コード例 #1
1
ファイル: MainMenuState.cs プロジェクト: kingcoyote/fusionc
        private void ExitConfirmation(object sender, EventArgs e)
        {
            var confirmDialog = new ConfirmationDialog("Are you sure you would like to exit?");

            confirmDialog.OnConfirm += (s, a) =>
                {
                    if(confirmDialog.Confirm == false)
                    {
                        Gui.Screen.Desktop.Children.Remove(confirmDialog);
                    }
                    else
                    {
                        Game.Exit();
                    }
                };

            Gui.Screen.Desktop.Children.Add(confirmDialog);

            confirmDialog.Bounds = new UniRectangle(
                (1024 - confirmDialog.Bounds.Size.X.Offset) / 2.0F,
                (768 - confirmDialog.Bounds.Size.Y.Offset) / 2.0F,
                confirmDialog.Bounds.Size.X.Offset,
                confirmDialog.Bounds.Size.Y.Offset
            );
        }
コード例 #2
0
ファイル: ConfirmationScreen.cs プロジェクト: sergik/Cardio
        public override void LoadContent()
        {
            base.LoadContent();

            Dialog = new ConfirmationDialog<LevelShopItem>(_game);
            Dialog.Initialize();
            Dialog.DrawColor = new Color(0.2f, 0.2f, 0.2f, 0.5f);
            Dialog.NeedDisplayText += i => i.ItemTitle;
            Dialog.Item = Item;

            Dialog.CancelButton.Selected += (s, e) => LoadingScreen.Load(ScreenManager, false, new LevelMenuScreen
                                                                                                   {
                                                                                                       SelectedTab = LevelMenuScreen.Tabs.Shop,
                                                                                                       ShopSelectedCategory = ShopSelectedCategory
                                                                                                   });
            Dialog.OkButton.Selected += (s, e) =>
                                            {
                                                Item.OnBuy();
                                                LoadingScreen.Load(ScreenManager, false, new LevelMenuScreen
                                                                                             {
                                                                                                 SelectedTab = LevelMenuScreen.Tabs.Shop,
                                                                                                 ShopSelectedCategory = ShopSelectedCategory
                                                                                             });
                                            };
        }
コード例 #3
0
        public Task <Tuple <int, string> > TextInputDialogTriple(string message, string title, string Ok, string cancel = "Cancel", string initialValue = "", string Neutral = "")
        {
            var task    = new TaskCompletionSource <Tuple <int, string> >();
            var content = new EditText(ActivityContext);

            content.Text = initialValue;

            var dialog = new ConfirmationDialog(ActivityContext);

            dialog.Title    = title;
            dialog.Message  = message;
            dialog.Positive = Ok;
            dialog.Neutral  = Neutral;
            dialog.Content  = content;

            dialog.OnPositive += () =>
            {
                HideKeyboard(content);
                task.TrySetResult(new Tuple <int, string>(1, content.Text));
            };
            dialog.OnNegative += () =>
            {
                HideKeyboard(content);
                task.TrySetResult(new Tuple <int, string>(0, null));
            };
            dialog.OnNeutral += () =>
            {
                HideKeyboard(content);
                task.TrySetResult(new Tuple <int, string>(2, null));
            };
            dialog.Show();
            ShowKeyboard(content);
            return(task.Task);
        }
コード例 #4
0
    public async void ShowCloseSceneDialog()
    {
        (bool success, _) = await Base.GameManager.Instance.CloseScene(false);

        if (!success)
        {
            GameManager.Instance.HideLoadingScreen();
            string message = "Are you sure you want to close current scene? ";
            if (SceneManager.Instance.SceneChanged)
            {
                message += "Unsaved changes will be lost";
                if (SceneManager.Instance.SceneStarted)
                {
                    message += " and system will go offline";
                }
                message += ".";
            }
            else if (SceneManager.Instance.SceneStarted)
            {
                message += "System will go offline.";
            }

