public override IEnumerator PerformFirstPass() { ConditionalConfiguration instance = new ConditionalConfiguration(Service.Get <GameData>().Get <ConditionalDefinition[]>()); Service.Set(instance); yield break; }
private void loadApplet(CellPhoneEvents.ChangeCellPhoneScreen evt, PrefabContentKey prefabKey) { ConditionalConfiguration conditionalConfiguration = Service.Get <ConditionalConfiguration>(); int num = conditionalConfiguration.Get("System.Memory.property", 0); if (evt.AppletSceneSystemMemoryThreshold >= 0 && num <= evt.AppletSceneSystemMemoryThreshold) { loadAppletScene(evt, prefabKey); return; } loadScreen(prefabKey, showLoadingScreen: false); CoroutineRunner.Start(runLoadingScreenTimer(), this, "CellPhoneLoadingScreenTimer"); }
private bool onChangeScreen(CellPhoneEvents.ChangeCellPhoneScreen evt) { switch (evt.Behaviour) { case CellPhoneAppBehaviour.LoadScene: if (string.IsNullOrEmpty(evt.BehaviourParam)) { Log.LogError(this, "Cell phone load scene param not set for LoadScene"); } else { loadScene(evt, evt.BehaviourParam, null); } break; case CellPhoneAppBehaviour.ChangeScreen: { if (string.IsNullOrEmpty(evt.BehaviourParam)) { Log.LogError(this, "Cell phone change screen param not set for ChangeScreen"); break; } PrefabContentKey prefabKey = new PrefabContentKey(evt.BehaviourParam); loadApplet(evt, prefabKey); break; } case CellPhoneAppBehaviour.LoadSettings: { ConditionalConfiguration conditionalConfiguration = Service.Get <ConditionalConfiguration>(); int num = conditionalConfiguration.Get("System.Memory.property", 0); if (PlatformUtils.GetAspectRatioType() == AspectRatioType.Portrait || (evt.AppletSceneSystemMemoryThreshold >= 0 && num <= evt.AppletSceneSystemMemoryThreshold)) { loadScene(evt, "Settings", null); break; } PrefabContentKey prefabKey = new PrefabContentKey(evt.BehaviourParam); loadScreen(prefabKey); break; } } return(false); }
public void Start() { ConditionalConfiguration conditionalConfiguration = Service.Get <ConditionalConfiguration>(); Model.LodLevel = conditionalConfiguration.Get("AvatarSystem.LODLevel.property", 0); ZoneLocalPlayerManager zoneLocalPlayerManager = ClubPenguin.SceneRefs.ZoneLocalPlayerManager; isLocal = (zoneLocalPlayerManager.LocalPlayerGameObject == base.gameObject); if (isLocal ? CombineLocal : CombineRemote) { base.gameObject.SetActive(value: false); AvatarViewCombined avatarViewCombined = base.gameObject.AddComponent <AvatarViewCombined>(); avatarViewCombined.UseGpuSkinning = UseGpuSkinning; avatarViewCombined.MaxAtlasDimension = conditionalConfiguration.Get("AvatarSystem.MaxAtlasDimension.property", 512); base.gameObject.SetActive(value: true); avatarView = avatarViewCombined; } else { avatarView = base.gameObject.AddComponent <AvatarViewDistinct>(); } if (isLocal) { zoneLocalPlayerManager.AssignAvatarView(avatarView); } base.gameObject.AddComponent <PlayerMediator>(); avatarView.OnBusy += avatarView_OnBusy; avatarView.OnReady += avatarView_OnReady; bool flag = true; if (AvatarDataHandle.TryGetPlayerHandle(base.gameObject, out DataEntityHandle handle) && dataEntityCollection.TryGetComponent(handle, out avatarDetailsData)) { processAvatarDetails(handle); flag = false; } if (flag) { dataEntityCollection.EventDispatcher.AddListener <DataEntityEvents.ComponentAddedEvent <AvatarDetailsData> >(onAvatarDetailsAdded); Model.ClearAllEquipment(); } }