コード例 #1
0
        public void enforcePerkLegality(Player player)
        {
            int num = ConfigPerks.NUM_RANDOM_PERKS_PER_ITEM_RARITY[this.Rarity];

            while (this.Perks.PerkInstances.Count > num)
            {
                this.Perks.PerkInstances.RemoveAt(this.Perks.PerkInstances.Count - 1);
            }
            while (this.Perks.PerkInstances.Count < num)
            {
                this.Perks.PerkInstances.Add(ConfigPerks.RollNewRandomItemPerkInstance(this.Item.Type, this.Perks, player));
            }
            for (int i = 0; i < this.Perks.PerkInstances.Count; i++)
            {
                ItemType itemType           = this.Item.Type;
                PerkType type               = this.Perks.PerkInstances[i].Type;
                ConfigPerks.SharedData data = ConfigPerks.SHARED_DATA[type];
                if (!ConfigPerks.ItemTypeSupportsPerk(itemType, type))
                {
                    this.Perks.PerkInstances[i] = ConfigPerks.RollNewRandomItemPerkInstance(itemType, this.Perks, player);
                }
                else if (!player.hasUnlockedSkill(data.LinkedToSkill))
                {
                    this.Perks.PerkInstances[i] = ConfigPerks.RollNewRandomItemPerkInstance(itemType, this.Perks, player);
                }
                else if (this.Perks.PerkInstances[i].Modifier < data.ModifierMin)
                {
                    this.Perks.PerkInstances[i].Modifier = data.ModifierMin;
                }
                else if (this.Perks.PerkInstances[i].Modifier > data.ModifierMax)
                {
                    this.Perks.PerkInstances[i].Modifier = data.ModifierMax;
                }
            }
        }
コード例 #2
0
        public BossCasterAiBehaviour(CharacterInstance character)
        {
            base.Character            = character;
            this.m_parameters         = ParseParameters(character.Character.BossAiParameters);
            this.m_targetingBehaviour = new MonsterTargetingAiBehaviour(character);
            switch (character.Character.CoreAiBehaviour)
            {
            case AiBehaviourType.MonsterRanged:
                this.m_attackBehaviour = new PursuitAndRangedAttackAiBehaviour(character);
                break;

            case AiBehaviourType.MonsterRangedToMelee:
                this.m_attackBehaviour = new PursuitAndRangedMeleeAttackAiBehaviour(character);
                break;

            case AiBehaviourType.MonsterPuffer:
                this.m_attackBehaviour = new StationarySkillUseAiBehaviour(character, SkillType.PoisonPuff);
                break;

            default:
                this.m_attackBehaviour = new PursuitAndMeleeAttackAiBehaviour(character);
                break;
            }
            for (int i = 0; i < this.m_parameters.PerkTypes.Count; i++)
            {
                PerkType     perkType = this.m_parameters.PerkTypes[i];
                PerkInstance item     = new PerkInstance();
                item.Type     = perkType;
                item.Modifier = ConfigPerks.GetBestModifier(perkType);
                character.BossPerks.PerkInstances.Add(item);
            }
            this.m_skillTimer.set(ConfigSkills.SHARED_DATA[this.m_parameters.SkillType].BossFirstCastDelay);
        }
コード例 #3
0
        public void attachSupportPerk(PerkType perkType)
        {
            PetInstance instance = base.Character.OwningPlayer.Pets.getPetInstance(base.Character.Character);

