public static RoomTemplate ParseCompressedRoomTemplate(CompressedRoomTemplate compressedRoomTemplate) { RoomTemplate roomTemplate = new RoomTemplate(); XmlDocument roomTemplateXML = new XmlDocument(); roomTemplateXML.LoadXml(compressedRoomTemplate.xml); roomTemplate.m_templateName = compressedRoomTemplate.templateName; roomTemplate.m_floor = TileGridTemplate.ParseXML(roomTemplateXML.SelectSingleNode(".//Floor")); roomTemplate.m_walls = TileGridTemplate.ParseXML(roomTemplateXML.SelectSingleNode(".//Walls")); roomTemplate.m_backgroundObjects = TileGridTemplate.ParseXML(roomTemplateXML.SelectSingleNode(".//BackgroundObjects")); roomTemplate.m_navMeshTemplate = AsyncRPGSharedLib.Navigation.NavMesh.FromCompressedNavMeshData( compressedRoomTemplate.compressedNavCells, compressedRoomTemplate.compressedVisibility); roomTemplate.m_forgroundObjects = TileGridTemplate.ParseXML(roomTemplateXML.SelectSingleNode(".//ForegroundObjects")); return roomTemplate; }
public static RoomTemplate ParseCompressedRoomTemplate(CompressedRoomTemplate compressedRoomTemplate) { RoomTemplate roomTemplate = new RoomTemplate(); XmlDocument roomTemplateXML = new XmlDocument(); roomTemplateXML.LoadXml(compressedRoomTemplate.xml); roomTemplate.m_templateName = compressedRoomTemplate.templateName; roomTemplate.m_floor = TileGridTemplate.ParseXML(roomTemplateXML.SelectSingleNode(".//Floor")); roomTemplate.m_walls = TileGridTemplate.ParseXML(roomTemplateXML.SelectSingleNode(".//Walls")); roomTemplate.m_backgroundObjects = TileGridTemplate.ParseXML(roomTemplateXML.SelectSingleNode(".//BackgroundObjects")); roomTemplate.m_navMeshTemplate = AsyncRPGSharedLib.Navigation.NavMesh.FromCompressedNavMeshData( compressedRoomTemplate.compressedNavCells, compressedRoomTemplate.compressedVisibility); roomTemplate.m_forgroundObjects = TileGridTemplate.ParseXML(roomTemplateXML.SelectSingleNode(".//ForegroundObjects")); return(roomTemplate); }
public void CacheCompressedRoomTemplates(CompressedRoomTemplate[] templates) { m_compressedRoomTemplateList = templates; }