public void OnInputClicked(InputClickedEventData eventData) { if (SourceName.Contains("dimmer")) { if (SourceType.Equals("Sensor")) { SourceName = SourceName + "_Sensor"; } else { SourceName = SourceName + "_Actuator"; } } Item source = ItemManager.getInstance().getItem(SourceName); Item target = ItemManager.getInstance().getItem(TargetName); AktuellesFenster = this.gameObject.transform.parent; AktuellesFensterGO = this.gameObject.transform.parent.gameObject; Line = GameObject.Find(LineID); if ((source is Poti && target is DimmerActuator) || (source is Poti && target is HueDimmer) || (source is ColorSensor && target is HueDimmer)) { this.transform.localScale = new Vector3(0, 0, 0); Debug.Log("ich versuche auf (0 0 0) zu skalieren: " + this.transform.name); AktuellesFensterGO.transform.GetChild(2).transform.localScale = new Vector3(0, 0, 0); Debug.Log("ich versuche auf (0 0 0) zu skalieren: " + AktuellesFensterGO.transform.GetChild(2).name); AktuellesFensterGO.transform.GetChild(3).transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); Debug.Log("ich versuche auf (0,1 0,1 0,1) zu skalieren: " + AktuellesFensterGO.transform.GetChild(3).name); AktuellesFensterGO.transform.GetChild(4).transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); Debug.Log("ich versuche auf (0,1 0,1 0,1) zu skalieren: " + AktuellesFensterGO.transform.GetChild(4).name); if (!ConnectionManager.getInstance().getConnections().ContainsKey(LineID)) { if (source is Poti) { if (target is DimmerActuator) { this.c = ConnectionCreator.createPotiDimmerConnection(LineID, SourceName, TargetName); } else { this.c = ConnectionCreator.createPotiHueConnection(LineID, SourceName, TargetName); } } else { this.c = ConnectionCreator.createColorHueConnection(LineID, SourceName, TargetName); } ConnectionManager.getInstance().startConnection(LineID); } else { ConnectionManager.getInstance().startConnection(LineID); } } else { if (source is Sensor) { Destroy(AktuellesFensterGO); LogicSenActInitializer = Instantiate(LogicSenActPrefabb) as Transform; LogicSenActInitializer.transform.position = FensterPoss; LogicSenActInitializer.name = "Window_" + SourceName + TargetName; EingabeFensterName = LogicSenActInitializer.name; // weiß nicht ob es sinnvoll ist das nochmal irgendwohin zu übergeben LogicSenActInitializer.GetChild(0).GetChild(1).GetChild(1).GetComponent <Text>().text = SourceNameShort; LogicSenActInitializer.GetChild(0).GetChild(3).GetChild(1).GetComponent <Text>().text = TargetNameShort; LogicSenActInitializer.GetChild(0).GetChild(2).GetChild(2).GetComponent <Text>().text = source.state; Debug.Log("source " + SourceName + " is of type " + SourceType); Sensor Sens = (Sensor)source; LogicSenActInitializer.GetChild(0).GetChild(2).GetChild(4).GetComponent <Text>().text = Sens.unit; LogicSenActInitializer.GetComponent <LogicSenActInput>().SourceName = SourceName; LogicSenActInitializer.GetComponent <LogicSenActInput>().TargetName = TargetName; LogicSenActInitializer.GetComponent <LogicSenActInput>().LineID = LineID; LogicSenActInitializer.GetChild(2).GetComponent <DeleteConnection>().LineID = LineID; LogicSenActInitializer.GetChild(1).GetComponent <StopConnection>().LineID = LineID; LogicSenActInitializer.GetChild(1).transform.localScale = new Vector3(0, 0, 0); } else { Destroy(AktuellesFensterGO); LogicActActInitializer = Instantiate(LogicActActPrefabb) as Transform; LogicActActInitializer.transform.position = FensterPoss; LogicActActInitializer.name = "Window_" + SourceName + TargetName; EingabeFensterName = LogicActActInitializer.name; // weiß nicht ob es sinnvoll ist das nochmal irgendwohin zu übergeben LogicActActInitializer.GetChild(0).GetChild(1).GetChild(1).GetComponent <Text>().text = SourceNameShort; LogicActActInitializer.GetChild(0).GetChild(2).GetChild(1).GetComponent <Text>().text = TargetNameShort; LogicActActInitializer.GetChild(3).GetComponent <StartActActConnection>().SourceNamelong = SourceName; LogicActActInitializer.GetChild(3).GetComponent <StartActActConnection>().TargetNamelong = TargetName; LogicActActInitializer.GetChild(3).GetComponent <StartActActConnection>().LineID = LineID; LogicActActInitializer.GetChild(2).GetComponent <DeleteConnection>().LineID = LineID; LogicActActInitializer.GetChild(1).GetComponent <StopConnection>().LineID = LineID; LogicActActInitializer.GetChild(1).transform.localScale = new Vector3(0, 0, 0); } } isSelected = !isSelected; }