コード例 #1
0
 /// <summary>
 /// Ctor
 /// </summary>
 public FluidProgressRing()
 {
     _compositor         = ElementCompositionPreview.GetElementVisual(this).Compositor;
     _generator          = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);
     _isAnimationStarted = false;
     // Default Values
     Width  = 70;
     Height = 70;
 }
コード例 #2
0
        void SetupCompositor()
        {
            if (compositor != null && generator != null)
            {
                return;
            }

            Debug.WriteLine("Setting up Compositor");

            compositor = ElementCompositionPreview.GetElementVisual(Control).Compositor;
            generator  = CompositionGeneratorFactory.GetCompositionGenerator(compositor);
        }
コード例 #3
0
        /// <summary>
        /// Initialize all Composition related stuff here (Compositor, Animations etc)
        /// </summary>
        private void InitializeComposition()
        {
            var rootVisual = ElementCompositionPreview.GetElementVisual(this);

            // Compositor
            _compositor = rootVisual.Compositor;
            // Composition Generator
            _generator = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);

            // Final Value Expressions
            var vector3Expr = _compositor.CreateFinalValueExpression <Vector3>();
            var scalarExpr  = _compositor.CreateFinalValueExpression <float>();

            // Opacity Animation
            var opacityAnimation = _compositor.CreateKeyFrameAnimation <float>()
                                   .HavingDuration(DefaultOpacityAnimationDuration)
                                   .ForTarget(() => rootVisual.Opacity);

            opacityAnimation.InsertExpressionKeyFrame(1f, scalarExpr);

            // Scale Animation
            var scaleAnimation = _compositor.CreateKeyFrameAnimation <Vector3>()
                                 .HavingDuration(DefaultScaleAnimationDuration)
                                 .ForTarget(() => rootVisual.Scale);

            scaleAnimation.InsertExpressionKeyFrame(1f, vector3Expr);

            // ImplicitAnimation
            _implicitAnimationCollection            = _compositor.CreateImplicitAnimationCollection();
            _implicitAnimationCollection["Opacity"] = opacityAnimation.Animation;
            _implicitAnimationCollection["Scale"]   = scaleAnimation.Animation;

            // Expand Animations
            _expandLeftInset = _compositor.CreateKeyFrameAnimation <float>()
                               .HavingDuration(InsetAnimationDuration)
                               .DelayBy(InsetAnimationDelayDuration);

            _expandLeftInset.InsertKeyFrame(1f, 0);

            _expandRightInset = _compositor.CreateKeyFrameAnimation <float>()
                                .HavingDuration(InsetAnimationDuration)
                                .DelayBy(InsetAnimationDelayDuration);

            _expandInsetClip = _compositor.CreateKeyFrameAnimation <float>()
                               .HavingDuration(InsetClipAnimationDuration);

            _expandInsetClip.InsertKeyFrame(1f, 0);

            // Collapse Animations
            _collapseLeftInset = _compositor.CreateKeyFrameAnimation <float>()
                                 .HavingDuration(InsetAnimationDuration);

            _collapseRightInset = _compositor.CreateKeyFrameAnimation <float>()
                                  .HavingDuration(InsetAnimationDuration);

            _collapseInsetClip = _compositor.CreateKeyFrameAnimation <float>()
                                 .HavingDuration(InsetClipAnimationDuration);

            // Root Container
            _rootContainer = _compositor.CreateContainerVisual();

            // Background Layer
            _bgLayer             = _compositor.CreateLayerVisual();
            _bgLayer.Size        = _rootContainer.Size;
            _bgLayer.CenterPoint = new Vector3(_bgLayer.Size * 0.5f, 0);

            // Top Layer
            _topLayer      = _compositor.CreateLayerVisual();
            _topLayer.Size = _rootContainer.Size;

            _rootContainer.Children.InsertAtBottom(_bgLayer);
            _rootContainer.Children.InsertAtTop(_topLayer);

            // Add the rootContainer to the visual tree
            ElementCompositionPreview.SetElementChildVisual(this, _rootContainer);
        }
コード例 #4
0
        private void OnLoaded(object sender, RoutedEventArgs e)
        {
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
            _generator  = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);

            _width  = 300f;
            _height = 300f;
            // Create the combined geometry
            var ellipse1 = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.45f * _width, 0.225f * _height);
            var ellipse2 = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.225f * _width, 0.45f * _height);

            _combinedGeometry = ellipse1.CombineWith(ellipse2, Matrix3x2.Identity, CanvasGeometryCombine.Union);