            if ((instance != null) && instance.Character.FixedPerks.hasUnlockedPerkOfType(instance.Level, perkType))
            {
                PerkInstance item = new PerkInstance();
                item.Type     = perkType;
                item.Modifier = ConfigPerks.GetBestModifier(perkType);
                base.Character.SupportPerks.PerkInstances.Add(item);
            }
        }
コード例 #4
0
 public SupportAiBehaviour(CharacterInstance character, [Optional, DefaultParameterValue(null)] List <PerkType> perkTypes)
 {
     base.Character = character;
     if (perkTypes != null)
     {
         for (int i = 0; i < perkTypes.Count; i++)
         {
             PerkType     perkType = perkTypes[i];
             PerkInstance item     = new PerkInstance();
             item.Type     = perkType;
             item.Modifier = ConfigPerks.GetBestModifier(perkType);
             character.SupportPerks.PerkInstances.Add(item);
         }
     }
     this.attachSupportPerk(PerkType.AllyHeal);
     this.m_targetingAiBehaviour               = new HeroTargetingAiBehaviour(character);
     this.m_movementBehaviour                  = new PursuitAiBehaviour(character);
     this.m_seekTacticalPositionTime           = Time.fixedTime;
     this.m_nextPossibleHealSkillExecutionTime = Time.fixedTime;
 }
コード例 #5
0
 private void loadItemCsv(string csvFilePath)
 {
     string[,] strArray = CsvUtils.Deserialize(ResourceUtil.LoadSafe <TextAsset>(csvFilePath, false).text);
     for (int i = 0; i < strArray.GetLength(1); i++)
     {
         if (strArray[0, i] != null)
         {
             Item res  = new Item();
             int  num2 = 0;
             res.Id            = strArray[num2++, i];
             res.Name          = _.L(strArray[num2++, i], null, false);
             res.Type          = base.parseEnumType <ItemType>(strArray[num2++, i]);
             res.Accessories   = base.parseOrderedEnumStringDict <AccessoryType>(strArray[num2++, i]);
             res.SpriteId      = strArray[num2++, i];
             res.BodyMaterials = base.parseStringList(strArray[num2++, i]);
             res.Rarity        = base.parseInt(strArray[num2++, i]);
             List <PerkType> list = base.parseEnumList <PerkType>(strArray[num2++, i]);
             for (int j = 0; j < list.Count; j++)
             {
                 PerkType     perkType     = list[j];
                 float        bestModifier = ConfigPerks.GetBestModifier(perkType);
                 PerkInstance item         = new PerkInstance();
                 item.Type     = perkType;
                 item.Modifier = bestModifier;
                 res.FixedPerks.PerkInstances.Add(item);
             }
             res.FromChest = base.parseEnumType <ChestType>(strArray[num2++, i]);
             res.postDeserializeInitialization();
             base.addResource(res.Id, res);
             this.m_orderedItemIds.Add(res.Id);
             this.m_sortedItems.Add(res);
             if (res.FromChest != ChestType.NONE)
             {
                 LootTableItem item3 = new LootTableItem();
                 item3.Id = res.Id;
                 LootTableItem item2 = item3;
                 this.m_dynamicChestLootTables[res.FromChest].Items.Add(item2);
             }
         }
     }
 }
コード例 #6
0
        public ItemInstance(string itemId, int level, int rank, int unlockFloor, Player player)
        {
            this.ItemId      = string.Empty;
            this.Perks       = new PerkContainer();
            this.DropVersion = string.Empty;
            this.ItemId      = itemId;
            this.Level       = level;
            this.Rank        = rank;
            this.UnlockFloor = unlockFloor;
            this.DropVersion = ConfigApp.BundleVersion;
            GameLogic.Item item     = GameLogic.Binder.ItemResources.getResource(this.ItemId);
            ItemType       itemType = item.Type;
            int            rarity   = item.Rarity;
            int            num2     = ConfigPerks.NUM_RANDOM_PERKS_PER_ITEM_RARITY[rarity];

            for (int i = 0; i < num2; i++)
            {
                this.Perks.PerkInstances.Add(ConfigPerks.RollNewRandomItemPerkInstance(itemType, this.Perks, player));
            }
            this.postDeserializeInitialization();
        }
コード例 #7
0
        static ConfigRunestones()
        {
            Dictionary <int, int> dictionary = new Dictionary <int, int>();

            dictionary.Add(0, 0);
            dictionary.Add(1, 3);
            dictionary.Add(2, 7);
            dictionary.Add(3, 20);
            RUNESTONE_UPDATE_V3_RARITY_TO_V4_GEM_REWARD = dictionary;
            SharedData[] dataArray1 = new SharedData[0x18];
            SharedData   data       = new SharedData();

            data.UnlockRank = 3;
            data.Id         = "Runestone001";
            data.Rarity     = 1;
            SpriteAtlasEntry entry = new SpriteAtlasEntry();

            entry.AtlasId  = "Menu";
            entry.SpriteId = "icon_rune_whirlwind_1";
            data.Sprite    = entry;
            PerkInstance instance = new PerkInstance();

