コード例 #1
0
 /// Apply the received values to our GameObjects
 private void ApplyValues()
 {
     /// The TransformCrusher and ElementCrushers have an apply method that will apply changes without overwriting the values
     /// that were not networked. For example if your object only moves on the x axis, y and z will not change from their current
     /// values when Apply() is used.
     if (!IsMine)
     {
         compMatrix.Apply(transform);
     }
 }
コード例 #2
0
        /// Apply the received values to our GameObjects
        private void ApplyValues()
        {
            /// The TransformCrusher and ElementCrushers have an apply method that will apply changes without overwriting the values
            /// that were not networked. For example if your object only moves on the x axis, y and z will not change from their current
            /// values when Apply() is used.
            if (!IsMine)
            {
                compMatrix.Apply(transform);
            }

            mr.material.color     = color;
            meterImage.fillAmount = meterval;
            flasher.SetActive(flasherIsOn);
        }