コード例 #1
0
        // Token: 0x06003D77 RID: 15735 RVA: 0x00115730 File Offset: 0x00113930
        public virtual int CanAttackAnikiGymLevel(int levelId, bool isTeamBattle = false)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_CanAttackAnikiGymLevelInt32Boolean_hotfix != null)
            {
                return(Convert.ToInt32(this.m_CanAttackAnikiGymLevelInt32Boolean_hotfix.call(new object[]
                {
                    this,
                    levelId,
                    isTeamBattle
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int num = this.CanOpenLevel(levelId);

            if (num != 0)
            {
                return(num);
            }
            if (this.m_battle.IsFighting())
            {
                return(-900);
            }
            ConfigDataAnikiLevelInfo configDataAnikiLevelInfo = this.m_configDataLoader.GetConfigDataAnikiLevelInfo(levelId);

            return(this.CanAttackLevelByEnergyAndSoOn(configDataAnikiLevelInfo, isTeamBattle));
        }
コード例 #2
0
        // Token: 0x06006BF2 RID: 27634 RVA: 0x001E3D58 File Offset: 0x001E1F58
        public int FinishedAnikiGymLevel(int levelId, bool isWin, List <int> battleTreasures)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_FinishedAnikiGymLevelInt32BooleanList ` 1_hotfix != null)
            {
                return(Convert.ToInt32(this.m_FinishedAnikiGymLevelInt32BooleanList ` 1_hotfix.call(new object[]
                {
                    this,
                    levelId,
                    isWin,
                    battleTreasures
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            ConfigDataAnikiLevelInfo configDataAnikiLevelInfo = this.m_configDataLoader.GetConfigDataAnikiLevelInfo(levelId);

            if (configDataAnikiLevelInfo == null)
            {
                this.m_battle.FightFinished(GameFunctionStatus.Error, false, true);
                return(-1901);
            }
            if (isWin)
            {
                List <int> pveTeam = this.m_battle.GetPveTeam();
                this.SetSuccessAnikiGymLevel(configDataAnikiLevelInfo, battleTreasures, pveTeam, false);
            }
            this.m_battle.FightFinished(GameFunctionStatus.End, isWin, true);
            return(0);
        }
コード例 #3
0
        // Token: 0x06003D75 RID: 15733 RVA: 0x001155D0 File Offset: 0x001137D0
        public int AttackAnikiGymLevel(int levelId)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_AttackAnikiGymLevelInt32_hotfix != null)
            {
                return(Convert.ToInt32(this.m_AttackAnikiGymLevelInt32_hotfix.call(new object[]
                {
                    this,
                    levelId
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int num = this.CanAttackAnikiGymLevel(levelId, false);

            if (num != 0)
            {
                if (num == -900)
                {
                    this.m_battle.FightFinished(GameFunctionStatus.Error, false, true);
                }
                return(num);
            }
            ConfigDataAnikiLevelInfo configDataAnikiLevelInfo = this.m_configDataLoader.GetConfigDataAnikiLevelInfo(levelId);

            this.m_basicInfo.DecreaseEnergy(configDataAnikiLevelInfo.EnergyFail, GameFunctionType.GameFunctionType_AnikiGym, levelId.ToString());
            this.m_battle.SetProcessingBattleInfo(BattleType.AnikiGym, levelId);
            return(0);
        }
コード例 #4
0
        // Token: 0x06009304 RID: 37636 RVA: 0x002A6E00 File Offset: 0x002A5000
        protected override bool IsNeedLoadDynamicRes()
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_IsNeedLoadDynamicRes_hotfix != null)
            {
                return(Convert.ToBoolean(this.m_IsNeedLoadDynamicRes_hotfix.call(new object[]
                {
                    this
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            IConfigDataLoader configDataLoader = GameManager.Instance.ConfigDataLoader as IConfigDataLoader;

            base.ClearAssetList();
            foreach (KeyValuePair <int, ConfigDataAnikiGymInfo> keyValuePair in configDataLoader.GetAllConfigDataAnikiGymInfo())
            {
                base.CollectSpriteAsset(keyValuePair.Value.Icon);
            }
            List <Goods> list = new List <Goods>();

