void Awake() { _movement = gameObject.AddComponent<Components.PlayerMovement> (); _relics = gameObject.AddComponent<Components.RelicManager> (); _slash = gameObject.AddComponent<Components.Slash> (); _health = gameObject.AddComponent<Components.Health> (); _death = gameObject.AddComponent<Components.Death> (); _health.TotalStuff (); }
void Awake() { _movement = gameObject.AddComponent <Components.PlayerMovement> (); _relics = gameObject.AddComponent <Components.RelicManager> (); _slash = gameObject.AddComponent <Components.Slash> (); _health = gameObject.AddComponent <Components.Health> (); _death = gameObject.AddComponent <Components.Death> (); _health.TotalStuff(); }