コード例 #1
0
ファイル: GUIManager.cs プロジェクト: Mazinkam/ZenjectFrame
    private void Awake()
    {
    #if UNITY_EDITOR
        _swipeDistance = 100;
    #endif

        RegisterSingleton();
        this.Canvas = GetComponent <Canvas>();
        LoadingScreenOnDisable.Show();
        if (GameServer.IsServer)
        {
            ChangeToPanel(Panel.ServerPanel);
            ConnectingDialog.Hide();
            CollectDialogMenuPage.Hide();
            LoadingScreenOnDisable.Hide();
        }
        else
        {
            SetProfileLoadedSubscriptions();
        }

        this.UpdateAsObservable().Where(_ => Input.GetKeyDown(KeyCode.Escape)).Subscribe(_ => TopmostPageBack())
        .AddTo(this);

    #if UNITY_EDITOR
        Observable.EveryUpdate().Where(x => Input.GetMouseButtonDown(0)).Subscribe(_ =>
        {
            if (MatchManager.Instance != null || this.isSwiping)
            {
                return;
            }

            this.isSwiping  = true;
            this.firstTouch = Input.mousePosition;
        }).AddTo(this);

        Observable.EveryUpdate().Subscribe(_ => { this.isSwiping = Input.GetMouseButton(0); }).AddTo(this);

        Observable.EveryUpdate().Where(x => Input.GetMouseButtonUp(0)).Subscribe(_ =>
        {
            this.lastTouch = Input.mousePosition;
            if (MatchManager.Instance == null && this.isSwiping)
            {
                HandleMainMenuSwipes();
            }
        }).AddTo(this);
    #else
        Observable.EveryUpdate().Where(x => Input.touchCount == 1).Subscribe(_ => { HandleTouches(); }).AddTo(this);
        #endif

        this.dialogStack.ObserveCountChanged().Subscribe(_ => { UpdateTopmostDialog(); }).AddTo(this);
        this.menuStack.ObserveCountChanged().Subscribe(_ => { UpdateTopmostPanel(); }).AddTo(this);
        CurrentPanel.Subscribe(_ =>
        {
            HandleTopMenu();
            HandleBottomMenu();
        }).AddTo(this);
    }
コード例 #2
0
ファイル: GUIManager.cs プロジェクト: Mazinkam/ZenjectFrame
    private void InitialChangeToPanel(Panel panel)
    {
        if (!PlayerUnitsManager.playerBattleDeckLoaded.Value || !PlayerUnitsManager.playerUnitsLoaded.Value ||
            !ProfileManager.Loaded.Value)
        {
            return;
        }

        ChangeToPanel(panel);
        ConnectingDialog.Hide();
        CollectDialogMenuPage.Hide();
        LoadingScreenOnDisable.Hide();
        this._compositeDisposable.Clear();

        TutorialManager.Instance.Setup(ProfileManager.m_tutorialCurrentState); // setup tutorial state
    }