public void Connected(BluetoothSocket socket, BluetoothDevice device, string socketType) { // Cancel the thread that completed the connection if (connectThread != null) { connectThread.Cancel(); connectThread = null; } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } if (secureAcceptThread != null) { secureAcceptThread.Cancel(); secureAcceptThread = null; } if (insecureAcceptThread != null) { insecureAcceptThread.Cancel(); insecureAcceptThread = null; } // Start the thread to manage the connection and perform transmissions connectedThread = new ConnectedThread(socket, this, socketType); connectedThread.Start(); // Send the name of the connected device back to the UI Activity var msg = handler.ObtainMessage(Constants.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle(); bundle.PutString(Constants.DEVICE_NAME, device.Name); msg.Data = bundle; handler.SendMessage(msg); UpdateUserInterfaceTitle(); }
public void Connected(BluetoothSocket socket, BluetoothDevice device) { if (Debug) { Log.Debug(TAG, "connected"); } // Cancel the thread that completed the connection if (connectThread != null) { connectThread.Cancel(); connectThread = null; } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } // Cancel the accept thread because we only want to connect to one device if (acceptThread != null) { acceptThread.Cancel(); acceptThread = null; } // Start the thread to manage the connection and perform transmissions connectedThread = new ConnectedThread(socket, this); connectedThread.Start(); // Send the name of the connected device back to the UI Activity var msg = _handler.ObtainMessage(BluetoothChat.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle(); bundle.PutString(BluetoothChat.DEVICE_NAME, device.Name); msg.Data = bundle; _handler.SendMessage(msg); SetState(STATE_CONNECTED); }
private static void reset() { System.Console.WriteLine("Reset Chiamata"); if (mConnectedThread != null) { mConnectedThread.Cancel(); mConnectedThread = null; } if (client != null) { client.Cancel(); client = null; } if (server != null) { server.Cancel(); server = null; } }
public void Connect(BluetoothDevice device) { if (state == STATE_CONNECTING) { if (connectThread != null) { connectThread.Cancel(); connectThread = null; } } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } // Start the thread to connect with the given device connectThread = new ConnectThread(device, this); connectThread.Run(); }
/// <summary> /// 启动ConnectedThread开始管理蓝牙连接 /// </summary> /// <param name="socket">建立连接的蓝牙插座</param> /// <param name="device">已连接的蓝牙设备</param> /// <param name="socketType"></param> public static void Connected(BluetoothSocket socket, BluetoothDevice device, string socketType) { lock (Lock) { //Log.d(TAG, "connected, Socket Type:" + socketType); // 取消完成连接的线程 if (mConnectThread != null) { mConnectThread.Cancel(); mConnectThread = null; } // 取消当前运行连接的任何线程 if (mConnectedThread != null) { mConnectedThread.Cancel(); mConnectedThread = null; } // 取消接受线程,因为我们只想连接到一个设备 if (mAcceptThread != null) { mAcceptThread.Cancel(); mAcceptThread = null; } // 启动线程来管理连接并执行传输 mConnectedThread = new ConnectedThread(socket); mConnectedThread.Start(); // 将连接设备的名称发送回UI活动 //EventBus.getDefault().post(new PrintMsgEvent(PrinterMsgType.MESSAGE_TOAST, "蓝牙设备连接成功")); SetState(STATE_CONNECTED); // 调用打印队列打印 PrintQueue.GetQueue(mContext).Print(); } }
public void Connected(BluetoothSocket socket, BluetoothDevice device) { StopRunningConnectThread(); // Cancel the accept thread because we only want to connect to one device if (mSecureAcceptThread != null) { mSecureAcceptThread.Cancel(); mSecureAcceptThread = null; } // Start the thread to manage the connection and perform transmissions mConnectedThread = new ConnectedThread(socket, this); // Send the name of the connected device back to the UI Activity Message msg = MessageHandler.ObtainMessage(Constants.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle(); bundle.PutString(Constants.DEVICE_NAME, device.Name); msg.Data = bundle; MessageHandler.SendMessage(msg); }
/// <summary> /// Start the chat service. Specifically start AcceptThread to begin a /// </summary> public void Start() { lock (this) { if (D) { Log.D(TAG, "start"); } // Cancel any thread attempting to make a connection if (mConnectThread != null) { mConnectThread.Cancel(); mConnectThread = null; } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.Cancel(); mConnectedThread = null; } State = STATE_LISTEN; // Start the thread to listen on a BluetoothServerSocket if (mSecureAcceptThread == null) { mSecureAcceptThread = new AcceptThread(this, true); mSecureAcceptThread.Start(); } if (mInsecureAcceptThread == null) { mInsecureAcceptThread = new AcceptThread(this, false); mInsecureAcceptThread.Start(); } } }
