private void ItemUp() { switch (_option) { case ConfigMenuOptions.VolumeMusic: break; case ConfigMenuOptions.VolumeSFX: _option = ConfigMenuOptions.VolumeMusic; volumeSFX.transform.localScale = new Vector3(1, 1, 1); volumeSFX.color = Color.white; volumeSFXBgAnim.SetTrigger("disable"); volumeMusic.transform.localScale = new Vector3(1.1f, 1.1f, 1); volumeMusic.color = Color.black; volumeMusicBgAnim.SetTrigger("enable"); break; case ConfigMenuOptions.Back: _option = ConfigMenuOptions.VolumeSFX; backImage.transform.localScale = new Vector3(1, 1, 1); backImage.color = Color.white; backBgAnim.SetTrigger("disable"); volumeSFX.transform.localScale = new Vector3(1.1f, 1.1f, 1); volumeSFX.color = Color.black; volumeSFXBgAnim.SetTrigger("enable"); break; } }
private void OnEnable() { _input.Enable(); _option = ConfigMenuOptions.VolumeMusic; volumeMusic.transform.localScale = new Vector3(1.1f, 1.1f, 1); volumeMusic.color = Color.black; volumeMusicBgAnim.SetTrigger("enable"); sliderMusic.value = PlayerPrefs.GetFloat("musicVolume", 1); sliderSFX.value = PlayerPrefs.GetFloat("sfxVolume", 1); }