            // Create custom shaped visual using CompositionMaskBrush
            _visual1        = _compositor.CreateSpriteVisual();
            _visual1.Size   = new Vector2(_width, _height);
            _visual1.Offset = new Vector3(((CompositionGrid1.ActualWidth - _width) / 2).Single(),
                                          ((CompositionGrid1.ActualHeight - _height) / 2).Single(), 0);

            var visualChild = _compositor.CreateSpriteVisual();

            visualChild.Size   = new Vector2(_width * 0.75f, _height * 0.75f);
            visualChild.Offset = new Vector3(_width * 0.125f, _height * 0.125f, 0);

            _visual1.Children.InsertAtTop(visualChild);

            // Create the CompositionMask
            var compositionMask = _generator.CreateMaskSurface(_visual1.Size.ToSize(), _combinedGeometry);
            // Create SurfaceBrush from CompositionMask
            var mask   = _compositor.CreateSurfaceBrush(compositionMask.Surface);
            var source = _compositor.CreateColorBrush(Color.FromArgb(255, 0, 173, 239));
            // Create mask brush
            var maskBrush = _compositor.CreateMaskBrush();

            maskBrush.Mask   = mask;
            maskBrush.Source = source;
            _visual1.Brush   = maskBrush;

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid1, _visual1);

            // Create custom shaped visual using CompositionMaskBrush
            _visual2        = _compositor.CreateSpriteVisual();
            _visual2.Size   = new Vector2(_width, _height);
            _visual2.Offset = new Vector3(((CompositionGrid2.ActualWidth - _width) / 2).Single(),
                                          ((CompositionGrid2.ActualHeight - _height) / 2).Single(), 0);

            // Create the CompositionMask filled with color
            var compositionMask2 =
                _generator.CreateGeometrySurface(_visual2.Size.ToSize(), _combinedGeometry, Color.FromArgb(192, 192, 0, 0));
            // Create SurfaceBrush from CompositionMask
            var surfaceBrush = _compositor.CreateSurfaceBrush(compositionMask2.Surface);

            _visual2.Brush = surfaceBrush;

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid2, _visual2);

            // Initialize the visuals for the Animated Canvas
            // Create the container to host the visuals
            var container = _compositor.CreateContainerVisual();

            container.Size = new Vector2(CompositionGrid3.ActualWidth.Single(), CompositionGrid3.ActualHeight.Single());

            // Background Visual
            _bgVisual        = _compositor.CreateSpriteVisual();
            _bgVisual.Size   = new Vector2(_width, _height);
            _bgVisual.Offset = new Vector3(((CompositionGrid3.ActualWidth - _width) / 2).Single(),
                                           ((CompositionGrid3.ActualHeight - _height) / 2).Single(), 0);

            var radians    = ((45f * Math.PI) / 180).Single();
            var bgGeometry = _combinedGeometry.Transform(Matrix3x2.CreateRotation(radians, new Vector2(_width / 2, _height / 2)));
            var bgMask     = _generator.CreateGeometrySurface(_bgVisual.Size.ToSize(), bgGeometry, Color.FromArgb(255, 0, 173, 239));
            var bgBrush    = _compositor.CreateSurfaceBrush(bgMask.Surface);

            _bgVisual.Brush = bgBrush;

            container.Children.InsertAtBottom(_bgVisual);

            // Animated Visual
            _animatedVisual        = _compositor.CreateSpriteVisual();
            _animatedVisual.Size   = new Vector2(_width, _height);
            _animatedVisual.Offset = new Vector3(((CompositionGrid3.ActualWidth - _width) / 2).Single(),
                                                 ((CompositionGrid3.ActualHeight - _height) / 2).Single(), 0);
            // Create the Excluded geometry
            _outerGeometry = CanvasGeometry.CreateRectangle(_generator.Device, 0, 0, _width, _height);
            var excludedGeometry = _outerGeometry.CombineWith(_combinedGeometry, Matrix3x2.Identity, CanvasGeometryCombine.Exclude);

            // Create the CompositionMask
            _animatedMaskSurface = _generator.CreateGeometrySurface(_animatedVisual.Size.ToSize(), excludedGeometry, Color.FromArgb(192, 192, 0, 0));
            var animBrush = _compositor.CreateSurfaceBrush(_animatedMaskSurface.Surface);

            _animatedVisual.Brush = animBrush;

            container.Children.InsertAtTop(_animatedVisual);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid3, container);
        }
コード例 #5
0
        private async void OnLoaded(object sender, RoutedEventArgs e)
        {
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
            _generator  = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);

            var distance   = 4f;
            var visualSize = new Vector2(225, 150);
            var vRefHeight = visualSize.Y + (visualSize.Y * 0.7f) + distance;
            var hRefWidth  = visualSize.X + (visualSize.X * 0.7f) + distance;

            var vRefLeft = (float)(CompositionGrid1.ActualWidth - visualSize.X) / 2f;
            var vRefTop  = (float)(CompositionGrid1.ActualHeight - vRefHeight) / 2f;
            var hRefLeft = (float)(CompositionGrid1.ActualWidth - hRefWidth) / 2f;
            var hRefTop  = (float)(CompositionGrid1.ActualHeight - visualSize.Y) / 2f;