            ConfirmationDialog.Open("Close scene",
                                    message,
                                    () => CloseScene(),
                                    () => ConfirmationDialog.Close());
        }
    }
コード例 #5
0
        public void ThenISeeAConfirmationDialog(string expMessage)
        {
            ConfirmationDialog confirm = ((ConfirmationDialog)GetSharedPageObjectFromContext("Confirmation Dialog"));

            confirm.IsVisibleConfirmationDialog.Should().BeTrue("Confirmation dialog appears when attempting to delete a record");
            confirm.DialogMessage.Should().Be(expMessage, "Confirmation dialog message is correct");
        }
コード例 #6
0
        public static async Task CleanData()
        {
            var redistributables = FindRedistributables();
            var totalFiles       = redistributables.Count;

            var dialog = new ConfirmationDialog
            {
                MessageTextBlock =
                {
                    Text = "Are you sure you wish to do this?  " + totalFiles +
                           " files will be permanently deleted."
                }
            };
            var result = await DialogHost.Show(dialog);

            if (!"1".Equals(result))
            {
                return;
            }

            var progressBar = new ProgressBar
            {
                Maximum = redistributables.Count,
                Width   = 300,
                Margin  = new Thickness(32)
            };
            await
            DialogHost.Show(progressBar,
                            (DialogOpenedEventHandler)
                            ((o, args) => DeleteFiles(redistributables, progressBar, args.Session)));
        }
コード例 #7
0
        public async Task Handle(StartRequest <ReleaseEnvironmentWidget> request, CancellationToken cancellationToken)
        {
            var dialog = new ConfirmationDialog($"Are you sure you want to start {request.DataContext.Name}?");

            if (_dialogService.ShowDialog(dialog) != DialogResult.Yes)
            {
                return;
            }

            if (request.DataContext.Parent is ReleaseWidget parent)
            {
                var api = new AzureDevOpsApi(parent.ConnectionSettings);

                var response = await api.GetReleasesAsync(parent.Project, parent.DefinitionId, 1, cancellationToken).ConfigureAwait(false);

                if (response.Count == 0)
                {
                    throw new Exception("Release not found.");
                }

                var release = response.Value.First();

                await api.DeployAsync(parent.Project, release.Id, request.DataContext.DeploymentId, cancellationToken).ConfigureAwait(false);

                request.DataContext.State = State.Queued;
            }
        }
コード例 #8
0
ファイル: World.cs プロジェクト: Tr1ll10ns/frc2020-game-jam
    public override void _Ready()
    {
        // load in some nodes
        asteroidManager   = GetNode <AsteroidManager>("AsteroidManager");
        endGameDelayTimer = GetNode <Timer>("EndGameDelayTimer");
        canvasLayer       = GetNode <CanvasLayer>("CanvasLayer");
        map         = GetNode <Map>("Map");
        gui         = canvasLayer.GetNode <GUI>("GUI");
        techTree    = canvasLayer.GetNode <Control>("TechTree");
        leaderBoard = canvasLayer.GetNode <Control>("Leaderboard");
        quitPopup   = canvasLayer.GetNode <ConfirmationDialog>("QuitPopup");

        Signals.FinalWaveCompleteEvent  += OnFinalWaveComplete;
        Signals.TerritoryDestroyedEvent += OnTerritoryDestroyed;

        gui.TechTreeButtonPressedEvent    += OnTechTreeButtonPressed;
        gui.LeaderBoardButtonPressedEvent += OnLeaderBoardButtonPressed;

        quitPopup.Connect("confirmed", this, nameof(OnQuitPopupConfirmed));

        // setup our list of territories per owner
        map.Territories.ForEach(t => numTerritoriesPerPlayer[t.TerritoryOwner - 1]++);
        asteroidManager.Territories = map.Territories;

        AddPlayersToWorld();

        // after the world is setup, tell the server to start the timer and begin the game
        Server.Instance.PostBeginGame();
    }
コード例 #9
0
        private void deleteButton_Click(object sender, RoutedEventArgs e)
        {
            if (rental_HistoryDataGrid.SelectedItem == null)
            {
                return;
            }

            String confirmMessage = "Are you sure you want to delete this rental entry?";

            if (rental_HistoryDataGrid.SelectedItems != null && rental_HistoryDataGrid.SelectedItems.Count > 1)
            {
                confirmMessage = "Are you sure you want to delete these " + rental_HistoryDataGrid.SelectedItems.Count + " rental entries?";
            }

            deleteConfirmation = new ConfirmationDialog("Delete Rental Confirmation", confirmMessage);

            deleteConfirmation.ShowDialog();

            if (!deleteConfirmation.YesClicked)
            {
                return;
            }

            deleteRentalsHelper(rental_HistoryDataGrid.SelectedItems);
            updateDataGrid();
        }
コード例 #10
0
        private void CheckForDownloadedUpdates()
        {
            string dir = AppDomain.CurrentDomain.BaseDirectory;

