protected void Awake() { button = GetComponent <Button>(); conCurrentLevel = Ramses.Confactory.ConfactoryFinder.Instance.Give <ConCurrentLevel>(); button.onClick.AddListener(() => OnClicked()); }
protected void Awake() { conCurrentLevel = Ramses.Confactory.ConfactoryFinder.Instance.Give <ConCurrentLevel>(); backButton.onClick.AddListener(() => OnBackButtonPressed()); playButton.onClick.AddListener(() => OnPlayButtonPressed()); conCurrentLevel.SetCurrentLevel(""); }
private void Initialize() { conCurrentLevel = ConfactoryFinder.Instance.Give <ConCurrentLevel>(); }
protected void Awake() { conEnemyTracker = ConfactoryFinder.Instance.Give <ConEnemyTracker>(); comCurrentLevel = ConfactoryFinder.Instance.Give <ConCurrentLevel>(); }