object sender, ConnectionEventArgs e)
 {
     Logger.Trace("Game-Client connected: {0}", e.Connection.ToString());
     
     var gameClient = new GameClient(e.Connection);
     e.Connection.Client = gameClient;
 }
コード例 #3
0
ファイル: ClientManager.cs プロジェクト: Xtracti0n/d3sharp
        public static void OnDisconnect(object sender, ConnectionEventArgs e)
        {
            Logger.Trace("Client disconnected: {0}", e.Connection.ToString());

            Universes.Remove(((GameClient) e.Connection.Client).GameUniverse);
            ClientUniverseMapper.Remove(((GameClient) e.Connection.Client));
        }
コード例 #4
0
 private void ConnectionStateChanged(object sender, ConnectionEventArgs e) {
     _shell.DispatchOnUIThread(() => {
         IsConnected = e.State;
         IsRemote = e.Connection?.IsRemote ?? false;
         SelectedConnection = e.Connection?.Name;
     });
 }
コード例 #5
0
ファイル: RPCServer.cs プロジェクト: WinterParker/coinium
        void RPCServerNew_OnConnect(object sender, ConnectionEventArgs e)
        {
            Log.Verbose("RPC-client connected: {0}", e.Connection.ToString());

            var client = new RPCClient(e.Connection);
            e.Connection.Client = client;
        }
コード例 #6
0
ファイル: ClientManager.cs プロジェクト: jdm12989/HAuS_Old
        public void OnConnect(object sender, ConnectionEventArgs e)
        {
            Logger.Trace("Client connected: {0}", e.Connection.ToString());

            var hausClient = new HAuSClient(e.Connection);
            e.Connection.Client = hausClient;
        }
コード例 #7
0
ファイル: MooNetServer.cs プロジェクト: rosebud/mooege
        private void MooNetServer_OnDisconnect(object sender, ConnectionEventArgs e)
        {
            var client = ((MooNetClient) e.Connection.Client);

            Logger.Trace("Client disconnected: {0}", e.Connection.ToString());
            if (client.Account != null) client.Account.LoggedInClient = null;
            PlayerManager.PlayerDisconnected((MooNetClient)e.Connection.Client);
        }
コード例 #8
0
ファイル: ClientManager.cs プロジェクト: Velhenn/mooege
 public void OnDisconnect(object sender, ConnectionEventArgs e)
 {
     Logger.Trace("Client disconnected: {0}", e.Connection.ToString());
     var toon = ((GameClient)e.Connection.Client).Player.Toon;
     toon.TimePlayed += DateTimeExtensions.ToUnixTime(DateTime.UtcNow) - toon.LoginTime;
     toon.SaveToDB();
     GameManager.RemovePlayerFromGame((GameClient)e.Connection.Client);
 }
コード例 #9
0
ファイル: GameServer.cs プロジェクト: nortex/d3sharp
        void GameServer_OnConnect(object sender, ConnectionEventArgs e)
        {
            Logger.Trace("Game-Client connected: {0}", e.Connection.ToString());
            e.Connection.Client = new GameClient(e.Connection, GameUniverse);

            thread.Suspend();
            clients.Add((GameClient)e.Connection.Client);
            thread.Resume();
        }
コード例 #10
0
        protected virtual void OnConnectionReceived(ConnectionEventArgs e)
        {
            EventHandler<ConnectionEventArgs> handler = ConnectionReceived;

                if (handler != null)
                {
                    ConnectionReceived(this, e);
                }
        }
コード例 #11
0
ファイル: ClientManager.cs プロジェクト: rotacioskapa/mooege
        public static void OnConnect(object sender, ConnectionEventArgs e)
        {
            Logger.Trace("Game-Client connected: {0}", e.Connection.ToString());

            // atm, just creating a universe - though clients should be able to join existing ones.
            var universe = new Universe();
            Universes.Add(universe);

            var gameClient = new GameClient(e.Connection,universe);
            e.Connection.Client = gameClient;
        }
コード例 #12
0
 void newConn_Disconnected(object sender, ConnectionEventArgs e)
 {
     try
     {
         Disconnected(sender, e);
     }
     catch (Exception ex)
     {
         // Console.WriteLine(ex.ToString());
     }
 }
コード例 #13
0
ファイル: ChatForm.cs プロジェクト: renyh1013/dp2
        void MessageHub_ConnectionStateChange(object sender, ConnectionEventArgs e)
        {
            if (_inGetMessage > 0)
                return;

