private void ConnectCallback(IAsyncResult ar) { try { m_socket.EndConnect(ar); m_socket.BeginReceive(m_buffer, 0, m_buffer.Length, SocketFlags.None, ReceiveCallback, null); Connected.Fire(this, EventArgs.Empty); } catch (SocketException e) { Error.Fire(this, new GenericEventArgs <SocketError>(e.SocketErrorCode)); } }
private void Connection_OnConnectSuccess(object sender, EventArgs e) { Connected.Fire(this, EventArgs.Empty); }