            instance.Type      = PerkType.SkillUpgradeWhirlwind2;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeWhirlwind2);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Whirlwind;
            dataArray1[0]      = data;
            data               = new SharedData();
            data.UnlockRank    = 4;
            data.Id            = "Runestone003";
            data.Rarity        = 3;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_whirlwind_2";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeWhirlwind3;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeWhirlwind3);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Whirlwind;
            dataArray1[1]      = data;
            data               = new SharedData();
            data.UnlockRank    = 14;
            data.Id            = "Runestone002";
            data.Rarity        = 2;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_whirlwind_3";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeWhirlwind1;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeWhirlwind1);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Whirlwind;
            dataArray1[2]      = data;
            data               = new SharedData();
            data.UnlockRank    = 0x18;
            data.Id            = "Runestone019";
            data.Rarity        = 3;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_whirlwind_4";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeWhirlwind4;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeWhirlwind4);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Whirlwind;
            dataArray1[3]      = data;
            data               = new SharedData();
            data.UnlockRank    = 5;
            data.Id            = "Runestone004";
            data.Rarity        = 1;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_leap_1";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeLeap1;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeLeap1);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Leap;
            dataArray1[4]      = data;
            data               = new SharedData();
            data.UnlockRank    = 6;
            data.Id            = "Runestone005";
            data.Rarity        = 2;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_leap_2";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeLeap2;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeLeap2);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Leap;
            dataArray1[5]      = data;
            data               = new SharedData();
            data.UnlockRank    = 0x16;
            data.Id            = "Runestone006";
            data.Rarity        = 3;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_leap_3";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeLeap3;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeLeap3);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Leap;
            dataArray1[6]      = data;
            data               = new SharedData();
            data.UnlockRank    = 0x21;
            data.Id            = "Runestone020";
            data.Rarity        = 3;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_leap_4";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeLeap4;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeLeap4);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Leap;
            dataArray1[7]      = data;
            data               = new SharedData();
            data.UnlockRank    = 8;
            data.Id            = "Runestone008";
            data.Rarity        = 2;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_clone_2";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeClone2;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeClone2);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Clone;
            dataArray1[8]      = data;
            data               = new SharedData();
            data.UnlockRank    = 0x10;
            data.Id            = "Runestone007";
            data.Rarity        = 1;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_clone_1";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeClone1;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeClone1);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Clone;
            dataArray1[9]      = data;
            data               = new SharedData();
            data.UnlockRank    = 0x1f;
            data.Id            = "Runestone009";
            data.Rarity        = 3;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_clone_3";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeClone3;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeClone3);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Clone;
            dataArray1[10]     = data;
            data               = new SharedData();
            data.UnlockRank    = 0x29;
            data.Id            = "Runestone021";
            data.Rarity        = 3;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_clone_4";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeClone4;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeClone4);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Clone;
            dataArray1[11]     = data;
            data               = new SharedData();
            data.UnlockRank    = 11;
            data.Id            = "Runestone010";
            data.Rarity        = 1;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_slam_1";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeSlam1;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeSlam1);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Slam;
            dataArray1[12]     = data;
            data               = new SharedData();
            data.UnlockRank    = 12;
            data.Id            = "Runestone022";
            data.Rarity        = 3;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_slam_4";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeSlam4;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeSlam4);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Slam;
            dataArray1[13]     = data;
            data               = new SharedData();
            data.UnlockRank    = 0x19;
            data.Id            = "Runestone011";
            data.Rarity        = 2;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_slam_2";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeSlam2;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeSlam2);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Slam;
            dataArray1[14]     = data;
            data               = new SharedData();
            data.UnlockRank    = 0x23;
            data.Id            = "Runestone012";
            data.Rarity        = 3;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_slam_3";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeSlam3;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeSlam3);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Slam;
            dataArray1[15]     = data;
            data               = new SharedData();
            data.UnlockRank    = 0x13;
            data.Id            = "Runestone013";
            data.Rarity        = 1;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_omnislash_3";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeOmnislash3;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeOmnislash3);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Omnislash;
            dataArray1[0x10]   = data;
            data               = new SharedData();
            data.UnlockRank    = 20;
            data.Id            = "Runestone014";
            data.Rarity        = 2;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_omnislash_1";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeOmnislash1;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeOmnislash1);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Omnislash;
            dataArray1[0x11]   = data;
            data               = new SharedData();
            data.UnlockRank    = 0x26;
            data.Id            = "Runestone015";
            data.Rarity        = 3;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_omnislash_2";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeOmnislash2;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeOmnislash2);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Omnislash;
            dataArray1[0x12]   = data;
            data               = new SharedData();
            data.UnlockRank    = 0x2f;
            data.Id            = "Runestone023";
            data.Rarity        = 3;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_omnislash_4";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeOmnislash4;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeOmnislash4);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Omnislash;
            dataArray1[0x13]   = data;
            data               = new SharedData();
            data.UnlockRank    = 0x1c;
            data.Id            = "Runestone016";
            data.Rarity        = 1;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_implosion_1";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeImplosion2;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeImplosion2);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Implosion;
            dataArray1[20]     = data;
            data               = new SharedData();
            data.UnlockRank    = 0x1d;
            data.Id            = "Runestone017";
            data.Rarity        = 2;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_implosion_2";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeImplosion1;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeImplosion1);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Implosion;
            dataArray1[0x15]   = data;
            data               = new SharedData();
            data.UnlockRank    = 0x2c;
            data.Id            = "Runestone018";
            data.Rarity        = 3;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_implosion_3";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeImplosion4;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeImplosion4);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Implosion;
            dataArray1[0x16]   = data;
            data               = new SharedData();
            data.UnlockRank    = 50;
            data.Id            = "Runestone024";
            data.Rarity        = 3;
            entry              = new SpriteAtlasEntry();
            entry.AtlasId      = "Menu";
            entry.SpriteId     = "icon_rune_implosion_4";
            data.Sprite        = entry;
            instance           = new PerkInstance();
            instance.Type      = PerkType.SkillUpgradeImplosion3;
            instance.Modifier  = ConfigPerks.GetBestModifier(PerkType.SkillUpgradeImplosion3);
            data.PerkInstance  = instance;
            data.LinkedToSkill = SkillType.Implosion;
            dataArray1[0x17]   = data;
            RUNESTONES         = dataArray1;
            Dictionary <SkillType, SpriteAtlasEntry> dictionary2 = new Dictionary <SkillType, SpriteAtlasEntry>(new SkillTypeBoxAvoidanceComparer());