            if (e.Action == "Reconnected"
                || e.Action == "Connected")
            {
                FillDeltaMessage();
            }
        }
コード例 #14
0
ファイル: Service.cs プロジェクト: brainster-one/khrussk
 void OnUserConnectionStateChanged(object sender, ConnectionEventArgs e)
 {
     if (e.State == ConnectionState.Connected) {
         var player = new Player { Name = "plr_" + DateTime.Now.Millisecond.ToString(CultureInfo.InvariantCulture) };
         e.User["player"] = player;
         _service.AddEntity(player);
         Console.WriteLine("'{0}' connected", player.Name);
     } else if (e.State == ConnectionState.Disconnected) {
         var player = (Player)e.User["player"];
         _service.RemoveEntity(player);
         Console.WriteLine("'{0}' disconnected", player.Name);
     }
 }
コード例 #15
0
ファイル: MainForm.cs プロジェクト: modulexcite/capi.net
        // we need this method instead of directly call OnConnectionStatusChanged
        // because of deadlock which can happen if we initiate the call ( pressing Call button).
        void OnConnectionStatusChangedInternal(object sender, ConnectionEventArgs e) {
            EventHandler<ConnectionEventArgs> d = new EventHandler<ConnectionEventArgs>(OnConnectionStatusChanged);
            if (e.Connection.Status == ConnectionStatus.Connected) {
                _currentIncommingConnection = e.Connection;
                if (!string.IsNullOrEmpty(_answerSoundFileName)) {
                    ThreadPool.QueueUserWorkItem(SendFile, e.Connection);
                }
            } else {
                _currentIncommingConnection = null;
            }
            d.BeginInvoke(sender, e, null, null);

        }
コード例 #16
0
        // Handles the event that a connection is made
        private void OnServerConnection(object sender, ConnectionEventArgs e)
        {
            if (e.ConnectionEvent == ConnectionEvents.Connect)
            {
                // Lock the list so that only the networking thread affects it
                lock (this._clients)
                {
                    if (!(this._clients.Contains(e.Connection)))
                    {
                        // Add to list and create event listener
                        this._clients.Add(e.Connection);
                        e.Connection.MessageReceived += new ConnectionMessageEventHandler(OnConnectionMessage);
                        Message clientID = new Message("clientId");
                        clientID.AddField("id", this.clientIndex);
                        e.Connection.SendMessage(clientID);
                        this.clientIndex++;
                        // Using the GUI thread make changes
                        this.Dispatcher.Invoke(
                            new Action(
                                delegate()
                                {
                                    this._clientsList.Items.Add(e.Connection);
                                }
                        ));
                    }
                }
            }
            else if (e.ConnectionEvent == ConnectionEvents.Disconnect)
            {
                // Lock the list so that only the networking thread affects it
                lock (this._clients)
                {
                    if (this._clients.Contains(e.Connection))
                    {
                        // Clean up --  remove from list and remove event listener
                        this._clients.Remove(e.Connection);
                        e.Connection.MessageReceived -= new ConnectionMessageEventHandler(OnConnectionMessage);

                        // Using the GUI thread make changes
                        this.Dispatcher.Invoke(
                            new Action(
                                delegate()
                                {
                                    this._clientsList.Items.Remove(e.Connection);
                                }
                        ));
                    }
                }
            }
        }
コード例 #17
0
        internal static void RegisterHandlers(object source, ConnectionEventArgs args)
        {
            PacketHandler PRequestSubscriptionData = new PacketHandler(Process_RequestSubscriptionData);
            //PacketHandler P = new PacketHandler(Process_);
            //PacketHandler P = new PacketHandler(Process_);
            //PacketHandler P = new PacketHandler(Process_);
            //PacketHandler P = new PacketHandler(Process_);
            //PacketHandler P = new PacketHandler(Process_);
            //PacketHandler P = new PacketHandler(Process_);

