public void Clear() { UpdateBuffer = new SimplexWrap <VERTEX> [Dimension]; UpdateIndices = new int[Dimension]; InputVertices = null; CurrentVertex = null; FurthestVertex = null; MaxDistance = float.NegativeInfinity; ConvexSimplexs.Clear(); AffectedFaceBuffer.Clear(); TraverseStack.Clear(); SingularVertices.Clear(); ConeFaceBuffer.Clear(); ObjectManager.Clear(); UnprocessedFaces.Clear(); EmptyBuffer.Clear(); BeyondBuffer.Clear(); for (int i = 0; i < CONNECTOR_TABLE_SIZE; i++) { ConnectorTable[i].Clear(); } }
/// <summary> /// Removes the faces "covered" by the current vertex and adds the newly created ones. /// </summary> /// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns> private bool CreateCone() { var currentVertexIndex = CurrentVertex; ConeFaceBuffer.Clear(); for (var fIndex = 0; fIndex < AffectedFaceBuffer.Count; fIndex++) { var oldFaceIndex = AffectedFaceBuffer[fIndex]; var oldFace = FacePool[oldFaceIndex]; // Find the faces that need to be updated var updateCount = 0; for (var i = 0; i < NumOfDimensions; i++) { var af = oldFace.AdjacentFaces[i]; if (!AffectedFaceFlags[af]) // Tag == false when oldFaces does not contain af { UpdateBuffer[updateCount] = af; UpdateIndices[updateCount] = i; ++updateCount; } } for (var i = 0; i < updateCount; i++) { var adjacentFace = FacePool[UpdateBuffer[i]]; var oldFaceAdjacentIndex = 0; var adjFaceAdjacency = adjacentFace.AdjacentFaces; for (var j = 0; j < adjFaceAdjacency.Length; j++) { if (oldFaceIndex == adjFaceAdjacency[j]) { oldFaceAdjacentIndex = j; break; } } var forbidden = UpdateIndices[i]; // Index of the face that corresponds to this adjacent face int oldVertexIndex; int[] vertices; var newFaceIndex = ObjectManager.GetFace(); var newFace = FacePool[newFaceIndex]; vertices = newFace.Vertices; for (var j = 0; j < NumOfDimensions; j++) { vertices[j] = oldFace.Vertices[j]; } oldVertexIndex = vertices[forbidden]; int orderedPivotIndex; // correct the ordering if (currentVertexIndex < oldVertexIndex) { orderedPivotIndex = 0; for (var j = forbidden - 1; j >= 0; j--) { if (vertices[j] > currentVertexIndex) { vertices[j + 1] = vertices[j]; } else { orderedPivotIndex = j + 1; break; } } } else { orderedPivotIndex = NumOfDimensions - 1; for (var j = forbidden + 1; j < NumOfDimensions; j++) { if (vertices[j] < currentVertexIndex) { vertices[j - 1] = vertices[j]; } else { orderedPivotIndex = j - 1; break; } } } vertices[orderedPivotIndex] = CurrentVertex; if (!mathHelper.CalculateFacePlane(newFace, Center)) { return(false); } ConeFaceBuffer.Add(MakeDeferredFace(newFace, orderedPivotIndex, adjacentFace, oldFaceAdjacentIndex, oldFace)); } } return(true); }
/// <summary> /// Удаляет закрытые грание текущей вершины и добовляет к новосозданным /// </summary> private bool CreateCone() { var currentVertexIndex = CurrentVertex; ConeFaceBuffer.Clear(); for (int fIndex = 0; fIndex < AffectedFaceBuffer.Count; fIndex++) { var oldFaceIndex = AffectedFaceBuffer[fIndex]; var oldFace = FacePool[oldFaceIndex]; // Найти грани, которые должны быть обновлены int updateCount = 0; for (int i = 0; i < Dimension; i++) { var af = oldFace.AdjacentFaces[i]; if (!AffectedFaceFlags[af]) // Tag == false , когда oldFaces не содержит af { UpdateBuffer[updateCount] = af; UpdateIndices[updateCount] = i; ++updateCount; } } for (int i = 0; i < updateCount; i++) { var adjacentFace = FacePool[UpdateBuffer[i]]; int oldFaceAdjacentIndex = 0; var adjFaceAdjacency = adjacentFace.AdjacentFaces; for (int j = 0; j < adjFaceAdjacency.Length; j++) { if (oldFaceIndex == adjFaceAdjacency[j]) { oldFaceAdjacentIndex = j; break; } } var forbidden = UpdateIndices[i]; // Индекс грани, который соответствует этой смежной грани ConvexFaceInternal newFace; int oldVertexIndex; int[] vertices; var newFaceIndex = ObjectManager.GetFace(); newFace = FacePool[newFaceIndex]; vertices = newFace.Vertices; for (int j = 0; j < Dimension; j++) { vertices[j] = oldFace.Vertices[j]; } oldVertexIndex = vertices[forbidden]; int orderedPivotIndex; // скорректировать порядок if (currentVertexIndex < oldVertexIndex) { orderedPivotIndex = 0; for (int j = forbidden - 1; j >= 0; j--) { if (vertices[j] > currentVertexIndex) { vertices[j + 1] = vertices[j]; } else { orderedPivotIndex = j + 1; break; } } } else { orderedPivotIndex = Dimension - 1; for (int j = forbidden + 1; j < Dimension; j++) { if (vertices[j] < currentVertexIndex) { vertices[j - 1] = vertices[j]; } else { orderedPivotIndex = j - 1; break; } } } vertices[orderedPivotIndex] = CurrentVertex; if (!MathHelper.CalculateFacePlane(newFace, Center)) { return(false); } ConeFaceBuffer.Add(MakeDeferredFace(newFace, orderedPivotIndex, adjacentFace, oldFaceAdjacentIndex, oldFace)); } } return(true); }