            UpdateDownloader.CreateTempDirectory();
            bool updateZipExists = Directory.GetFiles(UpdateDownloader.DownloadLocation, "update-*.zip").Length > 0;

            string[] updateExeFiles  = Directory.GetFiles(UpdateDownloader.DownloadLocation, "update-*.exe");
            bool     updateExeExists = updateExeFiles.Length > 0;

            string updaterPath = Path.Join(dir, "PixiEditor.UpdateInstaller.exe");

            if (updateZipExists || updateExeExists)
            {
                ViewModelMain.Current.UpdateSubViewModel.UpdateReadyToInstall = true;
                var result = ConfirmationDialog.Show("Update is ready to install. Do you want to install it now?");
                if (result == Models.Enums.ConfirmationType.Yes)
                {
                    if (updateZipExists && File.Exists(updaterPath))
                    {
                        InstallHeadless(updaterPath);
                    }
                    else if (updateExeExists)
                    {
                        OpenExeInstaller(updateExeFiles[0]);
                    }
                }
            }
        }
コード例 #11
0
        public async Task Handle(StartRequest <VSTSRelease_v1> request, CancellationToken cancellationToken)
        {
            var dialog = new ConfirmationDialog($"Are you sure you want to create a new release of {request.DataContext.Name}?");

            var result = _dialogService.ShowDialog(dialog);

            if (result != DialogResult.Yes)
            {
                return;
            }

            if (!request.DataContext.ReleaseId.HasValue)
            {
                throw new InvalidOperationException("Release id was not set.");
            }

            _logger.Info($"Creating a new release of \"{request.DataContext.Name}\"...");

            var client = new AnyStatus.VSTS();

            request.DataContext.MapTo(client);

            var body = new
            {
                definitionId = request.DataContext.ReleaseId
            };

            await client.Send("release/releases?api-version=4.1-preview.6", body, true).ConfigureAwait(false);

            request.DataContext.State = State.Queued;

            _logger.Info($"Release \"{request.DataContext.Name}\" has been queued.");
        }
コード例 #12
0
ファイル: Shutdown.cs プロジェクト: AnyStatus/AnyStatus
            public async Task Process(Request request, CancellationToken cancellationToken)
            {
                if (_context.Session.IsNotDirty)
                {
                    return;
                }

                var dialog = new ConfirmationDialog("Would you like to save changes before exiting?", "Save Changes?")
                {
                    Cancellable = true
                };

                switch (await _dialogService.ShowDialogAsync(dialog))
                {
                case DialogResult.Yes:
                    var saved = await _mediator.Send(new Save.Request(), cancellationToken);

                    if (!saved)
                    {
                        request.Cancel = true;
                    }
                    break;

                case DialogResult.None:
                    request.Cancel = true;
                    break;

                default:
                    break;
                }
            }
コード例 #13
0
        private async void OnBeginRoundsModeButtonClick(object sender, RoutedEventArgs e)
        {
            var tb = sender as ToggleButton;

            if (tb.IsChecked == false)
            {
                ConfirmationDialog confDiag = new ConfirmationDialog(
                    "Ending Rounds Mode will log you out of this machine. Are you sure you want to continue?",
                    "Confirm End of Rounds Mode",
                    "Continue",
                    "Cancel"
                    );
                confDiag.PrimaryButtonClick += (s, args) =>
                {
                    VM.ChangeOperationMode(OperationMode.Preparation);
                    (tb.Content as TextBlock).Text = "BEGIN ROUNDS MODE";