            (source as IonTcpConnection).
                AddHandler(26, PacketHandlerPriority.DefaultAction, PRequestSubscriptionData);
                //AddHandler(, PacketHandlerPriority.DefaultAction, ).
                //AddHandler(, PacketHandlerPriority.DefaultAction, ).
                //AddHandler(, PacketHandlerPriority.DefaultAction, ).
                //AddHandler(, PacketHandlerPriority.DefaultAction, ).
                //AddHandler(, PacketHandlerPriority.DefaultAction, )
        }
コード例 #18
0
        void OnAllPlayersConnect_Normal(Player sender, ConnectionEventArgs e) {
            if (!e.Connected)
                return;

            if (hasPlayerInfo(sender))
                return;

            players.Add(new PlayerInfo(sender));
        }
コード例 #19
0
ファイル: Serial.cs プロジェクト: meprogrammerguy/plugins
 /// <summary>
 /// Starts this instance.
 /// </summary>
 public void Start()
 {
     StringBuilder sb = new StringBuilder();
     _serialPort = new SerialPort(_panelLibrary.Port);
     _serialPort.DataReceived += new SerialDataReceivedEventHandler(_serialPort_DataReceived);
     _serialPort.BaudRate = _panelLibrary.BaudRate;
     if (_serialPort.BaudRate < 0)
     {
         sb.Length = 0;
         sb.AppendFormat("Warning: Baud rate: {0} must be greater than zero - exiting", _serialPort.BaudRate);
         Events.DoLog(this, sb.ToString());
         return;
     }
     _serialPort.Parity = _panelLibrary.Parity;
     _serialPort.DataBits = _panelLibrary.DataBits;
     if (_serialPort.DataBits < 0)
     {
         sb.Length = 0;
         sb.AppendFormat("Warning: Data bits: {0} must be greater than zero - exiting", _serialPort.DataBits);
         Events.DoLog(this, sb.ToString());
         return;
     }
     _serialPort.StopBits = _panelLibrary.StopBits;
     _serialPort.Handshake = _panelLibrary.HandShake;
     sb.Length = 0;
     sb.AppendFormat("Opening port {0}...", _panelLibrary.Port);
     Events.DoLog(this, sb.ToString());
     try
     {
         _serialPort.Open();
         ConnectionEventArgs e = new ConnectionEventArgs();
         e.Port = _serialPort.PortName;
         e.BaudRate = _serialPort.BaudRate;
         e.Parity = _serialPort.Parity;
         e.DataBits = _serialPort.DataBits;
         e.StopBits = _serialPort.StopBits;
         e.Handshake = _serialPort.Handshake;
         sb.Length = 0;
         sb.AppendFormat("New connection on port {0},{1},{2},{3},{4},{5}", e.Port, e.BaudRate, e.DataBits, e.StopBits.ToString(), e.Parity.ToString(),
             e.Handshake.ToString());
         e.Message = sb.ToString();
         Events.DoConnect(this, e);
     }
     catch (Exception e)
     {
         Events.DoLog(this, e.ToString());
     }
 }
コード例 #20
0
ファイル: MooNetServer.cs プロジェクト: rosebud/mooege
 private void MooNetServer_OnConnect(object sender, ConnectionEventArgs e)
 {
     Logger.Trace("MooNet-Client connected: {0}", e.Connection.ToString());
     e.Connection.Client = new MooNetClient(e.Connection);
 }
コード例 #21
0
        /// <summary>
        /// Decode request package
        /// </summary>
        /// <param name="e"></param>
        /// <param name="package"></param>
        /// <returns></returns>
        public bool TryDecodePackage(ConnectionEventArgs e, out RequestPackage package)
        {
            package = null;
            string paramStr  = Encoding.ASCII.GetString(e.Data);
            int    index     = paramStr.IndexOf("?d=", StringComparison.CurrentCultureIgnoreCase);
            string routeName = string.Empty;

            if (index != -1)
            {
                if (paramStr.StartsWith("route:", StringComparison.CurrentCultureIgnoreCase))
                {
                    routeName = paramStr.Substring(6, index - 6);
                }
                paramStr = paramStr.Substring(index, paramStr.Length - index);
                paramStr = HttpUtility.ParseQueryString(paramStr)["d"];
            }

            var nvc   = HttpUtility.ParseQueryString(paramStr);
            var param = new Dictionary <string, string>(StringComparer.InvariantCultureIgnoreCase);

            foreach (var key in nvc.AllKeys)
            {
                param[key] = nvc[key];
            }
            if (param.ContainsKey("route"))
            {
                routeName = param["route"];
            }
            //if (!param.ContainsKey("ssid")) { Interlocked.Increment(ref errorDropNum); return; }
            if (!param.ContainsKey("actionid"))
            {
                return(false);
            }
            if (!param.ContainsKey("msgid"))
            {
                return(false);
            }