public void dinlemeyeBasla() { Socket istemciSocket = null; tcpListener.Start(); while (true) { try { istemciSocket = tcpListener.AcceptSocket(); } catch (Exception e) { System.Windows.MessageBox.Show(e.Message); break; } if (istemciSocket != null) { connectedThread = new ConnectedThread(istemciSocket); connectedThread.thread.Start(); //İlk deger gonderme Dictionary <string, string> dict = new Dictionary <string, string>(); dict.Add("mesaj", mesaj_1); dict.Add("lamba", lamba.AcikMi.ToString()); dict.Add("sayi", lamba.Sayi.ToString()); string s = string.Join(";", dict.Select(x => x.Key + "=" + x.Value).ToArray()); connectedThread.Yaz(s); // System.Windows.MessageBox.Show("istemci baglandi"); istemciSocket = null; } } }
public void Run() { // Cancel discovery because it will slow down the connection mmBluetoothAdapter = BluetoothAdapter.DefaultAdapter; mmBluetoothAdapter.CancelDiscovery(); try { // Connect the device through the socket. This will block // until it succeeds or throws an exception mmSocket.Connect(); Debug.WriteLine("BluetoothSocket: CONNECTED"); // Do work to manage the connection (in a separate thread) // TODO manageConnectedSocket(mmSocket); ConnectedThread connectedThread = new ConnectedThread(mmContentPage, mmSocket); connectedThread.Start(); } catch (Java.IO.IOException e) { mmSocket.Close(); Debug.WriteLine("BluetoothSocket: NOT CONNECTED"); e.PrintStackTrace(); } }
public void connect(BluetoothDevice device, bool secure) { lock (mutex) { if (_state == STATE_CONNECTING) { if (_connectThread != null) { _connectThread.cancel (); _connectThread = null; } } if (_connectedThread != null) { _connectedThread.cancel (); _connectedThread = null; } _connectThread = new ConnectThread (device, secure); //_connectThread.Start (); setState (STATE_CONNECTING); } }
public void Connect(BluetoothDevice device, bool secure) { if (state == STATE_CONNECTING) { if (connectThread != null) { connectThread.Cancel(); connectThread = null; } } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } // Start the thread to connect with the given device connectThread = new ConnectThread(device, this, secure); connectThread.Start(); UpdateUserInterfaceTitle(); }
public void Run() { // Cancel discovery because it otherwise slows down the connection. Bth.mBluetoothAdapter.CancelDiscovery(); try { // Connect to the remote device through the socket. This call blocks // until it succeeds or throws an exception. System.Console.WriteLine("Tentativo di Conessione come Client"); mmSocket.Connect(); } catch (Java.IO.IOException connectException) { System.Console.WriteLine("Errore: " + connectException); // Unable to connect; close the socket and return. try { mmSocket.Close(); } catch (Java.IO.IOException closeException) { System.Console.WriteLine("Errore: " + closeException); } return; } System.Console.WriteLine("Connesso come Client"); // The connection attempt succeeded. Perform work associated with // the connection in a separate thread. mConnectedThread = new ConnectedThread(mmSocket); mConnectedThread.Start(); }
public void Start() { if (Debug) Log.Debug (TAG, "start"); // Cancel any thread attempting to make a connection if (connectThread != null) { connectThread.Cancel (); connectThread = null; } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel (); connectedThread = null; } SetState (STATE_LISTEN); }
/// <summary> /// Stop all threads /// </summary> public void Stop() { lock (this) { if (D) { Log.D(TAG, "stop"); } if (mConnectThread != null) { mConnectThread.Cancel(); mConnectThread = null; } if (mConnectedThread != null) { mConnectedThread.Cancel(); mConnectedThread = null; } if (mSecureAcceptThread != null) { mSecureAcceptThread.Cancel(); mSecureAcceptThread = null; } if (mInsecureAcceptThread != null) { mInsecureAcceptThread.Cancel(); mInsecureAcceptThread = null; } State = STATE_NONE; } }
public void stop() { lock (mutex) { if (_connectThread != null) { _connectThread.cancel (); _connectThread = null; } if (_connectedThread != null) { _connectedThread.cancel (); _connectedThread = null; } if (_secureAcceptThread != null) { _secureAcceptThread.cancel (); _secureAcceptThread = null; } if (_insecureAcceptThread != null) { _insecureAcceptThread.cancel (); _insecureAcceptThread = null; } setState (STATE_NONE); } }
/// <summary> /// Start the ConnectThread to initiate a connection to a remote device. </summary> /// <param name="device"> The BluetoothDevice to connect </param> /// <param name="secure"> Socket Security type - Secure (true) , Insecure (false) </param> public void Connect(BluetoothDevice device, bool secure) { lock (this) { if (D) { Log.D(TAG, "connect to: " + device); } // Cancel any thread attempting to make a connection if (mState == STATE_CONNECTING) { if (mConnectThread != null) { mConnectThread.Cancel(); mConnectThread = null; } } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.Cancel(); mConnectedThread = null; } // Start the thread to connect with the given device mConnectThread = new ConnectThread(this, device, secure); mConnectThread.Start(); State = STATE_CONNECTING; } }
