コード例 #1
0
    public override void apply()
    {
        GameObject modelRessource;
        GameObject modelCard;
        GameObject modelPhases;

        projectId      = int.Parse(args["project_id"]);
        projectName    = args["project_name"];
        modelRessource = GameObject.Find("ModelRessource");
        modelCard      = GameObject.Find("ModelCard");
        modelPhases    = GameObject.Find("ModelPhases");
        ModelRessource modelResScr = modelRessource.GetComponent <ModelRessource>();

        modelResScr.getAll(projectName, applyInRessource);
        modelPhases.GetComponent <ModelPhases>().getAll(projectName, applyForPhases);

        ConfirmVisualCard butScr = confirmButton.GetComponent <ConfirmVisualCard>();

        butScr.setIdToModify(-1);
        butScr.setProjectId(projectId.ToString());
        butScr.setProjectName(projectName);
        CancelRessourceCreation rmScr = removeButton.GetComponent <CancelRessourceCreation>();

        rmScr.setProjectId(projectId.ToString());
        rmScr.setProjectName(projectName);

        /*createRuleButton.GetComponent<CreateCardButton>().setIdToModify(cardId);
         * createRuleButton.GetComponent<CreateCardButton>().setProjectId(projectId);
         * RulesListButton.GetComponent<CreateCardButton>().setIdToModify(cardId);
         * RulesListButton.GetComponent<CreateCardButton>().setProjectId(projectId);*/
    }
コード例 #2
0
 void Start()
 {
     confirmScr = GameObject.Find("Validate").GetComponent <ConfirmVisualCard>();
     gameObject.GetComponent <Button>().onClick.AddListener(click);
     model = GameObject.Find("ModelAssociation");
 }