            //sessionId of proxy server
            Guid proxySid;

            if (!param.ContainsKey("ssid") || !Guid.TryParse(param["ssid"], out proxySid))
            {
                proxySid = Guid.Empty;
            }
            int actionid;

            if (!int.TryParse(param["actionid"], out actionid))
            {
                return(false);
            }
            int msgid;

            if (!int.TryParse(param["msgid"], out msgid))
            {
                return(false);
            }
            int userId;

            int.TryParse(param["uid"], out userId);

            string sessionId = param.ContainsKey("sid") ? param["sid"] : "";

            package = new RequestPackage(msgid, sessionId, actionid, userId)
            {
                ProxySid       = proxySid,
                IsProxyRequest = param.ContainsKey("isproxy"),
                RouteName      = routeName,
                IsUrlParam     = true,
                UrlParam       = paramStr
            };

            return(true);
        }
コード例 #22
0
ファイル: Sample.cs プロジェクト: tgraupmann/LeapServer
 public void OnServiceConnect(object sender, ConnectionEventArgs args)
 {
     Console.WriteLine("Service Connected");
 }
コード例 #23
0
ファイル: ClientManager.cs プロジェクト: loonbg/mooege
 public void OnDisconnect(object sender, ConnectionEventArgs e)
 {
     Logger.Trace("Client disconnected: {0}", e.Connection.ToString());
     GameManager.RemovePlayerFromGame((GameClient)e.Connection.Client);
 }
コード例 #24
0
 private void Controller_Connect(object sender, ConnectionEventArgs e)
 {
 }
コード例 #25
0
 // Update UI for current connection on event from any connection
 // (connection information is stored in the connection class)
 private void OnConnectionEvent(object sender, ConnectionEventArgs e)
 {
     SetConnectedUI(currentConnectionType.CurrentConnection.IsConnected);
     tbLog.Text = currentConnectionType.CurrentConnection.Log;
 }
コード例 #26
0
ファイル: Connector.cs プロジェクト: ts295983632/vrs
 /// <summary>
 /// Raises <see cref="ConnectionClosed"/>.
 /// </summary>
 /// <param name="args"></param>
 protected virtual void OnConnectionClosed(ConnectionEventArgs args)
 {
     EventHelper.Raise(ConnectionClosed, this, args);
 }
コード例 #27
0
 void connector_Connected(object sender, ConnectionEventArgs e)
 {
     serverID = e.ID;
     WarningDisconnectedSent = false;
 }
コード例 #28
0
ファイル: Connector.cs プロジェクト: ts295983632/vrs
 /// <summary>
 /// Raises <see cref="AddingConnection"/>.
 /// </summary>
 /// <param name="args"></param>
 protected virtual void OnAddingConnection(ConnectionEventArgs args)
 {
     EventHelper.Raise(AddingConnection, this, args);
 }
コード例 #29
0
 private static void CasparDevice_ConnectionStatusChanged(object sender, ConnectionEventArgs e)
 {
     Console.WriteLine("CasparCG Server connection is connected: " + e.Connected);
 }
コード例 #30
0
 /// <summary>
 /// Raises the <see cref="ConnectionClosed" /> event.
 /// </summary>
 /// <param name="e">
 /// Contains the data for the event.
 /// </param>
 /// <remarks>
 /// The event will be raised on the thread on which the current instance was created.
 /// </remarks>
 protected virtual void OnConnectionClosed(ConnectionEventArgs e)
 {
     RaiseConnectionClosed(e);
 }
コード例 #31
0
        public void OnConnect(Player Player, ConnectionEventArgs args)
        {
            if (Player.Group.Permission < ServerSettings.GetSettingInt("StaffTimePermission"))
            {
                try
                {
                    string picUri = "http://s3.amazonaws.com/MinecraftSkins/" + Player.Username + ".png";
                    WebRequest requestPic = WebRequest.Create(picUri);
                    WebResponse responsePic = requestPic.GetResponse();
                    Image webImage = Image.FromStream(responsePic.GetResponseStream());

                    foreach (string s in Directory.GetFiles("bannedskins", "*.png"))
                    {
                        if (ZombieHelper.CompareImages(ZombieHelper.GetBitmap(s), (Bitmap)webImage))
                        {
                            Player.Kick("This skin is not allowed to be used on this server!");
                            args.Cancel();
                            return;
                        }
                    }
                }
                catch { } //404 if invalid skin, do nothing
            }

            if (OmniBan.Contains(Player.Username.ToLower()) || OmniBan.Contains(Player.Ip + ""))
            {
                Player.Kick("You have been omnibanned from this server!");
                args.Cancel();
                return;
            }

            if (ZombieLevel != null)
                if (Player.Level != ZombieLevel)
                    Player.Level = ZombieLevel;