                    Messenger.Default.Send(new LoggingOutMessage(isLocallyRequested: true));
                };
                confDiag.SecondaryButtonClick += (s, args) =>
                {
                    tb.IsChecked = true;
                };
                await confDiag.ShowAsync();
            }
            else
            {
                VM.ChangeOperationMode(OperationMode.Rounds);
                (tb.Content as TextBlock).Text = "END ROUNDS MODE";
            }
        }
コード例 #14
0
ファイル: Shutdown.cs プロジェクト: dotMorten/AnyStatus
            public async Task Process(Request request, CancellationToken cancellationToken)
            {
                if (_context.Session.IsDirty)
                {
                    var dialog = new ConfirmationDialog("Would you like to save changes before exiting?", "Save Changes?")
                    {
                        Cancellable = true
                    };

                    var result = _dialogService.ShowDialog(dialog);

                    switch (result)
                    {
                    case DialogResult.Cancel:
                        request.Cancel = true;
                        break;

                    case DialogResult.Yes:
                        var saved = await _mediator.Send(new SaveCommand.Request(), cancellationToken).ConfigureAwait(false);

                        if (!saved)
                        {
                            request.Cancel = true;
                        }
                        break;

                    default:
                        break;
                    }
                }
            }
コード例 #15
0
        public void WhenIClickOnDeleteButton()
        {
            SuperAdminPage     superadmin = ((SuperAdminPage)GetSharedPageObjectFromContext("Super Admin"));
            ConfirmationDialog confirm    = superadmin.ClickDeleteButton();

            SetSharedPageObjectInCurrentContext("Confirmation Dialog", confirm);
        }
コード例 #16
0
        public async Task Handle(StartRequest <VSTSBuild_v1> request, CancellationToken cancellationToken)
        {
            var dialog = new ConfirmationDialog($"Are you sure you want to start {request.DataContext.Name}?");

            var result = _dialogService.ShowDialog(dialog);

            if (result != DialogResult.Yes)
            {
                return;
            }

            _logger.Info($"Starting \"{request.DataContext.Name}\"...");

            var client = new VstsClient(new VstsConnection());

            request.DataContext.MapTo(client.Connection);

            if (request.DataContext.DefinitionId == null)
            {
                var definition = await client.GetBuildDefinitionAsync(request.DataContext.DefinitionName).ConfigureAwait(false);

                request.DataContext.DefinitionId = definition.Id;
            }

            await client.QueueNewBuildAsync(request.DataContext.DefinitionId.Value).ConfigureAwait(false);

            _logger.Info($"Build \"{request.DataContext.Name}\" has been triggered.");
        }
コード例 #17
0
    public override void _Ready()
    {
        // Options control buttons
        resetButton = GetNode <Button>(ResetButtonPath);
        saveButton  = GetNode <Button>(SaveButtonPath);

        // Tab selector buttons
        graphicsButton    = GetNode <Button>(GraphicsButtonPath);
        soundButton       = GetNode <Button>(SoundButtonPath);
        performanceButton = GetNode <Button>(PerformanceButtonPath);
        miscButton        = GetNode <Button>(MiscButtonPath);

        // Graphics
        graphicsTab               = GetNode <Control>(GraphicsTabPath);
        vsync                     = GetNode <CheckBox>(VSyncPath);
        fullScreen                = GetNode <CheckBox>(FullScreenPath);
        msaaResolution            = GetNode <OptionButton>(MSAAResolutionPath);
        colourblindSetting        = GetNode <OptionButton>(ColourblindSettingPath);
        chromaticAberrationToggle = GetNode <CheckBox>(ChromaticAberrationTogglePath);
        chromaticAberrationSlider = GetNode <Slider>(ChromaticAberrationSliderPath);

        // Sound
        soundTab       = GetNode <Control>(SoundTabPath);
        masterVolume   = GetNode <Slider>(MasterVolumePath);
        masterMuted    = GetNode <CheckBox>(MasterMutedPath);
        musicVolume    = GetNode <Slider>(MusicVolumePath);
        musicMuted     = GetNode <CheckBox>(MusicMutedPath);
        ambianceVolume = GetNode <Slider>(AmbianceVolumePath);
        ambianceMuted  = GetNode <CheckBox>(AmbianceMutedPath);
        sfxVolume      = GetNode <Slider>(SFXVolumePath);
        sfxMuted       = GetNode <CheckBox>(SFXMutedPath);
        guiVolume      = GetNode <Slider>(GUIVolumePath);
        guiMuted       = GetNode <CheckBox>(GUIMutedPath);

        // Performance
        performanceTab           = GetNode <Control>(PerformanceTabPath);
        cloudInterval            = GetNode <OptionButton>(CloudIntervalPath);
        cloudResolution          = GetNode <OptionButton>(CloudResolutionPath);
        runAutoEvoDuringGameplay = GetNode <CheckBox>(RunAutoEvoDuringGameplayPath);