            var surfaceImage = await _generator.CreateImageSurfaceAsync(new Uri("ms-appx:///Assets/Images/Car.jpg"),
                                                                        visualSize.ToSize(), ImageSurfaceOptions.Default);

            var surfaceBrush = _compositor.CreateSurfaceBrush(surfaceImage.Surface);

            var visual1 = _compositor.CreateSpriteVisual();

            visual1.Size   = visualSize;
            visual1.Offset = new Vector3(vRefLeft, vRefTop, 0);
            visual1.Brush  = surfaceBrush;

            _generator.CreateReflection(visual1, distance);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid1, visual1);

            var invertEffect = new InvertEffect()
            {
                Source = new CompositionEffectSourceParameter("source")
            };

            var invertEffectFactory = _compositor.CreateEffectFactory(invertEffect);
            var invertBrush         = invertEffectFactory.CreateBrush();

            invertBrush.SetSourceParameter("source", surfaceBrush);

            var visual2 = _compositor.CreateSpriteVisual();

            visual2.Size   = visualSize;
            visual2.Offset = new Vector3(hRefLeft, hRefTop, 0);
            visual2.Brush  = invertBrush;

            _generator.CreateReflection(visual2, distance, 0.7f, ReflectionLocation.Right);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid2, visual2);

            var visual3 = _compositor.CreateSpriteVisual();

            visual3.Size   = visualSize;
            visual3.Offset = new Vector3(vRefLeft, vRefTop, 0);
            visual3.Brush  = surfaceBrush;

            var inVisual = _compositor.CreateSpriteVisual();

            inVisual.Size   = new Vector2(80, 80);
            inVisual.Offset = new Vector3(20, 10, 0);
            inVisual.Brush  = _compositor.CreateColorBrush(Colors.Yellow);

            var inVisual2 = _compositor.CreateSpriteVisual();

            inVisual2.Size   = new Vector2(80, 80);
            inVisual2.Offset = new Vector3(60, 60, 0);
            inVisual2.Brush  = _compositor.CreateColorBrush(Colors.Blue);
            visual3.Children.InsertAtTop(inVisual2);
            visual3.Children.InsertAtTop(inVisual);

            _generator.CreateReflection(visual3, distance, 0.7f, ReflectionLocation.Bottom);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid3, visual3);

            var visual4 = _compositor.CreateSpriteVisual();

            visual4.Size   = visualSize;
            visual4.Offset = new Vector3(hRefLeft, hRefTop, 0);
            visual4.Brush  = surfaceBrush;

            var inVisual3 = _compositor.CreateSpriteVisual();

            inVisual3.Size   = new Vector2(80, 80);
            inVisual3.Offset = new Vector3(20, 10, 0);
            inVisual3.Brush  = _compositor.CreateColorBrush(Colors.Yellow);

            var inVisual4 = _compositor.CreateSpriteVisual();

            inVisual4.Size   = new Vector2(80, 80);
            inVisual4.Offset = new Vector3(60, 40, 0);
            inVisual4.Brush  = _compositor.CreateColorBrush(Colors.Blue);
            visual4.Children.InsertAtTop(inVisual3);
            visual4.Children.InsertAtTop(inVisual4);


            _generator.CreateReflection(visual4, distance, 0.7f, ReflectionLocation.Right);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid4, visual4);
        }
コード例 #6
0
        private async void OnLoaded(object sender, RoutedEventArgs e)
        {
            _compositor    = ElementCompositionPreview.GetElementVisual(this).Compositor;
            _generator     = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);
            _backdropBrush = _compositor.CreateBackdropBrush();

            _width  = 300f;
            _height = 300f;
            // Create the combined geometry
            var ellipse1 = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.45f * _width, 0.225f * _height);
            var ellipse2 = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.225f * _width, 0.45f * _height);

            _combinedGeometry = ellipse1.CombineWith(ellipse2, Matrix3x2.Identity, CanvasGeometryCombine.Union);

            // Create the container to host the visuals
            var container1 = _compositor.CreateContainerVisual();

            container1.Size = new Vector2(CompositionGrid1.ActualWidth.ToSingle(), CompositionGrid1.ActualHeight.ToSingle());

            // Background Visual
            _bgVisual1        = _compositor.CreateSpriteVisual();
            _bgVisual1.Size   = new Vector2(_width * 0.45f, _height * 0.45f);
            _bgVisual1.Offset = new Vector3(((CompositionGrid1.ActualWidth - _width) / 2).ToSingle(),
                                            ((CompositionGrid1.ActualHeight - _height) / 2).ToSingle(), 0);

