コード例 #1
0
ファイル: demo.cs プロジェクト: shahbazGamedev/SlotMachine
 void Reset()
 {
     explode_energy.DeActive();
     ice_impact.DeActive();
     suckblood.DeActive();
     firestorm.DeActive();
     phantomsword.DeActive();
     cyclonestorm.DeActive();
     radial_energy.DeActive();
     lightning_storm.DeActive();
     glow_per_obj.DeActive();
 }
コード例 #2
0
    void Update()
    {
        if (ShowLightBeams)
        {
            XLightBeams.Active();
        }
        else
        {
            XLightBeams.DeActive();
        }
        if (ShowRaining)
        {
            XRaining.Active();
        }
        else
        {
            XRaining.DeActive();
        }

        if (ShowPortalCone)
        {
            XPortalCone.Active();
        }
        else
        {
            XPortalCone.DeActive();
        }

        if (ShowVolumetricLight1)
        {
            XVolumetricLight1.Active();
        }
        else
        {
            XVolumetricLight1.DeActive();
        }
    }
コード例 #3
0
    void Update()
    {
        if (ShowLightBeams)
        {
            XLightBeams.Active();
        }
        else
        {
            XLightBeams.DeActive();
        }
        if (ShowRaining)
        {
            XRaining.Active();
        }
        else
        {
            XRaining.DeActive();
        }

        if (ShowVolumeFog)
        {
            XffectComponent.SetActive(XVolumeFog.gameObject, true);
        }
        else
        {
            XffectComponent.SetActive(XVolumeFog.gameObject, false);
        }

        if (ShowWaterfall)
        {
            XWaterfall.Active();
        }
        else
        {
            XWaterfall.DeActive();
        }
        if (ShowPortalCone)
        {
            XPortalCone.Active();
        }
        else
        {
            XPortalCone.DeActive();
        }

        if (ShowTadpoleGate)
        {
            XTadpoleGate.Active();
        }
        else
        {
            XTadpoleGate.DeActive();
        }

        if (ShowCrystalEnergy)
        {
            XCrystalEnergy.Active();
        }
        else
        {
            XCrystalEnergy.DeActive();
        }

        if (ShowSurroundSoul)
        {
            XSurroundSoul.Active();
        }
        else
        {
            XSurroundSoul.DeActive();
        }

        if (ShowPhantomSwordSlash)
        {
            XPhantomSwordSlash.Active();
        }
        else
        {
            XPhantomSwordSlash.DeActive();
        }

        if (ShowPhantomSword)
        {
            XPhantomSword.Active();
        }
        else
        {
            XPhantomSword.DeActive();
        }

        if (ShowTransformSpell)
        {
            XTransformSpell.Active();
        }
        else
        {
            XTransformSpell.DeActive();
        }

        if (ShowSpreadSlash)
        {
            XSpreadSlash.Active();
        }
        else
        {
            XSpreadSlash.DeActive();
        }

        if (ShowPinkSoul)
        {
            XPinkSoul.Active();
        }
        else
        {
            XPinkSoul.DeActive();
        }

        if (ShowSakura)
        {
            XSakura.Active();
        }
        else
        {
            XSakura.DeActive();
        }

        if (ShowIceImpact)
        {
            XIceImpact.Active();
        }
        else
        {
            XIceImpact.DeActive();
        }

        if (ShowWindowLight)
        {
            XWindowLight.Active();
        }
        else
        {
            XWindowLight.DeActive();
        }

        if (ShowVolumetricLight1)
        {
            XVolumetricLight1.Active();
        }
        else
        {
            XVolumetricLight1.DeActive();
        }

        if (ShowVolumetricLight2)
        {
            XVolumetricLight2.Active();
        }
        else
        {
            XVolumetricLight2.DeActive();
        }

        if (ShowSuckBlood)
        {
            XSuckBlood.Active();
        }
        else
        {
            XSuckBlood.DeActive();
        }

        if (ShowCyclone2)
        {
            Cyclone2.Active();
        }
        else
        {
            Cyclone2.DeActive();
        }

        if (ShowCyclone3)
        {
            Cyclone3.Active();
        }
        else
        {
            Cyclone3.DeActive();
        }

        if (ShowDevilTrigger)
        {
            DevilTrigger.Active();
        }
        else
        {
            DevilTrigger.DeActive();
        }

        if (ShowMeshFogVolume)
        {
            MeshFogVolume.Active();
        }
        else
        {
            MeshFogVolume.DeActive();
        }

        if (ShowGlowTrails)
        {
            GlowTrails.Active();
        }
        else
        {
            GlowTrails.DeActive();
        }
    }
コード例 #4
0
    void Update()
    {
        if (ShowLightBeams)
        {
            XLightBeams.Active();
        }
        else
        {
            XLightBeams.DeActive();
        }
        if (ShowRaining)
        {
            XRaining.Active();
        }
        else
        {
            XRaining.DeActive();
        }