        // Misc
        miscTab                   = GetNode <Control>(MiscTabPath);
        playIntro                 = GetNode <CheckBox>(PlayIntroPath);
        playMicrobeIntro          = GetNode <CheckBox>(PlayMicrobeIntroPath);
        tutorialsEnabledOnNewGame = GetNode <CheckBox>(TutorialsEnabledOnNewGamePath);
        cheats                = GetNode <CheckBox>(CheatsPath);
        autosave              = GetNode <CheckBox>(AutoSavePath);
        maxAutosaves          = GetNode <SpinBox>(MaxAutoSavesPath);
        maxQuicksaves         = GetNode <SpinBox>(MaxQuickSavesPath);
        tutorialsEnabled      = GetNode <CheckBox>(TutorialsEnabledPath);
        customUsernameEnabled = GetNode <CheckBox>(CustomUsernameEnabledPath);
        customUsername        = GetNode <LineEdit>(CustomUsernamePath);

        backConfirmationBox     = GetNode <WindowDialog>(BackConfirmationBoxPath);
        defaultsConfirmationBox = GetNode <ConfirmationDialog>(DefaultsConfirmationBoxPath);
        errorAcceptBox          = GetNode <AcceptDialog>(ErrorAcceptBoxPath);

        selectedOptionsTab = SelectedOptionsTab.Graphics;
    }
コード例 #18
0
 public void ShowStopPackageDialog()
 {
     GameManager.Instance.HideLoadingScreen();
     ConfirmationDialog.Open("Stop package",
                             "Are you sure you want to stop execution of current package?",
                             () => StopPackage(),
                             () => ConfirmationDialog.Close());
 }
コード例 #19
0
ファイル: SaveList.cs プロジェクト: patana93/Thrive
    public override void _Ready()
    {
        loadingItem         = GetNode <Control>(LoadingItemPath);
        savesList           = GetNode <BoxContainer>(SavesListPath);
        deleteConfirmDialog = GetNode <ConfirmationDialog>(DeleteConfirmDialogPath);

        listItemScene = GD.Load <PackedScene>("res://src/saving/SaveListItem.tscn");
    }
コード例 #20
0
ファイル: DialogService.cs プロジェクト: nilavghosh/VChk
 public void Show(string title, string message,bool OkCancel)
 {
     ConfirmationDialog dialog = new ConfirmationDialog(message, OkCancel);
     dialog.Title = title;            
     dialog.Width = Width;
     dialog.Height = Height;
     dialog.Show();
 }
コード例 #21
0
        private void BtnRemoveVariation_Click(object sender, EventArgs e)
        {
            ConfirmationDialog removeConfirmation = new ConfirmationDialog(REMOVE_VARIATION_TITLE, REMOVE_VARIATION_TEXT);

            if (removeConfirmation.ShowDialog() == DialogResult.Yes)
            {
                presenter.RemoveVariation(LbxVariation.SelectedIndex);
            }
        }
コード例 #22
0
        /// <summary>
        ///     Method to be called when player clicks the copy button.
        /// </summary>
        private void CopyDialog(Farmer who)
        {
            ConfirmationDialog confDialog = Game1.activeClickableMenu as ConfirmationDialog;

            string code = this.Helper.Reflection.GetField <string>(confDialog, "message").GetValue()
                          .Replace(GetFirstPartOfInviteMessage(), "")
                          .Trim();

            this.SetClipboardText(code);
        }
コード例 #23
0
ファイル: App.xaml.cs プロジェクト: maifeeulasad/PixiEditor
        protected override void OnSessionEnding(SessionEndingCancelEventArgs e)
        {
            base.OnSessionEnding(e);

            if (ViewModelMain.Current.BitmapManager.Documents.Any(x => !x.ChangesSaved))
            {
                ConfirmationType confirmation = ConfirmationDialog.Show($"{e.ReasonSessionEnding} with unsaved data. Are you sure?", $"{e.ReasonSessionEnding}");
                e.Cancel = confirmation != ConfirmationType.Yes;
            }
        }
コード例 #24
0
        public async Task Handle(StartRequest <VSTSReleaseEnvironment> request, CancellationToken cancellationToken)
        {
            var dialog = new ConfirmationDialog($"Are you sure you want to deploy to {request.DataContext.Name}?");

            var result = _dialogService.ShowDialog(dialog);

            if (result != DialogResult.Yes)
            {
                return;
            }

