public static int constructor(IntPtr l) { int result; try { ConfigDataBattleEventActionInfo o = new ConfigDataBattleEventActionInfo(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_ReliefRandomArmies_ID(IntPtr l) { int result; try { ConfigDataBattleEventActionInfo configDataBattleEventActionInfo = (ConfigDataBattleEventActionInfo)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, configDataBattleEventActionInfo.ReliefRandomArmies_ID); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_ActionType(IntPtr l) { int result; try { ConfigDataBattleEventActionInfo configDataBattleEventActionInfo = (ConfigDataBattleEventActionInfo)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushEnum(l, (int)configDataBattleEventActionInfo.ActionType); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_reliefGroupBehaviors(IntPtr l) { int result; try { ConfigDataBattleEventActionInfo configDataBattleEventActionInfo = (ConfigDataBattleEventActionInfo)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, configDataBattleEventActionInfo.m_reliefGroupBehaviors); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Param2FirstValue(IntPtr l) { int result; try { ConfigDataBattleEventActionInfo configDataBattleEventActionInfo = (ConfigDataBattleEventActionInfo)LuaObject.checkSelf(l); int i = configDataBattleEventActionInfo.Param2FirstValue(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, i); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Initialize(IntPtr l) { int result; try { ConfigDataBattleEventActionInfo configDataBattleEventActionInfo = (ConfigDataBattleEventActionInfo)LuaObject.checkSelf(l); bool b = configDataBattleEventActionInfo.Initialize(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Param5(IntPtr l) { int result; try { ConfigDataBattleEventActionInfo configDataBattleEventActionInfo = (ConfigDataBattleEventActionInfo)LuaObject.checkSelf(l); string param; LuaObject.checkType(l, 2, out param); configDataBattleEventActionInfo.Param5 = param; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ActionType(IntPtr l) { int result; try { ConfigDataBattleEventActionInfo configDataBattleEventActionInfo = (ConfigDataBattleEventActionInfo)LuaObject.checkSelf(l); BattleEventActionType actionType; LuaObject.checkEnum <BattleEventActionType>(l, 2, out actionType); configDataBattleEventActionInfo.ActionType = actionType; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_NameStrKey(IntPtr l) { int result; try { ConfigDataBattleEventActionInfo configDataBattleEventActionInfo = (ConfigDataBattleEventActionInfo)LuaObject.checkSelf(l); string nameStrKey; LuaObject.checkType(l, 2, out nameStrKey); configDataBattleEventActionInfo.NameStrKey = nameStrKey; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ID(IntPtr l) { int result; try { ConfigDataBattleEventActionInfo configDataBattleEventActionInfo = (ConfigDataBattleEventActionInfo)LuaObject.checkSelf(l); int id; LuaObject.checkType(l, 2, out id); configDataBattleEventActionInfo.ID = id; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_reliefGroupBehaviors(IntPtr l) { int result; try { ConfigDataBattleEventActionInfo configDataBattleEventActionInfo = (ConfigDataBattleEventActionInfo)LuaObject.checkSelf(l); Dictionary <int, int> reliefGroupBehaviors; LuaObject.checkType <Dictionary <int, int> >(l, 2, out reliefGroupBehaviors); configDataBattleEventActionInfo.m_reliefGroupBehaviors = reliefGroupBehaviors; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int ComputeGroupBehaviorDict_s(IntPtr l) { int result; try { List <int> groups; LuaObject.checkType <List <int> >(l, 1, out groups); List <int> behaviors; LuaObject.checkType <List <int> >(l, 2, out behaviors); Dictionary <int, int> o = ConfigDataBattleEventActionInfo.ComputeGroupBehaviorDict(groups, behaviors); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }