public void Strategy_CanSwitchStrategyAtRuntime() { //Strategy Pattern //Test that strategy can be swapped at runtime //Arrange //var numbers = new List<int>() { 1, 2, 3, 4, 5 }; var strat = new ConcreteStrategyGetMax(); var newStrat = new ConcreteStrategyGetMin(); var context = new Context(strat); //Act context.SetCurrentStrategy(newStrat); var result = context.GetCurrentStrategy().GetType(); Assert.IsTrue(newStrat.GetType().Name != result.GetType().Name); }
public void Strategy_MinStrategy_GetsMinNumber() { //Strategy Pattern //Test that one concrete strategy is working //Arrange var numbers = new List <int>() { 1, 2, 3, 4, 5 }; var strat = new ConcreteStrategyGetMin(); var context = new Context(strat); //Act var result = context.SomeMethodUsingTheStrategy(numbers); Assert.IsTrue(numbers.Min() == result); }