            _logger.Info($"Starting deployment to \"{request.DataContext.Name}\"...");

            var client = new AnyStatus.VSTS();

            if (request.DataContext.Parent is VSTSRelease_v1 release)
            {
                release.MapTo(client);
            }
            else
            {
                throw new InvalidOperationException("Release environment is not associated with a release.");
            }

            if (!release.ReleaseId.HasValue)
            {
                throw new InvalidOperationException("Release id was not set.");
            }

            var lastRelease = await client
                              .GetLastReleaseAsync(release.ReleaseId.Value)
                              .ConfigureAwait(false);

            if (lastRelease == null)
            {
                request.DataContext.State = State.Failed;

                _logger.Error("VSTS release definition was not released.");

                return;
            }

            var body = new
            {
                status = "inProgress"
            };

            var url = $"release/releases/{lastRelease.Id}/environments/{request.DataContext.EnvironmentId}?api-version=4.1-preview.5";

            await client.Send(url, body, true, true).ConfigureAwait(false);

            request.DataContext.State = State.Queued;

            _logger.Info($"Deployment to \"{request.DataContext.Name}\" has been queued.");
        }
コード例 #25
0
 public async void RunDebug(bool pause)
 {
     try {
         ConfirmationDialog.Close();
         GameManager.Instance.ShowLoadingScreen("Starting...");
         await WebsocketManager.Instance.TemporaryPackage(ProjectManager.Instance.GetAllBreakpoints(), pause);
     } catch (RequestFailedException ex) {
         Notifications.Instance.ShowNotification("Failed to debug project", ex.Message);
         GameManager.Instance.HideLoadingScreen();
     }
 }
コード例 #26
0
            protected override async Task Handle(Request request, CancellationToken cancellationToken)
            {
                var dialog = new ConfirmationDialog($"Are you sure you want to delete {request.Endpoint.Name}?", "Delete");

                if (await _dialogService.ShowDialogAsync(dialog) is DialogResult.Yes)
                {
                    _context.Endpoints.Remove(request.Endpoint);

                    _ = await _mediator.Send(new SaveEndpoints.Request());
                }
            }
コード例 #27
0
ファイル: FileDialogService.cs プロジェクト: blue3k/ATFClone
        /// <summary>
        /// Confirms that file should be closed</summary>
        /// <param name="message">Confirmation message</param>
        /// <returns>Dialog result</returns>
        public FileDialogResult ConfirmFileClose(string message)
        {
            ConfirmationDialog dialog = new ConfirmationDialog("Close".Localize("Close file"), message);

            dialog.YesButtonText = "&Save".Localize("The '&' is optional and means that Alt+S is the keyboard shortcut on this button");
            dialog.NoButtonText  = "&Discard".Localize("The '&' is optional and means that Alt+D is the keyboard shortcut on this button");
            DialogResult result = dialog.ShowDialog(GetDialogOwner());

            dialog.Dispose();
            return(DialogResultToFileDialogResult(result));
        }
        public DialogResult ShowConfirmationDialog(Project oldProject, Project newProject)
        {
            ConfirmationDialog confirmationDialog = new ConfirmationDialog(oldProject, newProject);
            DialogResult dialogResult;

            using (confirmationDialog)
            {
                dialogResult = confirmationDialog.ShowDialog();
            }

            return dialogResult;
        }
コード例 #29
0
ファイル: SaveList.cs プロジェクト: xuxudefeng/Thrive
    public override void _Ready()
    {
        loadingItem              = GetNode <Control>(LoadingItemPath);
        savesList                = GetNode <BoxContainer>(SavesListPath);
        deleteConfirmDialog      = GetNode <ConfirmationDialog>(DeleteConfirmDialogPath);
        loadOlderConfirmDialog   = GetNode <ConfirmationDialog>(LoadOlderSaveDialogPath);
        loadNewerConfirmDialog   = GetNode <ConfirmationDialog>(LoadNewerSaveDialogPath);
        loadInvalidConfirmDialog = GetNode <ConfirmationDialog>(LoadInvalidSaveDialogPath);
        loadIncompatibleDialog   = GetNode <AcceptDialog>(LoadIncompatibleDialogPath);

