コード例 #1
0
ファイル: RainFactory.cs プロジェクト: morgash1989/Lemma
        public override void Bind(Entity entity, Main main, bool creating = false)
        {
            entity.CannotSuspendByDistance = true;
            Transform transform = entity.GetOrCreate <Transform>("Transform");

            Rain rain = entity.GetOrCreate <Rain>("Rain");

            ParticleEmitter emitter = entity.GetOrCreate <ParticleEmitter>("Emitter");

            emitter.Add(new Binding <Vector3>(emitter.Jitter, rain.Jitter));

            Components.DirectionalLight lightning = entity.GetOrCreate <Components.DirectionalLight>("Lightning");
            lightning.Serialize = false;
            lightning.Add(new Binding <Quaternion>(lightning.Quaternion, transform.Quaternion));
            lightning.Add(new Binding <bool>(lightning.Shadowed, rain.LightningShadowed));
            lightning.Enabled.Value = false;

            lightning.Add(new TwoWayBinding <Vector3>(rain.CurrentLightningColor, lightning.Color));

            if (!main.EditorEnabled)
            {
                lightning.Add(new Binding <bool>(lightning.Enabled, rain.LightningEnabled));
            }

            emitter.AddParticle = delegate(Vector3 position, Vector3 velocity, float prime)
            {
                Vector3 kernelCoord = (position - rain.KernelOffset) / Rain.KernelSpacing;
                float   height      = rain.RaycastHeights[Math.Max(0, Math.Min(Rain.KernelSize - 1, (int)kernelCoord.X)), Math.Max(0, Math.Min(Rain.KernelSize - 1, (int)kernelCoord.Z))];
                if (height < position.Y)
                {
                    emitter.ParticleSystem.AddParticle(position, Vector3.Zero, Math.Min((position.Y - height) / Rain.VerticalSpeed, Rain.MaxLifetime), -1.0f, prime);
                }
            };

            emitter.Add(new Binding <Vector3>(emitter.Position, x => x + new Vector3(0.0f, Rain.StartHeight, 0.0f), main.Camera.Position));

            this.SetMain(entity, main);
            emitter.ParticleType.Value = "Rain";

            entity.Add("ThunderIntervalMin", rain.ThunderIntervalMin);
            entity.Add("ThunderIntervalMax", rain.ThunderIntervalMax);
            entity.Add("ThunderMaxDelay", rain.ThunderMaxDelay);
            entity.Add("ParticlesPerSecond", emitter.ParticlesPerSecond);
            entity.Add("LightningShadowed", rain.LightningShadowed);
            entity.Add("LightningColor", rain.LightningColor);

            entity.Add(new PostInitialization
            {
                delegate()
                {
                    rain.Update();
                    emitter.Prime(Vector3.Zero);
                }
            });
        }
コード例 #2
0
        public override void AttachEditorComponents(Entity entity, Main main)
        {
            ModelAlpha model = new ModelAlpha();

            model.Filename.Value = "AlphaModels\\light";
            model.Color.Value    = this.Color;
            model.Serialize      = false;

            entity.Add("EditorModel", model);

            model.Add(new Binding <Matrix>(model.Transform, entity.Get <Transform>().Matrix));
            model.Add(new Binding <bool>(model.Enabled, Editor.EditorModelsVisible));

            Components.DirectionalLight lightning = entity.Get <Components.DirectionalLight>();
            lightning.Add(new Binding <bool>(lightning.Enabled, entity.EditorSelected));
        }