            foreach (KeyValuePair <int, ConfigDataAnikiLevelInfo> keyValuePair2 in configDataLoader.GetAllConfigDataAnikiLevelInfo())
            {
                ConfigDataAnikiLevelInfo value = keyValuePair2.Value;
                base.CollectSpriteAsset(value.Icon1);
                base.CollectSpriteAsset(value.Icon2);
                list.Clear();
                UIUtility.AppendRandomDropRewardGoodsToList(value.Drop_ID, list);
                foreach (Goods goods in list)
                {
                    base.CollectSpriteAsset(UIUtility.GetGoodsIconName(goods.GoodsType, goods.Id));
                }
            }
            return(base.IsNeedLoadDynamicRes());
        }
コード例 #5
0
        // Token: 0x06003D7A RID: 15738 RVA: 0x001159E4 File Offset: 0x00113BE4
        private int CanAttackLevelByEnergyAndSoOn(ConfigDataAnikiLevelInfo levelInfo, bool isTeamBattle)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_CanAttackLevelByEnergyAndSoOnConfigDataAnikiLevelInfoBoolean_hotfix != null)
            {
                return(Convert.ToInt32(this.m_CanAttackLevelByEnergyAndSoOnConfigDataAnikiLevelInfoBoolean_hotfix.call(new object[]
                {
                    this,
                    levelInfo,
                    isTeamBattle
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int ticketId = this.m_bag.GetTicketId(GameFunctionType.GameFunctionType_AnikiGym);

            if (!this.m_bag.IsBagItemEnough(GoodsType.GoodsType_Item, ticketId, levelInfo.TicketCost))
            {
                return(-1908);
            }
            int consumeEnergy = levelInfo.EnergySuccess;

            if (isTeamBattle)
            {
                consumeEnergy = levelInfo.TeamEnergyCost;
            }
            if (!this.m_basicInfo.IsEnergyEnough(consumeEnergy))
            {
                return(-402);
            }
            if (this.m_bag.IsBagFullByCurrentSize())
            {
                return(-500);
            }
            return(0);
        }
コード例 #6
0
        // Token: 0x06006BF3 RID: 27635 RVA: 0x001E3E48 File Offset: 0x001E2048
        public void SetSuccessAnikiGymLevel(ConfigDataAnikiLevelInfo levelInfo, List <int> battleTreasures, List <int> heroes, bool isTeamBattle)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_SetSuccessAnikiGymLevelConfigDataAnikiLevelInfoList ` 1List ` 1Boolean_hotfix != null)
            {
                this.m_SetSuccessAnikiGymLevelConfigDataAnikiLevelInfoList ` 1List ` 1Boolean_hotfix.call(new object[]
                {
                    this,
                    levelInfo,
                    battleTreasures,
                    heroes,
                    isTeamBattle
                });
                return;
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int energyCost = 0;

            if (!isTeamBattle)
            {
                energyCost = levelInfo.EnergySuccess - levelInfo.EnergyFail;
            }
            base.SetCommonSuccessAnikiGymLevel(levelInfo, battleTreasures, heroes, energyCost, isTeamBattle);
            BattleReward battleReward = (this.m_battle as BattleComponent).GetBattleReward();

            battleReward.PlayerExp = levelInfo.PlayerExp;
            battleReward.HeroExp   = this.m_hero.GetAdditiveHeroAddExp(levelInfo.HeroExp);
            battleReward.Gold      = levelInfo.Gold;
        }
コード例 #7
0
        // Token: 0x060092BD RID: 37565 RVA: 0x002A6078 File Offset: 0x002A4278
        public void SetAnikiLevelInfo(ConfigDataAnikiLevelInfo levelInfo)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_SetAnikiLevelInfoConfigDataAnikiLevelInfo_hotfix != null)
            {
                this.m_SetAnikiLevelInfoConfigDataAnikiLevelInfo_hotfix.call(new object[]
                {
                    this,
                    levelInfo
                });
                return;
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            this.m_anikiLevelInfo          = levelInfo;
            this.m_nameText.text           = levelInfo.Name;
            this.m_levelText.text          = levelInfo.MonsterLevel.ToString();
            this.m_icon1Image.sprite       = AssetUtility.Instance.GetSprite(levelInfo.Icon1);
            this.m_icon2Image.sprite       = AssetUtility.Instance.GetSprite(levelInfo.Icon2);
            this.m_energyText.text         = levelInfo.EnergySuccess.ToString();
            GameObjectUtility.DestroyChildren(this.m_rewardGroupGameObject);
            GameObject   assetInContainer = base.GetAssetInContainer <GameObject>("RewardGoods");
            List <Goods> list             = new List <Goods>();

            UIUtility.AppendRandomDropRewardGoodsToList(levelInfo.Drop_ID, list);
            if (list.Count > levelInfo.DisplayRewardCount)
            {
                list.RemoveRange(levelInfo.DisplayRewardCount, list.Count - levelInfo.DisplayRewardCount);
            }
            RewardGoodsUIController.CreateRewardGoodsList(list, this.m_rewardGroupGameObject.transform, assetInContainer, null, false, 0, true);
        }
コード例 #8
0
		// Token: 0x0600E0D6 RID: 57558 RVA: 0x003C98E0 File Offset: 0x003C7AE0
		private void OnLockButtonClick()
		{
			if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_OnLockButtonClick_hotfix != null)
			{
				this.m_OnLockButtonClick_hotfix.call(new object[]
				{
					this
				});
				return;
			}
			BJLuaObjHelper.IsSkipLuaHotfix = false;
			IConfigDataLoader configDataLoader = GameManager.Instance.ConfigDataLoader as IConfigDataLoader;
			ConfigDataAnikiLevelInfo configDataAnikiLevelInfo = configDataLoader.GetConfigDataAnikiLevelInfo(this.Room.Config.LevelToUnlock);
			CommonUIController.Instance.ShowMessage(string.Format(configDataLoader.UtilityGetStringByStringTable(StringTableId.StringTableId_Msg_LevelFinishUnlock), configDataAnikiLevelInfo.m_groupInfo.Name), 2f, null, true);
		}
コード例 #9
0
        // Token: 0x06006BF5 RID: 27637 RVA: 0x001E4034 File Offset: 0x001E2234
        public bool IsAnikiLevelOpened(int anikiLevelId)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_IsAnikiLevelOpenedInt32_hotfix != null)
            {
                return(Convert.ToBoolean(this.m_IsAnikiLevelOpenedInt32_hotfix.call(new object[]
                {
                    this,
                    anikiLevelId
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            ConfigDataAnikiLevelInfo configDataAnikiLevelInfo = this.m_configDataLoader.GetConfigDataAnikiLevelInfo(anikiLevelId);

            return(configDataAnikiLevelInfo != null && (configDataAnikiLevelInfo.PreLevel == 0 || this.m_anikiGymDS.IsLevelFinished(configDataAnikiLevelInfo.PreLevel)));
        }
コード例 #10
0
 // Token: 0x06003D7B RID: 15739 RVA: 0x00115AE0 File Offset: 0x00113CE0
 protected void SetCommonSuccessAnikiGymLevel(ConfigDataAnikiLevelInfo levelInfo, List <int> battleTreasures, List <int> heroes, int energyCost, bool isBattleTeam)
 {
     if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_SetCommonSuccessAnikiGymLevelConfigDataAnikiLevelInfoList ` 1List ` 1Int32Boolean_hotfix != null)
     {
         this.m_SetCommonSuccessAnikiGymLevelConfigDataAnikiLevelInfoList ` 1List ` 1Int32Boolean_hotfix.call(new object[]
         {
             this,
             levelInfo,
             battleTreasures,
             heroes,
             energyCost,
             isBattleTeam
         });
         return;
     }
     BJLuaObjHelper.IsSkipLuaHotfix = false;
     this.m_battle.AddBattleTreasures(battleTreasures);
     this.m_basicInfo.AddPlayerExp(levelInfo.PlayerExp);
     this.m_battle.AddFightHeroFightNumsAndExp(heroes, levelInfo.HeroExp);
     this.m_basicInfo.AddGold(levelInfo.Gold, GameFunctionType.GameFunctionType_AnikiGym, levelInfo.ID.ToString());
     if (levelInfo.TicketCost > 0)
     {
         int         ticketId = this.m_bag.GetTicketId(GameFunctionType.GameFunctionType_AnikiGym);
         BagItemBase bagItem  = this.m_bag.FindBagItemByType(GoodsType.GoodsType_Item, ticketId);
         this.m_bag.RemoveBagItemDirectly(bagItem, levelInfo.TicketCost, GameFunctionType.GameFunctionType_AnikiGym, levelInfo.ID.ToString());
     }
     if (energyCost > 0)
     {
         this.m_basicInfo.DecreaseEnergy(energyCost, GameFunctionType.GameFunctionType_AnikiGym, levelInfo.ID.ToString());
     }
     this.m_battle.WinPveBattle(levelInfo.Battle_ID);
     if (this.IsDailyChallenge())
     {
         this.AddChallengedNums(1);
     }
     if (!isBattleTeam)
     {
         this.m_anikiGymDS.AddFinishedLevel(levelInfo.ID);
     }
     if (this.CompleteAnikiGymMissionEvent != null)
     {
         this.CompleteAnikiGymMissionEvent(BattleType.AnikiGym, levelInfo.ID, heroes);
     }
 }
コード例 #11
0
        // Token: 0x06003D78 RID: 15736 RVA: 0x001157F8 File Offset: 0x001139F8
        private int CanOpenLevel(int levelId)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_CanOpenLevelInt32_hotfix != null)
            {
                return(Convert.ToInt32(this.m_CanOpenLevelInt32_hotfix.call(new object[]
                {
                    this,
                    levelId
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            if (!this.IsGameFunctionOpened())
            {
                return(-1909);
            }
            ConfigDataAnikiLevelInfo levelInfo = this.m_configDataLoader.GetConfigDataAnikiLevelInfo(levelId);

            if (levelInfo == null)
            {
                return(-1901);
            }
            if (levelInfo.m_battleInfo == null)
            {
                return(-1907);
            }
            int dayOfWeek = (int)this.m_basicInfo.GetCurrentTime().DayOfWeek;
            int key       = (dayOfWeek != 0) ? dayOfWeek : 7;
            List <ConfigDataAnikiGymInfo> list;

            if (!this.m_configDataLoader.AnikiGymData.AnikiGymOfWeekDict.TryGetValue(key, out list))
            {
                return(-1900);
            }
            if (list.Find((ConfigDataAnikiGymInfo t) => t.ID == levelInfo.m_groupInfo.ID) == null)
            {
                return(-1902);
            }
            if (levelInfo.PreLevel != 0 && !this.m_anikiGymDS.IsLevelFinished(levelInfo.PreLevel))
            {
                return(-1903);
            }
            return(0);
        }
コード例 #12
0
        // Token: 0x06009311 RID: 37649 RVA: 0x002A77F8 File Offset: 0x002A59F8
        private void AnikiUIController_OnStartAnikiLevel(ConfigDataAnikiLevelInfo levelInfo)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_AnikiUIController_OnStartAnikiLevelConfigDataAnikiLevelInfo_hotfix != null)
            {
                this.m_AnikiUIController_OnStartAnikiLevelConfigDataAnikiLevelInfo_hotfix.call(new object[]
                {
                    this,
                    levelInfo
                });
                return;
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            ProjectLPlayerContext projectLPlayerContext = GameManager.Instance.PlayerContext as ProjectLPlayerContext;
            int num = projectLPlayerContext.CanAttackAnikiLevel(levelInfo.ID);