            dictionary2.Add(SkillType.Whirlwind, new SpriteAtlasEntry("Menu", "icon_rune_whirlwind_0"));
            dictionary2.Add(SkillType.Leap, new SpriteAtlasEntry("Menu", "icon_rune_leap_0"));
            dictionary2.Add(SkillType.Clone, new SpriteAtlasEntry("Menu", "icon_rune_clone_0"));
            dictionary2.Add(SkillType.Slam, new SpriteAtlasEntry("Menu", "icon_rune_slam_0"));
            dictionary2.Add(SkillType.Omnislash, new SpriteAtlasEntry("Menu", "icon_rune_omnislash_0"));
            dictionary2.Add(SkillType.Implosion, new SpriteAtlasEntry("Menu", "icon_rune_implosion_0"));
            BASIC_RUNESTONE_SPRITES = dictionary2;
            sm_tempList             = new List <SharedData>(0x20);
            sm_unlockRankComparer   = new SharedData.UnlockRankComparer();
        }
コード例 #8
0
        public void awardBossRewards(ActiveDungeon ad, GameLogic.CharacterType killedBossType, bool wildBoss)
        {
            ad.VisualizableBossRewards = new ActiveDungeon.BossRewards();
            CharacterInstance primaryPlayerCharacter = ad.PrimaryPlayerCharacter;
            Player            owningPlayer           = primaryPlayerCharacter.OwningPlayer;
            int    floor          = ad.Floor;
            double baseCoinReward = App.Binder.ConfigMeta.BossCoinDropCurve(floor, owningPlayer.BossTrain.Active);
            double num3           = owningPlayer.calculateStandardCoinRoll(baseCoinReward, killedBossType, 1);

            ad.VisualizableBossRewards.CoinDropCount = UnityEngine.Random.Range(3, 7);
            ad.VisualizableBossRewards.CoinsPerDrop  = num3 / ((double)ad.VisualizableBossRewards.CoinDropCount);
            bool   isHighestFloor = ad.Floor == owningPlayer.getHighestFloorReached();
            double num4           = App.Binder.ConfigMeta.XpFromBossKill(ad.Floor, isHighestFloor) / ((double)ad.VisualizableBossRewards.CoinDropCount);
            float  num5           = primaryPlayerCharacter.getCharacterTypeXpModifier(killedBossType) + primaryPlayerCharacter.UniversalXpBonus(true);