        listItemScene = GD.Load <PackedScene>("res://src/saving/SaveListItem.tscn");
    }
コード例 #30
0
        private async void ShowConfirmationDialogWithContentButtonClickHandler(object sender, RoutedEventArgs args)
        {
            ConfirmationDialogArguments dialogArgs = new ConfirmationDialogArguments
            {
                Title         = "Sports",
                Message       = "Which sports do you enjoy?",
                OkButtonLabel = "OK",
                CustomContent = FindResource("SimpleTextBox")
            };

            await ConfirmationDialog.ShowDialogAsync(MainWindow.DialogHostName, dialogArgs);
        }
コード例 #31
0
    public virtual void Init(DialogReceiverInterface e, string startTextContent)
    {
        ConfirmationDialog window = this;

        reference       = e;
        style           = new GUIStyle();
        style.fontStyle = FontStyle.Bold;

        question        = startTextContent;
        window.position = new Rect(Screen.width / 2 - 50, Screen.height / 2 - 150, 500, 100);
        window.Show();
    }
コード例 #32
0
        public IEnumerator Move()
        {
            ShowMove();

            ToggleWindow(false, false);

            QuadTile target = null;

            // Wait for click
            while (!target)
            {
                if (Input.GetButtonDown("Fire1"))
                {
                    target = QuadTileMap.GetTarget(LayerMask.GetMask("Viable Marker"));
                }
                yield return(null);
            }

            mover.StopUpdatingPath = true;

            ConfirmationDialog dialog = Instantiate(dialogPrefab, transform.parent);

            // Wait for dialog input
            while (dialog.Result == DialogResult.None)
            {
                yield return(null);
            }

            if (dialog.Result == DialogResult.Yes)
            {
                Destroy(dialog.gameObject);
                CharacterData data       = turnManager.CurrentCharacter.Data;
                MoveParams    moveParams = moved ? data.rushParams : data.moveParams;
                yield return(StartCoroutine(mover.Move(turnManager.CurrentCharacter, target.Path(), moveParams,
                                                       data.jumpParams)));

                turnManager.CurrentCharacter.LoseActionPoints(moveCost);
                moveCost++;

                if (moved)
                {
                    MoveButton.interactable = false;
                }
                moved = true;
            }
            else
            {
                Destroy(dialog.gameObject);
            }

            mover.Clear(PathfindingClear.Both);
            ToggleWindow(true, false);
        }
コード例 #33
0
        public DialogResult ShowConfirmationDialog(Project oldProject, Project newProject)
        {
            ConfirmationDialog confirmationDialog = new ConfirmationDialog(oldProject, newProject);
            DialogResult       dialogResult;

            using (confirmationDialog)
            {
                dialogResult = confirmationDialog.ShowDialog();
            }

            return(dialogResult);
        }
コード例 #34
0
    protected void OnPointerClick(PointerEventData eventData)
    {
        if (Mode != PVMode.Delete)
        {
            return;
        }

        var touchPosition = eventData.pressPosition;
        var ray           = Camera.main.ScreenPointToRay(touchPosition);

        RaycastHit hit;

        if (Physics.Raycast(ray, out hit))
        {
            if (hit.transform.gameObject != null)
            {
                GameObject touchedObject = hit.transform.gameObject;
                Debug.Log("MobilePhysicalVisualizerManager::OnPointerClick - Touched " + touchedObject.transform.name);

                var selectable = touchedObject.GetComponent <SelectableSensor>();

                if (selectable == null)
                {
                    Debug.Log("MobilePhysicalVisualizerManager::OnPointerClick - Selectable sensor not found" + touchedObject.transform.name);
                    return;
                }

                selectable.IsSelected = true;

                StartCoroutine(UpdateSelectionStates(touchedObject));

                SelectedAnchor = touchedObject;

                string message = "Are you sure you want to delete this anchor?";

                ConfirmationDialog.ShowDialog(ConfirmationDialogPrefab, DialogParent, message, (result) =>
                {
                    Debug.Log(string.Format("Delete dialog closed, result: {0}", result));

                    if (result && SelectedAnchor != null)
                    {
                        ShowLoadingIndicator("Deleting anchor...");

