コード例 #1
0
    public IEnumerator finishMovementCoroutine(float time)
    {
        yield return(currentStage.StartCoroutine(moveUnitAlongPath(time, actor, currentPath, currentStage)));

        ConfirmMovement confirmMovement = currentStage.GetComponent <ConfirmMovement>();

        currentStage.InputManager.currentAction = confirmMovement;
        confirmMovement.SetupAndInstall(actor, currentPath);
    }
コード例 #2
0
 public void Setup(MenuInput<ConfirmMovement.UnitAction> menuInput, ConfirmMovement.UnitAction choice)
 {
     this.menuInput = menuInput;
     this.choice = choice;
 }