            num4 += num4 * num5;
            ad.VisualizableBossRewards.XpPerDrop = num4;
            bool flag2 = !ad.hasDungeonModifier(DungeonModifierType.MonsterNoCoins);

            for (int i = 0; i < ad.VisualizableBossRewards.CoinDropCount; i++)
            {
                if (flag2)
                {
                    Vector3?nullable = null;
                    CmdGainResources.ExecuteStatic(owningPlayer, ResourceType.Coin, ad.VisualizableBossRewards.CoinsPerDrop, true, "TRACKING_ID_GAMEPLAY_LOOT_GAIN", nullable);
                }
                Vector3?worldPt = null;
                CmdGainResources.ExecuteStatic(owningPlayer, ResourceType.Xp, ad.VisualizableBossRewards.XpPerDrop, true, string.Empty, worldPt);
            }
            bool flag3 = false;

            if (!wildBoss)
            {
                flag3 = this.grantRetirementTriggerChestIfAllowed();
            }
            if (!wildBoss && owningPlayer.canRetire())
            {
                Reward reward = owningPlayer.getFirstUnclaimedRetirementTriggerChest();
                ad.VisualizableBossRewards.Tokens = App.Binder.ConfigMeta.RetirementTokenReward(primaryPlayerCharacter, ad.Floor);
                reward.TokenDrops.Add(ad.VisualizableBossRewards.Tokens);
                if (App.Binder.ConfigMeta.BossShouldDropFrenzyPotionAtFloor(ad.Floor))
                {
                    ad.VisualizableBossRewards.FrenzyPotions = 1;
                    reward.FrenzyPotions += ad.VisualizableBossRewards.FrenzyPotions;
                }
            }
            if ((wildBoss || owningPlayer.hasRetired()) || !flag3)
            {
                ad.VisualizableBossRewards.MainDrops.Add(CmdRollDropLootTable.ExecuteStatic(App.Binder.ConfigLootTables.BossDropLootTable, owningPlayer, Vector3.zero, killedBossType, null, ChestType.NONE));
                int num7 = owningPlayer.CumulativeRetiredHeroStats.BossesBeat + owningPlayer.ActiveCharacter.HeroStats.BossesBeat;
                if ((owningPlayer.getPerkInstanceCount(PerkType.ChesterChestDrop) > 0) && ((((float)num7) % Mathf.Floor(ConfigPerks.GetBestModifier(PerkType.ChesterChestDrop))) == 0f))
                {
                    ad.VisualizableBossRewards.MainDrops.Add(CmdRollDropLootTable.ExecuteStatic(App.Binder.ConfigLootTables.BossDropLootTable, owningPlayer, Vector3.zero, killedBossType, null, ChestType.ChesterChest));
                }
            }
            if ((!wildBoss && owningPlayer.canRetire()) && ConfigMeta.BOSS_ADDITIONAL_DROPS_ENABLED)
            {
                if (flag3 && !owningPlayer.hasRetired())
                {
                    Reward item = CmdRollDropLootTable.ExecuteStatic(App.Binder.ConfigLootTables.BossAdditionalDropLootTable, owningPlayer, Vector3.zero, killedBossType, ChestType.RewardBoxCommon.ToString(), ChestType.NONE);
                    item.clearContent();
                    item.ShopEntryId = "CoinBundleSmall";
                    double num8 = App.Binder.ConfigMeta.CoinBundleSize(owningPlayer, item.ShopEntryId, 0.0);
                    item.CoinDrops.Add(num8);
                    ad.VisualizableBossRewards.RiggedRewards.Add(item);
                }
                else if (App.Binder.ConfigMeta.BossShouldDropRewardBoxAtFloor(ad.Floor))
                {
                    ad.VisualizableBossRewards.AdditionalDrop = CmdRollDropLootTable.ExecuteStatic(App.Binder.ConfigLootTables.BossAdditionalDropLootTable, owningPlayer, Vector3.zero, killedBossType, null, ChestType.NONE);
                }
            }
        }
コード例 #9
0
 private void loadPetCharacterCsv(string csvFilePath)
