public void PowerNetworkUpdate() { //Logger.Log("humm..."); if (!(CashOfConnectedDevices == ElectricalNodeControl.Node.InData.Data.ResistanceToConnectedDevices.Count)) { CashOfConnectedDevices = ElectricalNodeControl.Node.InData.Data.ResistanceToConnectedDevices.Count; ConnectedDepartmentBatteries.Clear(); foreach (var Device in ElectricalNodeControl.Node.InData.Data.ResistanceToConnectedDevices) { if (Device.Key.InData.Categorytype == PowerTypeCategory.DepartmentBattery) { if (!(ConnectedDepartmentBatteries.Contains(Device.Key.GetComponent <DepartmentBattery>()))) { ConnectedDepartmentBatteries.Add(Device.Key.GetComponent <DepartmentBattery>()); } } } } BatteryCharging = false; foreach (var bat in ConnectedDepartmentBatteries) { if (bat.BatterySupplyingModule.ChargingWatts > 0) { BatteryCharging = true; } } ElectricityFunctions.WorkOutActualNumbers(ElectricalNodeControl.Node.InData); SyncVoltage(voltageSync, ElectricalNodeControl.Node.InData.Data.ActualVoltage); Current = ElectricalNodeControl.Node.InData.Data.CurrentInWire; HandleDevices(); UpdateDisplay(); }
public void PowerNetworkUpdate() { //Logger.Log("humm..."); if (!(CashOfConnectedDevices == ElectricalNodeControl.Node.Data.ResistanceToConnectedDevices.Count)) { CashOfConnectedDevices = ElectricalNodeControl.Node.Data.ResistanceToConnectedDevices.Count; ConnectedDepartmentBatteries.Clear(); foreach (KeyValuePair <ElectricalOIinheritance, HashSet <PowerTypeCategory> > Device in ElectricalNodeControl.Node.Data.ResistanceToConnectedDevices) { if (Device.Key.InData.Categorytype == PowerTypeCategory.DepartmentBattery) { if (!(ConnectedDepartmentBatteries.Contains(Device.Key.GameObject().GetComponent <DepartmentBattery>()))) { ConnectedDepartmentBatteries.Add(Device.Key.GameObject().GetComponent <DepartmentBattery> ()); } } } } BatteryCharging = false; foreach (var bat in ConnectedDepartmentBatteries) { if (bat.BatterySupplyingModule.ChargingWatts > 0) { BatteryCharging = true; } } Voltage = ElectricalNodeControl.Node.Data.ActualVoltage; Current = ElectricalNodeControl.Node.Data.CurrentInWire; HandleDevices(); UpdateDisplay(); }
public override void _PowerNetworkUpdate() { if (!(CashOfConnectedDevices == powerSupply.Data.ResistanceToConnectedDevices.Count)) { CashOfConnectedDevices = powerSupply.Data.ResistanceToConnectedDevices.Count; ConnectedDepartmentBatteries.Clear(); foreach (KeyValuePair <ElectricalOIinheritance, HashSet <PowerTypeCategory> > Device in powerSupply.Data.ResistanceToConnectedDevices) { if (Device.Key.InData.Categorytype == PowerTypeCategory.DepartmentBattery) { if (!(ConnectedDepartmentBatteries.Contains(Device.Key.GameObject().GetComponent <DepartmentBattery>()))) { ConnectedDepartmentBatteries.Add(Device.Key.GameObject().GetComponent <DepartmentBattery> ()); } } } } Voltage = powerSupply.Data.ActualVoltage; Current = powerSupply.Data.CurrentInWire; UpdateLights(); if (dirtyResistance) { ResistanceClass.Ohms = Resistance; ElectricalSynchronisation.ResistanceChange.Add(this); dirtyResistance = false; } }