public static void SaveHomeOwnerAvatarInHome(LogicClientAvatar logicClientAvatar, LogicClientHome logicClientHome) { CompressibleStringHelper.Uncompress(logicClientHome.GetCompressibleHomeJSON()); LogicJSONObject jsonObject = LogicJSONParser.ParseObject(logicClientHome.GetCompressibleHomeJSON().Get()); logicClientAvatar.SaveToDirect(jsonObject); logicClientHome.SetHomeJSON(LogicJSONParser.CreateJSONString(jsonObject, 512)); CompressibleStringHelper.Compress(logicClientHome.GetCompressibleHomeJSON()); }
public static GameMode LoadMatchedAttackState(HomeSession session, GameMatchedAttackState state) { LogicClientHome home = state.Home; LogicClientAvatar homeOwnerAvatar = state.HomeOwnerAvatar; LogicClientAvatar attackerLogicClientAvatar = state.PlayerAvatar; int currentTimestamp = TimeUtil.GetTimestamp(); int secondsSinceLastSave = state.SaveTime != -1 ? currentTimestamp - state.SaveTime : 0; int secondsSinceLastMaintenance = state.MaintenanceTime != -1 ? currentTimestamp - state.MaintenanceTime : 0; EnemyHomeDataMessage enemyHomeDataMessage = new EnemyHomeDataMessage(); enemyHomeDataMessage.SetCurrentTimestamp(currentTimestamp); enemyHomeDataMessage.SetSecondsSinceLastSave(secondsSinceLastSave); enemyHomeDataMessage.SetSecondsSinceLastMaintenance(secondsSinceLastMaintenance); enemyHomeDataMessage.SetLogicClientHome(home); enemyHomeDataMessage.SetLogicClientAvatar(homeOwnerAvatar); enemyHomeDataMessage.SetAttackerLogicClientAvatar(attackerLogicClientAvatar); enemyHomeDataMessage.SetAttackSource(3); enemyHomeDataMessage.Encode(); CompressibleStringHelper.Uncompress(home.GetCompressibleHomeJSON()); CompressibleStringHelper.Uncompress(home.GetCompressibleCalendarJSON()); CompressibleStringHelper.Uncompress(home.GetCompressibleGlobalJSON()); try { GameMode gameMode = new GameMode(session); gameMode.m_avatarChangeListener = new AvatarChangeListener(gameMode, attackerLogicClientAvatar); attackerLogicClientAvatar.SetChangeListener(gameMode.m_avatarChangeListener); gameMode.m_logicGameMode.LoadMatchedAttackState(home, homeOwnerAvatar, attackerLogicClientAvatar, currentTimestamp, secondsSinceLastSave, secondsSinceLastMaintenance); gameMode.m_gameDefenderLocked = state.GameDefenderLocked; gameMode.m_liveReplayId = state.LiveReplayId; ZLibHelper.CompressInZLibFormat(LogicStringUtil.GetBytes(LogicJSONParser.CreateJSONString(gameMode.m_logicGameMode.GetReplay().GetJson())), out byte[] streamJSON); ServerMessageManager.SendMessage(new InitializeLiveReplayMessage { AccountId = gameMode.m_liveReplayId, StreamData = streamJSON }, 9); session.SendPiranhaMessage(enemyHomeDataMessage, 1); return(gameMode); } catch (Exception exception) { Logging.Error("GameMode.loadMatchedAttackState: exception while the loading of attack state: " + exception); } return(null); }
public static GameMode LoadHomeState(HomeSession session, GameHomeState state) { LogicClientHome home = state.Home; LogicClientAvatar homeOwnerAvatar = state.PlayerAvatar; int currentTimestamp = TimeUtil.GetTimestamp(); int secondsSinceLastSave = state.SaveTime != -1 ? currentTimestamp - state.SaveTime : 0; int secondsSinceLastMaintenance = state.MaintenanceTime != -1 ? currentTimestamp - state.MaintenanceTime : 0; int reengagementSeconds = secondsSinceLastSave >= 86400 ? secondsSinceLastSave - 86400 : 0; OwnHomeDataMessage ownHomeDataMessage = new OwnHomeDataMessage(); ownHomeDataMessage.SetCurrentTimestamp(currentTimestamp); ownHomeDataMessage.SetReengagementSeconds(reengagementSeconds); ownHomeDataMessage.SetSecondsSinceLastSave(secondsSinceLastSave); ownHomeDataMessage.SetSecondsSinceLastMaintenance(secondsSinceLastMaintenance); ownHomeDataMessage.SetLogicClientHome(home); ownHomeDataMessage.SetLogicClientAvatar(homeOwnerAvatar); ownHomeDataMessage.SetLayoutId(state.LayoutId); ownHomeDataMessage.SetMapId(state.MapId); ownHomeDataMessage.Encode(); CompressibleStringHelper.Uncompress(home.GetCompressibleHomeJSON()); CompressibleStringHelper.Uncompress(home.GetCompressibleCalendarJSON()); CompressibleStringHelper.Uncompress(home.GetCompressibleGlobalJSON()); try { GameMode gameMode = new GameMode(session); gameMode.m_avatarChangeListener = new AvatarChangeListener(gameMode, homeOwnerAvatar); home.SetChangeListener(new HomeChangeListener(gameMode)); homeOwnerAvatar.SetChangeListener(gameMode.m_avatarChangeListener); gameMode.m_logicGameMode.LoadHomeState(home, homeOwnerAvatar, secondsSinceLastSave, -1, currentTimestamp, secondsSinceLastMaintenance, reengagementSeconds); session.SendPiranhaMessage(ownHomeDataMessage, 1); for (int i = 0; i < state.ServerCommands.Size(); i++) { gameMode.AddServerCommand(state.ServerCommands[i]); } return(gameMode); } catch (Exception exception) { Logging.Error("GameMode.loadHomeState: exception while the loading of attack state: " + exception); } return(null); }
public static GameMode LoadVisitAttackState(HomeSession session, GameVisitState state) { LogicClientHome home = state.Home; LogicClientAvatar homeOwnerAvatar = state.HomeOwnerAvatar; LogicClientAvatar visitorAvatar = state.PlayerAvatar; int currentTimestamp = TimeUtil.GetTimestamp(); int secondsSinceLastSave = state.SaveTime != -1 ? currentTimestamp - state.SaveTime : 0; int visitType = state.VisitType; VisitedHomeDataMessage visitedHomeDataMessage = new VisitedHomeDataMessage(); visitedHomeDataMessage.SetCurrentTimestamp(currentTimestamp); visitedHomeDataMessage.SetSecondsSinceLastSave(secondsSinceLastSave); visitedHomeDataMessage.SetLogicClientHome(home); visitedHomeDataMessage.SetOwnerLogicClientAvatar(homeOwnerAvatar); visitedHomeDataMessage.SetVisitorLogicClientAvatar(visitorAvatar); visitedHomeDataMessage.Encode(); CompressibleStringHelper.Uncompress(home.GetCompressibleHomeJSON()); CompressibleStringHelper.Uncompress(home.GetCompressibleCalendarJSON()); CompressibleStringHelper.Uncompress(home.GetCompressibleGlobalJSON()); try { GameMode gameMode = new GameMode(session); gameMode.m_avatarChangeListener = new AvatarChangeListener(gameMode, visitorAvatar); visitorAvatar.SetChangeListener(gameMode.m_avatarChangeListener); gameMode.m_logicGameMode.LoadVisitState(home, homeOwnerAvatar, visitorAvatar, secondsSinceLastSave, currentTimestamp); session.SendPiranhaMessage(visitedHomeDataMessage, 1); return(gameMode); } catch (Exception exception) { Logging.Error("GameMode.loadVisitAttackState: exception while the loading of visit state: " + exception); } return(null); }
public static GameMode LoadFakeAttackState(BattleSession session, GameFakeAttackState state) { LogicClientHome home = state.Home; LogicClientAvatar homeOwnerAvatar = state.HomeOwnerAvatar; LogicClientAvatar playerAvatar = state.PlayerAvatar; int currentTimestamp = TimeUtil.GetTimestamp(); int secondsSinceLastSave = state.SaveTime != -1 ? currentTimestamp - state.SaveTime : 0; int secondsSinceLastMaintenance = state.MaintenanceTime != -1 ? currentTimestamp - state.MaintenanceTime : 0; EnemyHomeDataMessage enemyHomeDataMessage = new EnemyHomeDataMessage(); enemyHomeDataMessage.SetCurrentTimestamp(currentTimestamp); enemyHomeDataMessage.SetSecondsSinceLastSave(secondsSinceLastSave); enemyHomeDataMessage.SetSecondsSinceLastMaintenance(secondsSinceLastMaintenance); enemyHomeDataMessage.SetLogicClientHome(home); enemyHomeDataMessage.SetLogicClientAvatar(homeOwnerAvatar); enemyHomeDataMessage.SetAttackerLogicClientAvatar(playerAvatar); enemyHomeDataMessage.SetAttackSource(1); enemyHomeDataMessage.Encode(); CompressibleStringHelper.Uncompress(home.GetCompressibleHomeJSON()); CompressibleStringHelper.Uncompress(home.GetCompressibleCalendarJSON()); CompressibleStringHelper.Uncompress(home.GetCompressibleGlobalJSON()); try { GameMode gameMode = new GameMode(session); gameMode.m_logicGameMode.LoadDirectAttackState(home, homeOwnerAvatar, playerAvatar, secondsSinceLastSave, false, false, currentTimestamp); session.SendPiranhaMessage(enemyHomeDataMessage, 1); return(gameMode); } catch (Exception exception) { Logging.Error("GameMode.loadFakeAttackState: exception while the loading of attack state: " + exception); } return(null); }