 {
     string[,] strArray = CsvUtils.Deserialize(ResourceUtil.LoadSafe <TextAsset>(csvFilePath, false).text);
     for (int i = 0; i < strArray.GetLength(1); i++)
     {
         if (strArray[0, i] == null)
         {
             continue;
         }
         Character e    = new Character();
         int       num2 = 0;
         e.Id   = strArray[num2++, i];
         e.Name = _.L(strArray[num2++, i], null, false);
         num2++;
         e.FlavorText      = _.L(strArray[num2++, i], null, false);
         e.Type            = GameLogic.CharacterType.Pet;
         e.Prefab          = base.parseEnumType <CharacterPrefab>(strArray[num2++, i]);
         e.Rarity          = base.parseInt(strArray[num2++, i]);
         e.AvatarSpriteId  = strArray[num2++, i];
         e.CoreAiBehaviour = base.parseEnumType <AiBehaviourType>(strArray[num2++, i]);
         KeyValuePair <string, float>   pair      = base.parseStringFloatPair(strArray[num2++, i]);
         KeyValuePair <string, float>   pair2     = base.parseStringFloatPair(strArray[num2++, i]);
         KeyValuePair <string, float>   pair3     = base.parseStringFloatPair(strArray[num2++, i]);
         KeyValuePair <string, float>   pair4     = base.parseStringFloatPair(strArray[num2++, i]);
         KeyValuePair <string, float>[] pairArray = new KeyValuePair <string, float>[] { pair, pair2, pair3, pair4 };
         e.FixedPerks = new GatedPerkContainer();
         for (int j = 0; j < pairArray.Length; j++)
         {
             if (string.IsNullOrEmpty(pairArray[j].Key) || (j >= ConfigGameplay.PET_PERK_MILESTONE_LEVELS.Count))
             {
                 break;
             }
             int      num4               = ConfigGameplay.PET_PERK_MILESTONE_LEVELS[j];
             PerkType perkType           = base.parseEnumType <PerkType>(pairArray[j].Key);
             ConfigPerks.SharedData data = ConfigPerks.SHARED_DATA[perkType];
             float bestModifier          = (data.LinkedToRunestone == null) ? pairArray[j].Value : ConfigRunestones.GetRunestoneData(data.LinkedToRunestone).PerkInstance.Modifier;
             if (bestModifier == 0f)
             {
                 bestModifier = ConfigPerks.GetBestModifier(perkType);
             }
             GatedPerkContainer.Entry item = new GatedPerkContainer.Entry();
             item.RankReq = num4;
             PerkInstance instance = new PerkInstance();
             instance.Type     = perkType;
             instance.Modifier = bestModifier;
             item.PerkInstance = instance;
             e.FixedPerks.Entries.Add(item);
         }
         e.RangedProjectileType        = base.parseEnumType <ProjectileType>(strArray[num2++, i]);
         e.MainHeroDamagePerHitPct     = base.parseFloat(strArray[num2++, i]);
         e.AttackContactTimeNormalized = base.parseFloat(strArray[num2++, i]);
         e.BaseStats = new Dictionary <string, double>();
         e.BaseStats.Add(BaseStatProperty.AttacksPerSecond.ToString(), base.parseDouble(strArray[num2++, i]));
         e.BaseStats.Add(BaseStatProperty.AttackRange.ToString(), base.parseDouble(strArray[num2++, i]));
         e.BaseStats.Add(BaseStatProperty.CriticalHitChancePct.ToString(), base.parseDouble(strArray[num2++, i]));
         e.BaseStats.Add(BaseStatProperty.CriticalHitMultiplier.ToString(), base.parseDouble(strArray[num2++, i]));
         e.BaseStats.Add(BaseStatProperty.CleaveDamagePct.ToString(), base.parseDouble(strArray[num2++, i]));
         e.BaseStats.Add(BaseStatProperty.CleaveRange.ToString(), base.parseDouble(strArray[num2++, i]));
