public void GameEntryHandler(Notification notification) { base.ApiLog.LogDebug("GAME_ENTRY"); string address = null; int port = 0; string version = null; int gameHandle = 0; int num = 0; string auroraPassword = null; bool resumable = false; string spectatorPassword = null; foreach (bnet.protocol.attribute.Attribute attribute in notification.AttributeList) { if (attribute.Name.Equals("connection_info") && attribute.Value.HasMessageValue) { byte[] messageValue = attribute.Value.MessageValue; ConnectInfo connectInfo = ConnectInfo.ParseFrom(messageValue); address = connectInfo.Host; port = connectInfo.Port; if (connectInfo.HasToken) { auroraPassword = Encoding.UTF8.GetString(connectInfo.Token); } foreach (bnet.protocol.attribute.Attribute attribute2 in connectInfo.AttributeList) { if (attribute2.Name.Equals("version") && attribute2.Value.HasStringValue) { version = attribute2.Value.StringValue; } else if (attribute2.Name.Equals("game") && attribute2.Value.HasIntValue) { gameHandle = (int)attribute2.Value.IntValue; } else if (attribute2.Name.Equals("id") && attribute2.Value.HasIntValue) { num = (int)attribute2.Value.IntValue; } else if (attribute2.Name.Equals("resumable") && attribute2.Value.HasBoolValue) { resumable = attribute2.Value.BoolValue; } else if (attribute2.Name.Equals("spectator_password") && attribute2.Value.HasStringValue) { spectatorPassword = attribute2.Value.StringValue; } } } else if (attribute.Name.Equals("game_handle") && attribute.Value.HasMessageValue) { byte[] messageValue2 = attribute.Value.MessageValue; GameHandle gameHandle2 = GameHandle.ParseFrom(messageValue2); this.m_battleNet.Channel.JoinChannel(gameHandle2.GameId, ChannelAPI.ChannelType.GAME_CHANNEL); } else if (attribute.Name.Equals("sender_id") && attribute.Value.HasMessageValue) { base.ApiLog.LogDebug("sender_id"); } } this.AddQueueEvent(QueueEvent.Type.QUEUE_GAME_STARTED, 0, 0, 0, new GameServerInfo { Address = address, Port = port, AuroraPassword = auroraPassword, Version = version, GameHandle = gameHandle, ClientHandle = (long)num, Resumable = resumable, SpectatorPassword = spectatorPassword }); }
public void GameEntryHandler(bnet.protocol.notification.Notification notification) { base.ApiLog.LogDebug("GAME_ENTRY"); string host = null; int port = 0; string stringValue = null; int intValue = 0; int num3 = 0; string str3 = null; bool boolValue = false; string str4 = null; foreach (bnet.protocol.attribute.Attribute attribute in notification.AttributeList) { if (attribute.Name.Equals("connection_info") && attribute.Value.HasMessageValue) { ConnectInfo info = ConnectInfo.ParseFrom(attribute.Value.MessageValue); host = info.Host; port = info.Port; if (info.HasToken) { str3 = Encoding.UTF8.GetString(info.Token); } foreach (bnet.protocol.attribute.Attribute attribute2 in info.AttributeList) { if (attribute2.Name.Equals("version") && attribute2.Value.HasStringValue) { stringValue = attribute2.Value.StringValue; } else if (attribute2.Name.Equals("game") && attribute2.Value.HasIntValue) { intValue = (int)attribute2.Value.IntValue; } else if (attribute2.Name.Equals("id") && attribute2.Value.HasIntValue) { num3 = (int)attribute2.Value.IntValue; } else if (attribute2.Name.Equals("resumable") && attribute2.Value.HasBoolValue) { boolValue = attribute2.Value.BoolValue; } else if (attribute2.Name.Equals("spectator_password") && attribute2.Value.HasStringValue) { str4 = attribute2.Value.StringValue; } } } else if (attribute.Name.Equals("game_handle") && attribute.Value.HasMessageValue) { GameHandle handle = GameHandle.ParseFrom(attribute.Value.MessageValue); base.m_battleNet.Channel.JoinChannel(handle.GameId, ChannelAPI.ChannelType.GAME_CHANNEL); } else if (attribute.Name.Equals("sender_id") && attribute.Value.HasMessageValue) { base.ApiLog.LogDebug("sender_id"); } } BattleNet.GameServerInfo gsInfo = new BattleNet.GameServerInfo { Address = host, Port = port, AuroraPassword = str3, Version = stringValue, GameHandle = intValue, ClientHandle = num3, Resumable = boolValue, SpectatorPassword = str4 }; this.AddQueueEvent(BattleNet.QueueEvent.Type.QUEUE_GAME_STARTED, 0, 0, 0, gsInfo); }
public void GameEntryHandler(Notification notification) { base.ApiLog.LogDebug("GAME_ENTRY"); string address = null; int port = 0; string version = null; int gameHandle = 0; int num = 0; string auroraPassword = null; bool resumable = false; string spectatorPassword = null; using (List <Attribute> .Enumerator enumerator = notification.AttributeList.GetEnumerator()) { while (enumerator.MoveNext()) { Attribute current = enumerator.get_Current(); if (current.Name.Equals("connection_info") && current.Value.HasMessageValue) { byte[] messageValue = current.Value.MessageValue; ConnectInfo connectInfo = ConnectInfo.ParseFrom(messageValue); address = connectInfo.Host; port = connectInfo.Port; if (connectInfo.HasToken) { auroraPassword = Encoding.get_UTF8().GetString(connectInfo.Token); } using (List <Attribute> .Enumerator enumerator2 = connectInfo.AttributeList.GetEnumerator()) { while (enumerator2.MoveNext()) { Attribute current2 = enumerator2.get_Current(); if (current2.Name.Equals("version") && current2.Value.HasStringValue) { version = current2.Value.StringValue; } else if (current2.Name.Equals("game") && current2.Value.HasIntValue) { gameHandle = (int)current2.Value.IntValue; } else if (current2.Name.Equals("id") && current2.Value.HasIntValue) { num = (int)current2.Value.IntValue; } else if (current2.Name.Equals("resumable") && current2.Value.HasBoolValue) { resumable = current2.Value.BoolValue; } else if (current2.Name.Equals("spectator_password") && current2.Value.HasStringValue) { spectatorPassword = current2.Value.StringValue; } } } } else if (current.Name.Equals("game_handle") && current.Value.HasMessageValue) { byte[] messageValue2 = current.Value.MessageValue; GameHandle gameHandle2 = GameHandle.ParseFrom(messageValue2); this.m_battleNet.Channel.JoinChannel(gameHandle2.GameId, ChannelAPI.ChannelType.GAME_CHANNEL); } else if (current.Name.Equals("sender_id") && current.Value.HasMessageValue) { base.ApiLog.LogDebug("sender_id"); } } } this.AddQueueEvent(QueueEvent.Type.QUEUE_GAME_STARTED, 0, 0, 0, new GameServerInfo { Address = address, Port = port, AuroraPassword = auroraPassword, Version = version, GameHandle = gameHandle, ClientHandle = (long)num, Resumable = resumable, SpectatorPassword = spectatorPassword }); }