コード例 #1
0
        ///<inheritdoc/>
        protected override void ConfigureLayout()
        {
            OptionGroup layoutGroup = (OptionGroup)Handler.GetGroupByName(LAYOUT_OPTIONS);

            router.MinimumDistance   = (int)layoutGroup[MINIMAL_NODE_DISTANCE].Value;
            router.KeepExistingBends = (bool)layoutGroup[USE_BENDS].Value;
            router.RouteAllEdges     = (bool)layoutGroup[ROUTE_ONLY_NECESSARY].Value;

            SequentialLayout sl = new SequentialLayout();

            if ((bool)layoutGroup[ALLOW_MOVING_NODES].Value)
            {
                //if we are allowed to move nodes, we can improve the routing results by temporarily enlarging nodes and removing overlaps
                //(this strategy ensures that there is enough space for the edges)
                CompositeLayoutStage cls = new CompositeLayoutStage();
                cls.AppendStage(router.CreateNodeEnlargementStage());
                cls.AppendStage(new RemoveOverlapsStage(0));
                sl.AppendLayout(cls);
            }
            if (router.KeepExistingBends)
            {
                //we want to keep the original bends
                BendConverter bendConverter = new BendConverter();
                bendConverter.AffectedEdgesDpKey = OrganicEdgeRouter.AffectedEdgesDpKey;
                bendConverter.AdoptAffectedEdges = (bool)layoutGroup[SELECTION_ONLY].Value;
                bendConverter.CoreLayout         = router;
                sl.AppendLayout(bendConverter);
            }
            else
            {
                sl.AppendLayout(router);
            }

            LayoutAlgorithm = new HideGroupsStage(sl);
        }
コード例 #2
0
        /// <inheritdoc />
        protected override ILayoutAlgorithm CreateConfiguredLayout(GraphControl graphControl)
        {
            var router = new OrganicEdgeRouter();

            router.MinimumDistance   = MinimumNodeDistanceItem;
            router.KeepExistingBends = KeepExistingBendsItem;
            router.RouteAllEdges     = !RouteOnlyNecessaryItem;

            var layout = new SequentialLayout();

            if (AllowMovingNodesItem)
            {
                //if we are allowed to move nodes, we can improve the routing results by temporarily enlarging nodes and removing overlaps
                //(this strategy ensures that there is enough space for the edges)
                var cls = new CompositeLayoutStage();
                cls.AppendStage(router.CreateNodeEnlargementStage());
                cls.AppendStage(new RemoveOverlapsStage(0));
                layout.AppendLayout(cls);
            }
            if (router.KeepExistingBends)
            {
                //we want to keep the original bends
                var bendConverter = new BendConverter {
                    AffectedEdgesDpKey = OrganicEdgeRouter.AffectedEdgesDpKey,
                    AdoptAffectedEdges = SelectionOnlyItem,
                    CoreLayout         = router
                };
                layout.AppendLayout(bendConverter);
            }
            else
            {
                layout.AppendLayout(router);
            }

            return(layout);
        }