void HandleCharacterSelection() { ConfirmCharacterSelect characterManager = GameObject.Find("CharacterManager").GetComponent <ConfirmCharacterSelect>(); foreach (int playerNumber in characterManager.GetActivePlayers()) { if (Input.GetButtonDown("Start_P" + playerNumber) || Input.GetButtonDown("Throw_P" + playerNumber)) { if (GameObject.Find("CharacterManager").GetComponent <ConfirmCharacterSelect>().AllPlayersReady()) { Instance.sceneToLoad = "Game"; SceneForward(); } } } if (Input.GetButtonDown("Cancel")) { if (GameObject.Find("CharacterManager").GetComponent <ConfirmCharacterSelect>().NoActivePlayers()) { Instance.sceneToLoad = "Start"; SceneBackward(); } } if (Input.GetButtonDown("Escape")) { Instance.sceneToLoad = "Start"; SceneBackward(); } }