public PatchManager(SpawnSystem spawnSystem, ProcessSystem processSystem, CompoundCloudSystem compoundCloudSystem, TimedLifeSystem timedLife, DirectionalLight worldLight, GameProperties currentGame) { this.spawnSystem = spawnSystem; this.processSystem = processSystem; this.compoundCloudSystem = compoundCloudSystem; this.timedLife = timedLife; this.worldLight = worldLight; CloudSpawner = new CompoundCloudSpawner(compoundCloudSystem); ChunkSpawner = new ChunkSpawner(compoundCloudSystem); MicrobeSpawner = new MicrobeSpawner(compoundCloudSystem, currentGame); }
public CloudItem(Compound compound, float amount, CompoundCloudSpawner cloudSpawner) { this.compound = compound; this.amount = amount; CloudSpawner = cloudSpawner; }