/// <summary> /// Start the ConnectedThread to begin managing a Bluetooth connection </summary> /// <param name="socket"> The BluetoothSocket on which the connection was made </param> /// <param name="device"> The BluetoothDevice that has been connected </param> public void Connected(BluetoothSocket socket, BluetoothDevice device, string socketType) { lock (this) { if (D) { Log.D(TAG, "connected, Socket Type:" + socketType); } // Cancel the thread that completed the connection if (mConnectThread != null) { mConnectThread.Cancel(); mConnectThread = null; } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.Cancel(); mConnectedThread = null; } // Cancel the accept thread because we only want to connect to one device if (mSecureAcceptThread != null) { mSecureAcceptThread.Cancel(); mSecureAcceptThread = null; } if (mInsecureAcceptThread != null) { mInsecureAcceptThread.Cancel(); mInsecureAcceptThread = null; } // Start the thread to manage the connection and perform transmissions mConnectedThread = new ConnectedThread(this, socket, socketType); mConnectedThread.Start(); // Send the name of the connected device back to the UI Activity Message msg = mHandler.ObtainMessage(global::BluetoothChat.BluetoothChat.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle(); bundle.PutString(global::BluetoothChat.BluetoothChat.DEVICE_NAME, device.GetName()); msg.SetData(bundle); mHandler.SendMessage(msg); State = STATE_CONNECTED; } }
public void connected(BluetoothSocket socket, BluetoothDevice device, String socketType) { lock (mutex) { if (_connectThread != null) { _connectThread.cancel (); _connectThread = null; } if (_connectedThread != null) { _connectedThread.cancel (); _connectedThread = null; } if (_secureAcceptThread != null) { _secureAcceptThread.cancel (); _secureAcceptThread = null; } if (_insecureAcceptThread != null) { _insecureAcceptThread.cancel (); _insecureAcceptThread = null; } _connectedThread = new ConnectedThread (socket, socketType); //_connectThread.start (); Message msg = _handler.ObtainMessage (Utility.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle (); bundle.PutString (Utility.DEVICE_NAME, device.Name); msg.Data = bundle; _handler.SendMessage (msg); setState (STATE_CONNECTED); } }
public void Stop () { if (Debug) Log.Debug (TAG, "stop"); if (connectThread != null) { connectThread.Cancel (); connectThread = null; } if (connectedThread != null) { connectedThread.Cancel (); connectedThread = null; } if (acceptThread != null) { acceptThread.Cancel (); acceptThread = null; } SetState (STATE_NONE); }
public void Connected (BluetoothSocket socket, BluetoothDevice device) { if (Debug) Log.Debug (TAG, "connected"); // Cancel the thread that completed the connection if (connectThread != null) { connectThread.Cancel (); connectThread = null; } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel (); connectedThread = null; } // Cancel the accept thread because we only want to connect to one device if (acceptThread != null) { acceptThread.Cancel (); acceptThread = null; } // Start the thread to manage the connection and perform transmissions connectedThread = new ConnectedThread (socket, this); connectedThread.Start (); // Send the name of the connected device back to the UI Activity var msg = _handler.ObtainMessage (BluetoothChat.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle (); bundle.PutString (BluetoothChat.DEVICE_NAME, device.Name); msg.Data = bundle; _handler.SendMessage (msg); SetState (STATE_CONNECTED); }
public void Connect (BluetoothDevice device) { if (Debug) Log.Debug (TAG, "connect to: " + device); // Cancel any thread attempting to make a connection if (_state == STATE_CONNECTING) { if (connectThread != null) { connectThread.Cancel (); connectThread = null; } } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel (); connectedThread = null; } // Start the thread to connect with the given device connectThread = new ConnectThread (device, this); connectThread.Start (); SetState (STATE_CONNECTING); }
public void Start () { if (Debug) Log.Debug (TAG, "start"); // Cancel any thread attempting to make a connection if (connectThread != null) { connectThread.Cancel (); connectThread = null; } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel (); connectedThread = null; } // Start the thread to listen on a BluetoothServerSocket if (acceptThread == null) { acceptThread = new AcceptThread (this); acceptThread.Start (); } SetState (STATE_LISTEN); }
public void start() { lock (mutex) { if (_connectThread != null) { _connectThread.cancel (); _connectThread = null; } if (_connectedThread != null) { _connectedThread.cancel (); _connectedThread = null; } setState (STATE_LISTEN); if (_secureAcceptThread == null) { _secureAcceptThread = new AcceptThread (true); //_secureAcceptThread.Start (); } if (_insecureAcceptThread == null) { _insecureAcceptThread = new AcceptThread (false); //_insecureAcceptThread.Start (); } } }