            if (num == 0)
            {
                WorldUITask.StartBattleHappening(BattleType.AnikiGym, levelInfo.ID);
            }
            else
            {
                WorldUITask.HandleAttackFailResult(num, this.m_currIntent);
            }
        }
コード例 #13
0
 // Token: 0x06009365 RID: 37733 RVA: 0x002A8144 File Offset: 0x002A6344
 public void AnikiUIController_OnStartAnikiLevel(ConfigDataAnikiLevelInfo levelInfo)
 {
     this.m_owner.AnikiUIController_OnStartAnikiLevel(levelInfo);
 }
コード例 #14
0
 // Token: 0x06003DA1 RID: 15777 RVA: 0x001168D0 File Offset: 0x00114AD0
 public void SetCommonSuccessAnikiGymLevel(ConfigDataAnikiLevelInfo levelInfo, List <int> battleTreasures, List <int> heroes, int energyCost, bool isBattleTeam)
 {
     this.m_owner.SetCommonSuccessAnikiGymLevel(levelInfo, battleTreasures, heroes, energyCost, isBattleTeam);
 }
コード例 #15
0
 // Token: 0x06003DA0 RID: 15776 RVA: 0x001168C0 File Offset: 0x00114AC0
 public int CanAttackLevelByEnergyAndSoOn(ConfigDataAnikiLevelInfo levelInfo, bool isTeamBattle)
 {
     return(this.m_owner.CanAttackLevelByEnergyAndSoOn(levelInfo, isTeamBattle));
 }
コード例 #16
0
        // Token: 0x0600403F RID: 16447 RVA: 0x0012AAF0 File Offset: 0x00128CF0
        public int CanPostLevelDanmaku(int gameFunctionTypeId, int locationId, List <PostDanmakuEntry> entries)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_CanPostLevelDanmakuInt32Int32List ` 1_hotfix != null)
            {
                return(Convert.ToInt32(this.m_CanPostLevelDanmakuInt32Int32List ` 1_hotfix.call(new object[]
                {
                    this,
                    gameFunctionTypeId,
                    locationId,
                    entries
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int battle_ID;

            switch (gameFunctionTypeId)
            {
            case 9:
            {
                ConfigDataRiftLevelInfo configDataRiftLevelInfo = this.m_configDataLoader.GetConfigDataRiftLevelInfo(locationId);
                if (configDataRiftLevelInfo == null)
                {
                    return(-2701);
                }
                battle_ID = configDataRiftLevelInfo.Battle_ID;
                break;
            }

            case 10:
            {
                ConfigDataScenarioInfo configDataScenarioInfo = this.m_configDataLoader.GetConfigDataScenarioInfo(locationId);
                if (configDataScenarioInfo == null)
                {
                    return(-2701);
                }
                battle_ID = configDataScenarioInfo.Battle_ID;
                break;
            }

            case 11:
            {
                ConfigDataEventInfo configDataEventInfo = this.m_configDataLoader.GetConfigDataEventInfo(locationId);
                if (configDataEventInfo == null)
                {
                    return(-2701);
                }
                battle_ID = configDataEventInfo.Battle_ID;
                break;
            }

            case 12:
            {
                ConfigDataAnikiLevelInfo configDataAnikiLevelInfo = this.m_configDataLoader.GetConfigDataAnikiLevelInfo(locationId);
                if (configDataAnikiLevelInfo == null)
                {
                    return(-2701);
                }
                battle_ID = configDataAnikiLevelInfo.Battle_ID;
                break;
            }

            case 13:
            {
                ConfigDataThearchyTrialLevelInfo configDataThearchyTrialLevelInfo = this.m_configDataLoader.GetConfigDataThearchyTrialLevelInfo(locationId);
                if (configDataThearchyTrialLevelInfo == null)
                {
                    return(-2701);
                }
                battle_ID = configDataThearchyTrialLevelInfo.Battle_ID;
                break;
            }