            _bgVisual1.Brush = _compositor.CreateColorBrush(Colors.DarkOrange);

            container1.Children.InsertAtBottom(_bgVisual1);

            // Create custom shaped visual using CompositionMaskBrush
            _visual1        = _compositor.CreateSpriteVisual();
            _visual1.Size   = new Vector2(_width, _height);
            _visual1.Offset = new Vector3(((CompositionGrid1.ActualWidth - _width) / 2).ToSingle(),
                                          ((CompositionGrid1.ActualHeight - _height) / 2).ToSingle(), 0);
            // Create the CompositionMask
            var ellipseGeometry = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.4f * _width, 0.4f * _height);
            var compositionMask = _generator.CreateMaskSurface(_visual1.Size.ToSize(), ellipseGeometry);

            // Create Masked BackdropBrush from CompositionMask
            _visual1.Brush = _compositor.CreateMaskedBackdropBrush(compositionMask, Colors.AntiqueWhite, 30f, _backdropBrush);

            container1.Children.InsertAtTop(_visual1);

            var visual = _compositor.CreateSpriteVisual();

            visual.Size   = new Vector2(400, 400);
            visual.Offset = new Vector3(((3 * CompositionGrid1.ActualWidth / 4f) - (_width / 2)).ToSingle(),
                                        ((3 * CompositionGrid1.ActualHeight / 4f) - (_height / 2)).ToSingle(), 0);
            var roundRectGeometry = CanvasGeometry.CreateRoundedRectangle(_generator.Device, 0, 0, _width, _height, 25, 25);
            var maskSurface       = _generator.CreateMaskSurface(visual.Size.ToSize(), roundRectGeometry);

            var frostedBrush = _compositor.CreateFrostedGlassBrush(maskSurface, Colors.AntiqueWhite, 30f, _backdropBrush);

            var shadow = _compositor.CreateDropShadow();

            shadow.Opacity    = 0.5f;
            shadow.Color      = Colors.Black;
            shadow.Offset     = new Vector3(10, 10, 0);
            shadow.BlurRadius = 15;
            shadow.Mask       = frostedBrush.GetSourceParameter("mask");

            visual.Brush  = frostedBrush;
            visual.Shadow = shadow;

            container1.Children.InsertAtTop(visual);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid1, container1);

            // Initialize the visuals for the Animated Canvas
            // Create the container to host the visuals
            var container2 = _compositor.CreateContainerVisual();

            container2.Size = new Vector2(CompositionGrid2.ActualWidth.ToSingle(), CompositionGrid2.ActualHeight.ToSingle());

            // Background Visual
            _bgVisual2        = _compositor.CreateSpriteVisual();
            _bgVisual2.Size   = new Vector2(_width * Factor, _height * Factor);
            _bgVisual2.Offset = new Vector3(((CompositionGrid2.ActualWidth - (_width * Factor)) / 2).ToSingle(),
                                            ((CompositionGrid2.ActualHeight - (_height * Factor)) / 2).ToSingle(), 0);

            //var radians = ((45f * Math.PI) / 180).ToSingle();
            //var bgGeometry = _combinedGeometry.Transform(Matrix3x2.CreateRotation(radians, new Vector2(_width / 2, _height / 2)));
            //var bgMask = await _generator.CreateMaskAsync(_bgVisual2.Size.ToSize(), bgGeometry, Colors.DarkRed);
            //_bgVisual2.Brush = _compositor.CreateSurfaceBrush(bgMask.Surface);
            _bgVisual2.Brush = _compositor.CreateColorBrush(Colors.LawnGreen);

            container2.Children.InsertAtBottom(_bgVisual2);

            // Animated Visual
            _animatedVisual        = _compositor.CreateSpriteVisual();
            _animatedVisual.Size   = new Vector2(_width, _height);
            _animatedVisual.Offset = new Vector3(((CompositionGrid2.ActualWidth - _width) / 2).ToSingle(),
                                                 ((CompositionGrid2.ActualHeight - _height) / 2).ToSingle(), 0);
            // Create the Excluded geometry
            _outerGeometry = CanvasGeometry.CreateRectangle(_generator.Device, 0, 0, _width, _height);
            var excludedGeometry = _outerGeometry.CombineWith(_combinedGeometry, Matrix3x2.Identity, CanvasGeometryCombine.Exclude);

            // Create the CompositionMask
            _animatedCompositionMask = _generator.CreateMaskSurface(_animatedVisual.Size.ToSize(), excludedGeometry);
            var animBrush = _compositor.CreateMaskedBackdropBrush(_animatedCompositionMask, Colors.AntiqueWhite, 10f, _backdropBrush);

            _animatedVisual.Brush = animBrush;

            container2.Children.InsertAtTop(_animatedVisual);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid2, container2);
        }