         e.BaseStats.Add(BaseStatProperty.MovementSpeed.ToString(), base.parseDouble(strArray[num2++, i]));
         e.BaseStats.Add(BaseStatProperty.Threat.ToString(), base.parseDouble(strArray[num2++, i]));
         e.BaseStats.Add(BaseStatProperty.Life.ToString(), 999.0);
         e.BaseStats.Add(BaseStatProperty.DamagePerHit.ToString(), 0.0);
         e.BaseStats.Add(BaseStatProperty.UniversalArmorBonus.ToString(), 0.0);
         e.BaseStats.Add(BaseStatProperty.SkillDamage.ToString(), 0.0);
         e.BaseStats.Add(BaseStatProperty.UniversalXpBonus.ToString(), 0.0);
         this.postProcess(e);
     }
 }
コード例 #10
0
 public void sendBossFightEvent(Player player, string bossCharacterId, bool isEliteBoss, bool isWildBoss, bool won, Room.BossSummonMethod bossSummonMethod)
 {
     if (string.IsNullOrEmpty(bossCharacterId))
     {
         Debug.LogWarning("Trying to send boss_fight event with empty bossCharacterId");
     }
     else
     {
         Character character = GameLogic.Binder.CharacterResources.getResource(bossCharacterId);
         if (character != null)
         {
             TrackingEvent e = new TrackingEvent("boss_fight");
             if (isWildBoss)
             {
                 e.Payload.Add("boss_type", "wild");
             }
             else if (isEliteBoss)
             {
                 e.Payload.Add("boss_type", "elite");
             }
             else
             {
                 e.Payload.Add("boss_type", "normal");
             }
             e.Payload.Add("boss_character_id", bossCharacterId);
             e.Payload.Add("boss_ai", character.BossAiBehaviour.ToString());
             if ((character.BossAiParameters != null) && (character.BossAiParameters.Length > 0))
             {
                 e.Payload.Add("boss_ai_param1", character.BossAiParameters[0]);
             }
             else
             {
                 e.Payload.Add("boss_ai_param1", string.Empty);
             }
             if ((character.BossAiParameters != null) && (character.BossAiParameters.Length > 1))
             {
                 e.Payload.Add("boss_ai_param2", character.BossAiParameters[1]);
             }
             else
             {
                 e.Payload.Add("boss_ai_param2", string.Empty);
             }
             if ((character.BossAiParameters != null) && (character.BossAiParameters.Length > 2))
             {
                 e.Payload.Add("boss_ai_param3", character.BossAiParameters[2]);
             }
             else
             {
                 e.Payload.Add("boss_ai_param3", string.Empty);
             }
             PerkType bossPerkType = ConfigPerks.GetBossPerkType(player, bossCharacterId);
             if (isEliteBoss && (bossPerkType != PerkType.NONE))
             {
                 e.Payload.Add("boss_perk", bossPerkType.ToString());
             }
             else
             {
                 e.Payload.Add("boss_perk", string.Empty);
             }
             e.Payload.Add("boss_fight_won", won);
             e.Payload.Add("summon_method", bossSummonMethod.ToString());
             e.Payload.Add("frenzy_summon", bossSummonMethod == Room.BossSummonMethod.Frenzy);
             this.injectStandardPayload(player, e);
             Service.Binder.TrackingService.AddEvent(e);
         }
     }
 }
コード例 #11
0
        public static string GetFormattedSkillDescription(string baseText, CharacterInstance character, SkillType skillType, PerkType perkType, bool bonusDamageSeparately, bool colors)
        {
            int    bestModifier = 0;
            float  num2         = 0f;
            double baseAmount   = 0.0;
            double v            = 0.0;