            default:
                if (gameFunctionTypeId != 41)
                {
                    if (gameFunctionTypeId != 42)
                    {
                        if (gameFunctionTypeId != 56)
                        {
                            if (gameFunctionTypeId != 57)
                            {
                                if (gameFunctionTypeId != 79)
                                {
                                    if (gameFunctionTypeId != 80)
                                    {
                                        if (gameFunctionTypeId != 28)
                                        {
                                            if (gameFunctionTypeId != 51)
                                            {
                                                return(-2700);
                                            }
                                            ConfigDataHeroTrainningLevelInfo configDataHeroTrainningLevelInfo = this.m_configDataLoader.GetConfigDataHeroTrainningLevelInfo(locationId);
                                            if (configDataHeroTrainningLevelInfo == null)
                                            {
                                                return(-2701);
                                            }
                                            battle_ID = configDataHeroTrainningLevelInfo.Battle_ID;
                                        }
                                        else
                                        {
                                            ConfigDataHeroDungeonLevelInfo configDataHeroDungeonLevelInfo = this.m_configDataLoader.GetConfigDataHeroDungeonLevelInfo(locationId);
                                            if (configDataHeroDungeonLevelInfo == null)
                                            {
                                                return(-2701);
                                            }
                                            battle_ID = configDataHeroDungeonLevelInfo.Battle_ID;
                                        }
                                    }
                                    else
                                    {
                                        ConfigDataScoreLevelInfo configDataScoreLevelInfo = this.m_configDataLoader.GetConfigDataScoreLevelInfo(locationId);
                                        if (configDataScoreLevelInfo == null)
                                        {
                                            return(-2701);
                                        }
                                        battle_ID = configDataScoreLevelInfo.Battle_ID;
                                    }
                                }
                                else
                                {
                                    ConfigDataChallengeLevelInfo configDataChallengeLevelInfo = this.m_configDataLoader.GetConfigDataChallengeLevelInfo(locationId);
                                    if (configDataChallengeLevelInfo == null)
                                    {
                                        return(-2701);
                                    }
                                    battle_ID = configDataChallengeLevelInfo.Battle_ID;
                                }
                            }
                            else
                            {
                                ConfigDataCooperateBattleLevelInfo configDataCooperateBattleLevelInfo = this.m_configDataLoader.GetConfigDataCooperateBattleLevelInfo(locationId);
                                if (configDataCooperateBattleLevelInfo == null)
                                {
                                    return(-2701);
                                }
                                battle_ID = configDataCooperateBattleLevelInfo.Battle_ID;
                            }
                        }
                        else
                        {
                            ConfigDataHeroPhantomLevelInfo configDataHeroPhantomLevelInfo = this.m_configDataLoader.GetConfigDataHeroPhantomLevelInfo(locationId);
                            if (configDataHeroPhantomLevelInfo == null)
                            {
                                return(-2701);
                            }
                            battle_ID = configDataHeroPhantomLevelInfo.Battle_ID;
                        }
                    }
                    else
                    {
                        ConfigDataMemoryCorridorLevelInfo configDataMemoryCorridorLevelInfo = this.m_configDataLoader.GetConfigDataMemoryCorridorLevelInfo(locationId);
                        if (configDataMemoryCorridorLevelInfo == null)
                        {
                            return(-2701);
                        }
                        battle_ID = configDataMemoryCorridorLevelInfo.Battle_ID;
                    }
                }
                else
                {
                    ConfigDataTreasureLevelInfo configDataTreasureLevelInfo = this.m_configDataLoader.GetConfigDataTreasureLevelInfo(locationId);
                    if (configDataTreasureLevelInfo == null)
                    {
                        return(-2701);
                    }
                    battle_ID = configDataTreasureLevelInfo.Battle_ID;
                }
                break;
            }
            ConfigDataBattleInfo configDataBattleInfo = this.m_configDataLoader.GetConfigDataBattleInfo(battle_ID);
            int num = 0;

            foreach (PostDanmakuEntry postDanmakuEntry in entries)
            {
                if (postDanmakuEntry.Turn > configDataBattleInfo.TurnMax)
                {
                    return(-2702);
                }
                if (postDanmakuEntry.Turn <= num)
                {
                    return(-2703);
                }
                num = postDanmakuEntry.Turn;
            }
            return(0);
        }
コード例 #17
0
 // Token: 0x06006C01 RID: 27649 RVA: 0x001E4170 File Offset: 0x001E2370
 private void __callBase_SetCommonSuccessAnikiGymLevel(ConfigDataAnikiLevelInfo levelInfo, List <int> battleTreasures, List <int> heroes, int energyCost, bool isBattleTeam)
 {
     base.SetCommonSuccessAnikiGymLevel(levelInfo, battleTreasures, heroes, energyCost, isBattleTeam);
 }