// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); booster = GetComponent <ConstantForce> (); joint = GetComponent <FixedJoint> (); cone = GetComponentInChildren <ConeControl> (); t = GetComponent <Transform> (); thrustPercent = 0; mass = 1; }
public Cone(Scene scene) { Control = new ConeControl(this, scene); }