// Creation from ingame entity before it's removed public ConcealedGrid(ConcealableGrid grid) : base(grid.Grid as IMyEntity) { Grid = grid.Grid; BigOwners = grid.BigOwners; SpawnOwners = grid.SpawnOwners; if (Grid == null) { Log.Error("Stored cubegrid reference is null", "ctr"); } else { Builder = Grid.GetObjectBuilder() as MyObjectBuilder_CubeGrid; } }