        if (ShowVolumeFog)
        {
            XVolumeFog.gameObject.active = true;
        }
        else
        {
            XVolumeFog.gameObject.active = false;
        }

        if (ShowWaterfall)
        {
            XWaterfall.Active();
        }
        else
        {
            XWaterfall.DeActive();
        }
        if (ShowPortalCone)
        {
            XPortalCone.Active();
        }
        else
        {
            XPortalCone.DeActive();
        }

        if (ShowTadpoleGate)
        {
            XTadpoleGate.Active();
        }
        else
        {
            XTadpoleGate.DeActive();
        }

        if (ShowCrystalEnergy)
        {
            XCrystalEnergy.Active();
        }
        else
        {
            XCrystalEnergy.DeActive();
        }

        if (ShowSurroundSoul)
        {
            XSurroundSoul.Active();
        }
        else
        {
            XSurroundSoul.DeActive();
        }

        if (ShowPhantomSwordSlash)
        {
            XPhantomSwordSlash.Active();
        }
        else
        {
            XPhantomSwordSlash.DeActive();
        }

        if (ShowPhantomSword)
        {
            XPhantomSword.Active();
        }
        else
        {
            XPhantomSword.DeActive();
        }

        if (ShowTransformSpell)
        {
            XTransformSpell.Active();
        }
        else
        {
            XTransformSpell.DeActive();
        }

        if (ShowSpreadSlash)
        {
            XSpreadSlash.Active();
        }
        else
        {
            XSpreadSlash.DeActive();
        }

        if (ShowPinkSoul)
        {
            XPinkSoul.Active();
        }
        else
        {
            XPinkSoul.DeActive();
        }

        if (ShowSakura)
        {
            XSakura.Active();
        }
        else
        {
            XSakura.DeActive();
        }

        if (ShowIceImpact)
        {
            XIceImpact.Active();
        }
        else
        {
            XIceImpact.DeActive();
        }

        if (ShowWindowLight)
        {
            XWindowLight.Active();
        }
        else
        {
            XWindowLight.DeActive();
        }

        if (ShowVolumetricLight1)
        {
            XVolumetricLight1.Active();
        }
        else
        {
            XVolumetricLight1.DeActive();
        }

        if (ShowVolumetricLight2)
        {
            XVolumetricLight2.Active();
        }
        else
        {
            XVolumetricLight2.DeActive();
        }

        if (ShowSuckBlood)
        {
            XSuckBlood.Active();
        }
        else
        {
            XSuckBlood.DeActive();
        }
    }
コード例 #5
0
    void Update()
    {
        if (ShowLightBeams)
        {
            XLightBeams.Active();
        }
        else
        {
            XLightBeams.DeActive();
        }
        if (ShowRaining)
        {
            XRaining.Active();
        }
        else
        {
            XRaining.DeActive();
        }

        //removed since ver 1.2.3
        //if (ShowSnowing)
        //    XSnowing.Active();
        //else
        //    XSnowing.DeActive();

        if (ShowVolumeFog)
        {
            XVolumeFog.gameObject.active = true;
        }
        else
        {
            XVolumeFog.gameObject.active = false;
        }

        if (ShowWaterfall)
        {
            XWaterfall.Active();
        }
        else
        {
            XWaterfall.DeActive();
        }

        if (ShowSeaWave)
        {
            XSeaWave.Active();
        }
        else
        {
            XSeaWave.DeActive();
        }

        if (ShowPortalCone)
        {
            XPortalCone.Active();
        }
        else
        {
            XPortalCone.DeActive();
        }

        if (ShowTadpoleGate)
        {
            XTadpoleGate.Active();
        }
        else
        {
            XTadpoleGate.DeActive();
        }

        if (ShowCrystalEnergy)
        {
            XCrystalEnergy.Active();
        }
        else
        {
            XCrystalEnergy.DeActive();
        }

        if (ShowSurroundSoul)
        {
            XSurroundSoul.Active();
        }
        else
        {
            XSurroundSoul.DeActive();
        }

        if (ShowPhantomSwordSlash)
        {
            XPhantomSwordSlash.Active();
        }
        else
        {
            XPhantomSwordSlash.DeActive();
        }

        if (ShowPhantomSword)
        {
            XPhantomSword.Active();
        }
        else
        {
            XPhantomSword.DeActive();
        }

        if (ShowTransformSpell)
        {
            XTransformSpell.Active();
        }
        else
        {
            XTransformSpell.DeActive();
        }

        if (ShowSpreadSlash)
        {
            XSpreadSlash.Active();
        }
        else
        {
            XSpreadSlash.DeActive();
        }

        if (ShowPinkSoul)
        {
            XPinkSoul.Active();
        }
        else
        {
            XPinkSoul.DeActive();
        }

        if (ShowSakura)
        {
            XSakura.Active();
        }
        else
        {
            XSakura.DeActive();
        }

        if (ShowIceImpact)
        {
            XIceImpact.Active();
        }
        else
        {
            XIceImpact.DeActive();
        }
    }