            switch (skillType)
            {
            case SkillType.Omnislash:
                int    num5;
                int    num6;
                float  num7;
                float  num8;
                double num9;
                double num10;
                OmnislashSkill.CalculateTotalDamage(character, out num7, out num8, out num6, out num5, out num9, out num10);
                bestModifier = num5;
                baseAmount   = (num9 + num10) / ((double)num5);
                v            = 0.0;
                break;

            case SkillType.Slam:
                baseAmount = character.SkillDamage(true) * ConfigSkills.Slam.DamagePct;
                v          = CharacterStatModifierUtil.ApplySkillTypeDamageBonuses(character, SkillType.Slam, baseAmount) - baseAmount;
                break;

            case SkillType.Implosion:
                if (perkType == PerkType.SkillUpgradeImplosion1)
                {
                    bestModifier = (int)ConfigPerks.GetBestModifier(PerkType.SkillUpgradeImplosion1);
                }
                baseAmount = character.SkillDamage(true) * ConfigSkills.Implosion.DamagePct;
                v          = CharacterStatModifierUtil.ApplySkillTypeDamageBonuses(character, SkillType.Implosion, baseAmount) - baseAmount;
                break;

            case SkillType.Clone:
            {
                baseAmount = character.SkillDamage(true) * ConfigSkills.Clone.DphMultiplier;
                v          = CharacterStatModifierUtil.ApplySkillTypeDamageBonuses(character, SkillType.Clone, baseAmount) - baseAmount;
                Character summonedCharacterPrototype = GameLogic.Binder.CharacterResources.getResource(CloneSkill.CLONE_CHARACTER_ID);
                num2 = character.getLimitedLifetimeForSummon(summonedCharacterPrototype);
                break;
            }

            case SkillType.Leap:
                baseAmount = character.SkillDamage(true) * ConfigSkills.Leap.DamagePct;
                v          = CharacterStatModifierUtil.ApplySkillTypeDamageBonuses(character, SkillType.Leap, baseAmount) - baseAmount;
                break;

            case SkillType.Whirlwind:
            {
                bool flag  = perkType == PerkType.SkillUpgradeWhirlwind1;
                bool flag2 = perkType == PerkType.SkillUpgradeWhirlwind4;
                if (flag2)
                {
                    baseAmount = character.SkillDamage(true) * ConfigSkills.Whirlwind.HugeRuneTotalDamagePct;
                }
                else
                {
                    baseAmount = character.SkillDamage(true) * ConfigSkills.Whirlwind.TotalDamagePct;
                }
                if (flag)
                {
                    bestModifier = ConfigSkills.Whirlwind.ShieldRuneTotalSpinCount;
                }
                else if (flag2)
                {
                    bestModifier = ConfigSkills.Whirlwind.HugeRuneTotalSpinCount;
                }
                else
                {
                    bestModifier = ConfigSkills.Whirlwind.TotalSpinCount;
                }
                v = CharacterStatModifierUtil.ApplySkillTypeDamageBonuses(character, SkillType.Whirlwind, baseAmount) - baseAmount;
                break;
            }
            }
            StringBuilder builder = new StringBuilder(baseText);

            if (v >= 1.0)
            {
                if (bonusDamageSeparately)
                {
                    if (colors)
                    {
                        builder.Replace("$Damage$", "<color=#" + ConfigUi.SKILL_DESCRIPTION_VARIABLE_TEXT_COLOR_HEX + ">" + BigValueToString(baseAmount) + "</color>" + "<color=#" + ConfigUi.SKILL_DESCRIPTION_BONUS_VARIABLE_TEXT_COLOR_HEX + ">+" + BigValueToString(v) + "</color>");
                    }
                    else
                    {
                        builder.Replace("$Damage$", BigValueToString(baseAmount) + "+" + BigValueToString(v));
                    }
                }
                else if (colors)
                {
                    builder.Replace("$Damage$", "<color=#" + ConfigUi.SKILL_DESCRIPTION_VARIABLE_TEXT_COLOR_HEX + ">" + BigValueToString(baseAmount + v) + "</color>");
                }
                else
                {
                    builder.Replace("$Damage$", BigValueToString(baseAmount + v));
                }
            }
            else if (colors)
            {
                builder.Replace("$Damage$", "<color=#" + ConfigUi.SKILL_DESCRIPTION_VARIABLE_TEXT_COLOR_HEX + ">" + BigValueToString(baseAmount) + "</color>");
            }
            else
            {
                builder.Replace("$Damage$", BigValueToString(baseAmount));
            }
            if (colors)
            {
                builder.Replace("$Count$", string.Concat(new object[] { "<color=#", ConfigUi.SKILL_DESCRIPTION_VARIABLE_TEXT_COLOR_HEX, ">", bestModifier, "</color>" }));
                builder.Replace("$Duration$", "<color=#" + ConfigUi.SKILL_DESCRIPTION_VARIABLE_TEXT_COLOR_HEX + ">" + num2.ToString("0.0") + "</color>");
            }
            else
            {
                builder.Replace("$Count$", bestModifier.ToString());
                builder.Replace("$Duration$", num2.ToString("0.0"));
            }
            return(builder.ToString());
        }