            ExtraPlayerData l = new ExtraPlayerData(Player);
            ExtraPlayerData.Add(l);
            ZombieHelper.ResetPlayer(l);
            if (!ZombieRoundEnabled && !Voting)
            {
                if (AmountOfMinutesElapsed - 1 != 2)
                    Player.SendMessage("[Zombie Survival]: " + Colors.red + "Round starts in " + -(AmountOfMinutesElapsed - 2) + ":" + (-(AmountOfSecondsElapsed % 60 - 60)).ToString("D2") + " minutes [Gamemode: " + ZombieHelper.GetGamemode(Gamemode) + "]");
            }
            else if (!Voting)
            {
                l.Infected = true;
                l.Player.IsHeadFlipped = true;
                l.Player.DisplayName = Colors.red + "Undeaad";
                Player.SendMessage("[Zombie Survival]: " + Colors.red + "A zombie game is in progress! You are infected as you joined before the game started. [Gamemode: " + ZombieHelper.GetGamemode(Gamemode) + "]");
            }
            else
            {
                Player.SendMessage("[Zombie Survival]: " + Colors.red + "Vote on the next level by typing the level name!");
                Player.SendMessage("[Zombie Survival]: " + Colors.red + "Options: " + LevelChoices[0] + "/" + LevelChoices[1] + "/random");
            }
        }
コード例 #32
0
 protected void ConnectionReceived(object sender, ConnectionEventArgs e)
 {
     //Subscribe to connection events before before commencing.
     e.clientConnection.ConnectionNotify += ConnectionNotify;
     e.clientConnection.startConnection();
 }
コード例 #33
0
 protected void OnConnectionEstablished(ConnectionEventArgs e)
 {
     ConnectionEstablished?.Invoke(this, e);
 }
コード例 #34
0
ファイル: GameHostApp.cs プロジェクト: liaokof98/Scut
 protected override void OnConnectCompleted(object sender, ConnectionEventArgs e)
 {
 }
コード例 #35
0
        private void HandleLogin(byte[] message)
        {
            try
            {
                if (IsLoggedIn) return;
                byte version = message[0];
                Username = enc.GetString(message, 1, 64).Trim();
                _displayName = Username;
                string BanReason = null;
                bool banned = false;

                foreach (string line in File.ReadAllLines("bans/BanInfo.txt")) { if (Username == line.Split('`')[0]) { BanReason = line.Split('`')[1]; } }
                foreach (string line in Server.IPBans) { if (line == Ip) banned = true; }
                foreach (string line in Server.UsernameBans) { if (line == Username) banned = true; }
                if (banned) { if (BanReason == "No reason given.") { SKick("You are banned because " + BanReason); } else { SKick("You are banned!"); } }
                string verify = enc.GetString(message, 65, 32).Trim();
                byte type = message[129];
                if (!VerifyAccount(Username, verify)) return;
                if (Server.Verifying) IsVerified = false;
                else IsVerified = true;
                if (version != ServerSettings.Version) { SKick("Wrong Version!"); return; }
                try
                {
                    Server.TempBan tb = Server.TempBansList.Find(ban => ban.name.ToLower() == Username.ToLower());
                    if (DateTime.Now > tb.allowed)
                    {
                        Server.TempBansList.Remove(tb);
                    }
                    else
                    {
                        SKick("You're still tempbanned!");
                        return;
                    }
                }
                catch { }
                ConnectionEventArgs eargs = new ConnectionEventArgs(true);
                bool cancel = OnPlayerConnect.Call(this, eargs, OnAllPlayersConnect).Canceled;
                if (cancel)
                {
                    Kick("Disconnected by canceled ConnectionEventArgs!");
                }
            Gotos_Are_The_Devil:
                if (Server.PlayerCount >= ServerSettings.GetSettingInt("MaxPlayers") && !Server.VIPs.Contains(Username) && !Server.Devs.Contains(Username))
                {
                    int LoopAmount = 0;
                    while (Server.PlayerCount >= ServerSettings.GetSettingInt("MaxPlayers"))
                    {
                        LoopAmount++;
                        Thread.Sleep(1000);
                        Packet pa = new Packet();
                        pa.Add(Packet.Types.MOTD);
                        pa.Add(ServerSettings.Version);
                        pa.Add("Waiting in queue, waiting for " + LoopAmount + " seconds", 64);
                        pa.Add(Server.PlayerCount + " players are online right now out of " + ServerSettings.GetSettingInt("MaxPlayers") + "!", 64);
                        pa.Add((byte)0);
                        SendPacket(pa);
                    }
                }
                //TODO Database Stuff

