public GameModel() { _playerTurn = new PlayerTurn(); _computerTurn = new ComputerTurn(); Score = 0; HighScore = 0; StartTiles = 2; KeepPlaying = true; Grid = new GridModel(4); }
private void timerComputerPlay_Tick(object sender, EventArgs e) { timerComputerPlay.Stop(); ComputerTurn.Invoke(); }