                        var panel       = SelectedAnchor.GetComponent <ProximityVisibility>().Object;
                        var cloudAnchor = SelectedAnchor.GetComponent <AnchorBinding>().Anchor;

                        _anchorManager.DeleteAnchor(SelectedAnchor, panel, cloudAnchor);
                    }
                });
            }
        }
    }
コード例 #35
0
ファイル: DialogService.cs プロジェクト: nilavghosh/VChk
 public void Show(string title, string message, Action<bool?> onClosedCallback)
 {  
     ConfirmationDialog dialog = new ConfirmationDialog(message);        
     dialog.Title = title;            
     dialog.Closed += (s, e) =>
     {
         if (onClosedCallback != null)
         {
             onClosedCallback(dialog.DialogResult);
         }
     };
     dialog.Width = Width;
     dialog.Height = Height;
     dialog.Show();
 }
コード例 #36
0
ファイル: Tools.cs プロジェクト: Codeusa/SteamCleaner
        public static async void CheckForUpdates()
        {
            if (HasInternetConnection)
            {
                try
                {
                    var _releasePageURL = "";
                    Version _newVersion = null;
                    const string _versionConfig = "https://raw.github.com/Codeusa/SteamCleaner/master/version.xml";
                    var _reader = new XmlTextReader(_versionConfig);
                    _reader.MoveToContent();
                    var _elementName = "";
                    try
                    {
                        if ((_reader.NodeType == XmlNodeType.Element) && (_reader.Name == "steamcleaner"))
                        {
                            while (_reader.Read())
                            {
                                switch (_reader.NodeType)
                                {
                                    case XmlNodeType.Element:
                                        _elementName = _reader.Name;
                                        break;
                                    default:
                                        if ((_reader.NodeType == XmlNodeType.Text) && _reader.HasValue)
                                        {
                                            switch (_elementName)
                                            {
                                                case "version":
                                                    _newVersion = new Version(_reader.Value);
                                                    break;
                                                case "url":
                                                    _releasePageURL = _reader.Value;
                                                    break;
                                            }
                                        }
                                        break;
                                }
                            }
                        }
                    }
                    catch (Exception)
                    {
                    }
                    finally
                    {
                        _reader.Close();
                    }

                    var applicationVersion = Assembly.GetExecutingAssembly().GetName().Version;
                    if (applicationVersion.CompareTo(_newVersion) < 0)
                    {
                        var dialog = new ConfirmationDialog
                        {
                            MessageTextBlock =
                            {
                                Text = "A new Steam Cleaner update is available, update now?"
                            }
                        };

                        var result = await DialogHost.Show(dialog);
                        if ("1".Equals(result))
                            GotoSite(_releasePageURL);
                    }
                }
                catch
                {
                    // ignored
                }
            }
        }
コード例 #37
0
 /// <summary>
 /// Promts a confirmation dialog with two buttons options
 /// </summary>
 /// <param name="dataContext">DataContext of the dialog</param>
 /// <returns>The result of the confirmation</returns>
 protected virtual bool ShowConfirmationDialogInternal(IConfirmationDialogViewModel dataContext)
 {
     ConfirmationDialog dlg = new ConfirmationDialog
     {
         DataContext = dataContext,
         Owner =
                 Application.Current.MainWindow != null && Application.Current.MainWindow.IsActive
                     ? Application.Current.MainWindow
                     : null
     };
     return dlg.ShowDialog() == true;
 }
コード例 #38
0
        public static async Task CleanData()
        {
            var redistributables = FindRedistributables();
            var totalFiles = redistributables.Count;

            var dialog = new ConfirmationDialog
            {
                MessageTextBlock =
                {
                    Text = "Are you sure you wish to do this?  " + totalFiles +
                           " files will be permanently deleted."
                }
            };
            var result = await DialogHost.Show(dialog);
            if (!"1".Equals(result)) return;

            var progressBar = new ProgressBar
            {
                Maximum = redistributables.Count,
                Width = 300,
                Margin = new Thickness(32)
            };
            await
                DialogHost.Show(progressBar,
                    (DialogOpenedEventHandler)
                        ((o, args) => DeleteFiles(redistributables, progressBar, args.Session)));
        }