                Logger.Log("[System]: " + Ip + " logging in as " + Username + ".", System.Drawing.Color.Green, System.Drawing.Color.Black);
                try
                {
                    Server.IRC.SendMessage(Username + " joined the game!");
                }
                catch { }
                UniversalChat(Username + " joined the game!");

                //WOM.SendJoin(Username);

                CheckDuplicatePlayers(Username);
                foreach (PlayerGroup g in PlayerGroup.Groups)
                    if (g.Players.Contains(Username.ToLower()))
                        Group = g;

                ExtraData.CreateIfNotExist("HasMarked", false);
                ExtraData.CreateIfNotExist("Mark1", new Vector3S());
                ExtraData.CreateIfNotExist("Mark2", new Vector3S());

                SendMotd();
                IsLoading = true;
                IsLoggedIn = true;
                if (Level == null)
                    Level = Server.Mainlevel;
                else
                    Level = Level;

                ID = FreeId();
                if (Server.PlayerCount >= ServerSettings.GetSettingInt("MaxPlayers"))
                    goto Gotos_Are_The_Devil;                                          //Gotos are literally the devil, but it works here so two players dont login at once
                UpgradeConnectionToPlayer();

                short x = (short)((0.5 + Level.SpawnPos.x) * 32);
                short y = (short)((1 + Level.SpawnPos.y) * 32);
                short z = (short)((0.5 + Level.SpawnPos.z) * 32);

                Pos = new Vector3S(x, z, y);
                Rot = Level.SpawnRot;
                oldPos = Pos;
                oldRot = Rot;

                SendSpawn(this);
                SpawnThisPlayerToOtherPlayers();
                UpdatePosition(true);
                SpawnOtherPlayersForThisPlayer();
                SpawnBotsForThisPlayer();

                IsLoading = false;

                //Load from Database
                Load();

                foreach (string w in ServerSettings.GetSetting("welcomemessage").Split(new string[] { "<br>" }, StringSplitOptions.RemoveEmptyEntries))
                    SendMessage(w);

            }
            catch (Exception e)
            {
                Logger.LogError(e);
            }
        }
コード例 #36
0
 /// <summary>
 /// Raises <see cref="ClientDisconnected"/>.
 /// </summary>
 /// <param name="args"></param>
 private void OnClientDisconnected(ConnectionEventArgs args)
 {
     EventHelper.Raise(ClientDisconnected, this, args);
 }
コード例 #37
0
ファイル: Program.cs プロジェクト: fikret0/WatsonTcp
 private static void ServerConnected(object sender, ConnectionEventArgs args)
 {
     Console.WriteLine(args.IpPort + " connected");
 }
コード例 #38
0
 /// <summary>
 /// Raised when a client disconnects from a broadcast provider.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="args"></param>
 private void Connector_ClientDisconnected(object sender, ConnectionEventArgs args)
 {
     OnClientDisconnected(args);
 }
コード例 #39
0
ファイル: ClientManager.cs プロジェクト: wlasser/mooege-2
 public void OnDisconnect(object sender, ConnectionEventArgs e)
 {
     Logger.Trace("Client disconnected: {0}", e.Connection.ToString());
     GameManager.RemovePlayerFromGame((GameClient)e.Connection.Client);
 }
コード例 #40
0
ファイル: ClientManager.cs プロジェクト: Jonsevc/mooege
 public void OnDisconnect(object sender, ConnectionEventArgs e)
 {
     Logger.Trace("Client disconnected: {0}", e.Connection.ToString());
     Games.Remove(((GameClient)e.Connection.Client).Game);
 }
コード例 #41
0
 private void imap4Server1_ConnectionClosed(object sender, ConnectionEventArgs e)
 {
     PutLogMessage("Close Connection. Host: " + e.Connection.PeerIP);
 }
コード例 #42
0
 private void _discoveryProvider_ConnectionEstablished(object sender, ConnectionEventArgs e)
 {
     throw new NotImplementedException();
 }
コード例 #43
0
 /// <summary>
 /// Raises the connect completed event.
 /// </summary>
 /// <param name="sender">Sender.</param>
 /// <param name="e">E.</param>
 protected virtual void OnConnectCompleted(object sender, ConnectionEventArgs e)
 {
 }
コード例 #44
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnClientDisconnect(object sender, ConnectionEventArgs e)
        {
            _logger.Debug("Stratum client disconnected: {0}", e.Connection.ToString());

