public float GetBrightness(float x, float y) { Components.Logics.SegmentDisplay4Logics l = Logics as Components.Logics.SegmentDisplay4Logics; if (l.digits[0] == 0 && l.digits[1] == 0 && l.digits[2] == 0 && l.digits[3] == 0) { return(0f); } double v = 0f; for (int i = 0; i < W.Length; i++) { if (v < W[i].VoltageDropAbs) { v = W[i].VoltageDropAbs; } } if (v > NeededVoltage) { v = NeededVoltage; } float dx = x - Graphics.Position.X + Graphics.Size.X / 2, dy = y - Graphics.Position.Y + Graphics.Size.Y / 2; return((float)(Math.Sqrt(dx * dx + dy + dy) / 100 / (v / NeededVoltage))); }
//============================================================LOGICS======================================================== public override void Reset() { base.Reset(); Components.Logics.SegmentDisplay4Logics l = Logics as Components.Logics.SegmentDisplay4Logics; l.digits[0] = 0; l.digits[1] = 0; l.digits[2] = 0; l.digits[3] = 0; }