void OnConnectEvents(ConnectController.Args args) { if (args.Error != ConnectController.TypeError.None) { BadConnectInfo(args); return; } if (args.Event == ConnectController.TypeEvent.ClientConnect) { ClientConnect(new ClientConnectInfo() { ConnectInfo = args.ConnectInfo, PlayerName = args.PlayerName, TypeUnit = RandomUnit() }); return; } if (args.Event == ConnectController.TypeEvent.ServerConnect) { ServerConnectWithFakeClient(new ClientConnectInfo() { ConnectInfo = args.ConnectInfo, PlayerName = args.PlayerName, TypeUnit = RandomUnit() }); return; } }
void BadConnectInfo(ConnectController.Args args) { m_UI.ShowDialogMessage(args.Error.ToString()); }