            _minerManager.Remove(e.Connection);
        }
コード例 #45
0
 private void Connection_Disconnected(object sender, ConnectionEventArgs e)
 {
     var handler = this.disconnected;
     if(handler != null)
         handler(sender, e);
 }
コード例 #46
0
 private static void ClientConnected(object sender, ConnectionEventArgs args)
 {
     Console.WriteLine("Client connected: " + args.IpPort);
 }
コード例 #47
0
 /// <summary>
 /// Raises the received before event.
 /// </summary>
 /// <param name="e">E.</param>
 protected virtual void OnReceivedBefore(ConnectionEventArgs e)
 {
 }
コード例 #48
0
ファイル: Listener.cs プロジェクト: vishalishere/vrs
 /// <summary>
 /// Called when the connection is established.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void Connector_ConnectionEstablished(object sender, ConnectionEventArgs e)
 {
     Connected();
 }
コード例 #49
0
        public void OnDisconnect(Player Player, ConnectionEventArgs args)
        {
            bool Referee = false;
            long DateTimeAtStartOfRef = 0;
            foreach (ExtraPlayerData e in ExtraPlayerData)
            {
                if (e.Player.Username == Player.Username)
                {
                    if (e.Referee)
                        Referee = true;
                    DateTimeAtStartOfRef = e.DateTimeAtStartOfRef;
                    break;
                }
            }

            try
            {
                if (Referee)
                {
                    long endTick = DateTime.Now.Ticks;
                    long tick = 0;
                    try
                    {
                        tick = endTick - DateTimeAtStartOfRef;
                    }
                    catch { }
                    TextReader tr = new StreamReader("stafftime//" + Player.Username + ".time");
                    long amountOfTime = 0;
                    try
                    {
                        amountOfTime = long.Parse(tr.ReadLine());
                    }
                    catch { tr.Close(); return; }
                    tr.Close();

                    amountOfTime += tick;
                    try
                    {
                        TextWriter tw = new StreamWriter("stafftime//" + Player.Username + ".time", false);
                        tw.WriteLine(amountOfTime);
                        tw.Close();
                    }
                    catch { }
                }
            }
            catch { }

            ExtraPlayerData.Remove(FindPlayer(Player.Username));
            if (AmountInfected() <= 0 && AmountSurvived() > 0 && !Player.IsBot && ZombieRoundEnabled)
            {
                if (Server.Players.Count > 0)
                {
                    Player.UniversalChat("[Zombie Survival]: " + Colors.red + ZombieHelper.InfectRandomPlayerReturn(ExtraPlayerData).Player.Username + " was chosen after the last infected disconnected!");
                    EndGame();
                }
                else
                    EndGame(true);
            }
        }
コード例 #50
0
ファイル: Listener.cs プロジェクト: vishalishere/vrs
 /// <summary>
 /// Called when the connection is closed.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void Connector_ConnectionClosed(object sender, ConnectionEventArgs e)
 {
     ;
 }
コード例 #51
0
ファイル: RPCServer.cs プロジェクト: WinterParker/coinium
 void RPCServerNew_OnDisconnect(object sender, ConnectionEventArgs e)
 {
     Log.Verbose("RPC-client disconnected: {0}", e.Connection.ToString());
 }
コード例 #52
0
 protected override void OnConnectCompleted(object sender, ConnectionEventArgs e)
 {
     Console.WriteLine("客户端IP:[{0}]已与服务器连接成功", e.Socket.RemoteEndPoint);
     base.OnConnectCompleted(sender, e);
 }
コード例 #53
0
        private void CloseConnection()
        {
            if (IsBot) return;
            ConnectionEventArgs eargs = new ConnectionEventArgs(false);
            OnPlayerDisconnect.Call(this, eargs);
            OnAllPlayersDisconnect.Call(this, eargs);

            GlobalDie();
            Server.RemovePlayer(this);
            if (IsLoggedIn)
            {
                Logger.Log("[System]: " + Username + " Has DC'ed (" + lastPacket + ")", System.Drawing.Color.Gray, System.Drawing.Color.Black);
                try
                {
                    Server.IRC.SendMessage("[System]: " + Username + " has disconnected");
                }
                catch { }

                if (Server.PlayerCount > 0)
                    Player.UniversalChat(Username + " has disconnected");
                //WOM.SendLeave(Username);
            }
            IsLoggedIn = false;
            Server.Connections.Remove(this);

            Socket.Close();
            
