// Use this for initialization void Start() { Invoke("startText", 0.5f); newAimPosition = new Vector3(Aim.position.x, Aim.position.y, Aim.position.z); Concept.concepts_init(); Response.responses_init(); int rdz = Random.Range(0, 8); DangerZone.position = new Vector3(Concept.concepts[rdz].posX, Concept.concepts[rdz].posY, DangerZone.position.z); }