            Socket.Dispose();
        }
コード例 #54
0
 private static void OnConnectionFailed(object sender, ConnectionEventArgs e)
 {
     LogUtility.LogMessage(String.Format("Connection failed"));
     SetState(ConnectionState.Disconnected);
 }
コード例 #55
0
 void OnConnected(object sender, ConnectionEventArgs e)
 {
     this._connection.MessageReceived += new ConnectionMessageEventHandler(OnMessageReceived);
 }
コード例 #56
0
ファイル: LoginManager.cs プロジェクト: ErtyHackward/utopia
 private void ConnectionManagerConnectionAdded(object sender, ConnectionEventArgs e)
 {
     // note: do not forget to remove events!
     e.Connection.MessageLogin    += ConnectionMessageLogin;
     e.Connection.MessageEntityIn += Connection_MessageEntityIn;
 }
コード例 #57
0
 protected virtual void OnConnected(ConnectionEventArgs e)
 {
     Helpers.DebugInfo("Connection {0} connected.", e.Connection.Id);
     Connected?.Invoke(this, e);
 }
コード例 #58
0
 private void ConnectionClosedEventHandler(object sender, ConnectionEventArgs e)
 {
     this.connectionClosed = true;
 }
コード例 #59
0
ファイル: GameServer.cs プロジェクト: pvpmagebro/d3sharp
 void GameServer_OnConnect(object sender, ConnectionEventArgs e)
 {
     Logger.Trace("Game-Client connected: {0}", e.Connection.ToString());
     e.Connection.Client = new GameClient(e.Connection);
 }
コード例 #60
0
        /**
         * Linker objects call this when they are done, and we start
         * again if we need to
         */
        public void CheckAndConnectHandler(object linker, EventArgs args)
        {
            ConnectionEventArgs cea = args as ConnectionEventArgs;
            DateTime            now = DateTime.UtcNow;
            Linker new_linker       = null;

            lock (_sync) {
                if (cea != null)
                {
                    //This is a connection event.
                    if (cea.Connection.MainType != ConnectionType.Leaf)
                    {
                        _last_non_leaf_connection_event = now;
                    }
                }
                //Check in order of cheapness, so we can avoid hard work...
                bool time_to_start = (now - _last_retry >= _current_retry_interval);
                if ((_linker == null) && time_to_start &&
                    IsActive && NeedConnection)
                {
                    //Now we double the retry interval.  When we get a connection
                    //We reset it back to the default value:
                    _last_retry              = now;
                    _current_retry_interval += _current_retry_interval;
                    _current_retry_interval  = (_MAX_RETRY_INTERVAL < _current_retry_interval) ?
                                               _MAX_RETRY_INTERVAL : _current_retry_interval;

                    //Get a random address to connect to:

                    //Make a copy:
                    object[] tas = _local.RemoteTAs.ToArray();

                    /*
                     * Make a randomized list of TransportAddress objects to connect to:
                     * This is a very nice algorithm.  It is optimal in that it produces
                     * a permutation of a list using N swaps and log(N!) bits
                     * of entropy.
                     */
                    for (int j = 0; j < tas.Length; j++)
                    {
                        //Swap the j^th position with this position:
                        int i = _rnd.Next(j, tas.Length);
                        if (i != j)
                        {
                            object temp_ta = tas[i];
                            tas[i] = tas[j];
                            tas[j] = temp_ta;
                        }
                    }

                    /**
                     * Make a Link to a remote node
                     */
                    _linker    = new Linker(_local, null, tas, "leaf", _local.Address.ToString());
                    new_linker = _linker;
                }
                else if (cea != null)
                {
                    /*
                     * This is the case that there was a non-leaf connection
                     * or disconnection, BUT it is not yet time to start OR
                     * there is current linker running OR we are not active OR
                     * we don't need a connection
                     *
                     * In this case, we set the retry interval back to the default
                     * value.  This is because we only do the exponential back
                     * off when there we can't seem to get connected when we try.
                     * Clearly we are getting edges here, so there is no need
                     * for the back-off.
                     */

                    //Reset the connection interval to the default value:
                    _current_retry_interval = _default_retry_interval;
                    //We are not seeking another connection
                    //log.Info("LeafConnectionOverlord :  not seeking connection");
                }
                //Check to see if it is time to trim.
            }//Drop the lock
            Trim();

            /**
             * If there is a new linker, start it after we drop the lock
             */
            if (new_linker != null)
            {
                new_linker.FinishEvent += this.LinkerFinishHandler;
                new_linker.Start();
            }
        }