public void IncludeShared() { ComponentQuery query = new ComponentQuery(); query.IncludeShared <SharedComponent1>(); query.IncludeShared <SharedComponent2>(); Assert.False(query.Matches(archetypeEmpty)); Assert.False(query.Matches(archetypeC1C2S1)); Assert.True(query.Matches(archetypeC1C2S1S2)); Assert.False(query.Matches(archetypeC1)); Assert.False(query.Matches(archetypeC1C2)); Assert.False(query.Matches(archetypeC1S1)); Assert.False(query.Matches(archetypeC2S1)); }
public void DestroyEntity() { ECSWorld world = new ECSWorld(); var buffer = new EntityCommandBuffer(world); SharedComponent1 shared1 = new SharedComponent1(); EntityArchetype archetype = EntityArchetype.Empty; archetype = archetype.Add <TestComponent1>(); archetype = archetype.AddShared(shared1); buffer.CreateEntity(archetype); buffer.Playback(); ComponentQuery query = new ComponentQuery(); query.IncludeReadWrite <TestComponent1>(); query.IncludeShared <SharedComponent1>(); Entity e = default; Assert.Collection(world.ComponentManager.GetBlocks(query), accessor => { Assert.Equal(1, accessor.GetEntityData().Length); e = accessor.GetEntityData()[0]; }); buffer.DestroyEntity(e); buffer.Playback(); Assert.Empty(world.ComponentManager.GetBlocks(query)); }
public void SetComponentToEntity() { ECSWorld world = new ECSWorld(); var buffer = new EntityCommandBuffer(world); SharedComponent1 shared1 = new SharedComponent1(); EntityArchetype archetype = EntityArchetype.Empty; archetype = archetype.Add <TestComponent1>(); archetype = archetype.AddShared(shared1); Entity target = world.Instantiate(archetype); buffer.SetComponent(target, new TestComponent1 { i = 2, d = 3, f = 4 }); buffer.Playback(); ComponentQuery query = new ComponentQuery(); query.IncludeReadWrite <TestComponent1>(); query.IncludeShared <SharedComponent1>(); Assert.Collection(world.ComponentManager.GetBlocks(query), accessor => { Assert.Equal(1, accessor.GetEntityData().Length); var cData = accessor.GetComponentData <TestComponent1>(); Assert.Equal(2, cData[0].i); Assert.Equal(3d, cData[0].d, 3); Assert.Equal(4f, cData[0].f, 3); }); }
public void HashCodeSame() { ComponentQuery query1 = new ComponentQuery(); query1.IncludeReadWrite <TestComponent1>(); ComponentQuery query2 = new ComponentQuery(); query2.IncludeReadWrite <TestComponent1>(); Assert.Equal(query1.GetHashCode(), query2.GetHashCode()); query1 = new ComponentQuery(); query1.Exclude <TestComponent1>(); query2 = new ComponentQuery(); query2.Exclude <TestComponent1>(); Assert.Equal(query1.GetHashCode(), query2.GetHashCode()); query1 = new ComponentQuery(); query1.IncludeShared <SharedComponent1>(); query2 = new ComponentQuery(); query2.IncludeShared <SharedComponent1>(); Assert.Equal(query1.GetHashCode(), query2.GetHashCode()); query1 = new ComponentQuery(); query1.ExcludeShared <SharedComponent1>(); query2 = new ComponentQuery(); query2.ExcludeShared <SharedComponent1>(); Assert.Equal(query1.GetHashCode(), query2.GetHashCode()); }
public override void OnCreateSystem(ECSWorld world) { cameraQuery = new ComponentQuery(); cameraQuery.IncludeShared <Camera>(); cameraQuery.IncludeReadonly <Position>(); cameraQuery.IncludeReadonly <Rotation>(); }
public void RemoveComponentFromEntity() { ECSWorld world = new ECSWorld(); var buffer = new EntityCommandBuffer(world); SharedComponent1 shared1 = new SharedComponent1(); EntityArchetype archetype = EntityArchetype.Empty; archetype = archetype.Add <TestComponent1>(); archetype = archetype.AddShared(shared1); Entity target = world.Instantiate(archetype); buffer.RemoveComponent <TestComponent1>(target); buffer.Playback(); ComponentQuery query = new ComponentQuery(); query.Exclude <TestComponent1>(); query.IncludeShared <SharedComponent1>(); Assert.Collection(world.ComponentManager.GetBlocks(query), accessor => { Assert.Equal(1, accessor.GetEntityData().Length); }); }
public void CreateEntityFromPrefab() { ECSWorld world = new ECSWorld(); var buffer = new EntityCommandBuffer(world); SharedComponent1 shared1 = new SharedComponent1(); Prefab prefab = new Prefab(); prefab.AddComponent(new TestComponent1 { i = 1, d = 2, f = 3 }); prefab.AddSharedComponent(shared1); buffer.CreateEntity(prefab); buffer.Playback(); ComponentQuery query = new ComponentQuery(); query.IncludeReadWrite <TestComponent1>(); query.IncludeShared <SharedComponent1>(); Assert.Collection(world.ComponentManager.GetBlocks(query), accessor => { Assert.Equal(1, accessor.GetEntityData().Length); var cData = accessor.GetComponentData <TestComponent1>(); Assert.Equal(1, cData[0].i); Assert.Equal(2d, cData[0].d, 3); Assert.Equal(3f, cData[0].f, 3); var shared = accessor.GetSharedComponentData <SharedComponent1>(); Assert.Same(shared1, shared); }); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeReadonly <BoundingBox>(); query.IncludeShared <CulledRenderTag>(); return(query); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeShared <MeshCollider>(); query.Exclude <InternalColliderHandle>(); return(query); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeReadWrite <BoundingBox>(); query.IncludeReadonly <ObjectToWorld>(); query.IncludeShared <MeshRenderer>(); return(query); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeShared <FaceCameraComponent>(); query.IncludeReadWrite <Position>(); query.IncludeReadWrite <Rotation>(); return(query); }
public override ComponentQuery GetQuery() { var query = new ComponentQuery(); query.IncludeShared <Camera>(); query.IncludeReadWrite <Position>(); query.IncludeReadWrite <Rotation>(); query.IncludeReadonly <CameraFlightComponent>(); return(query); }
public void OnCreate(ECSWorld world) { query.IncludeReadonly <ObjectToWorld>(); query.IncludeShared <MeshRenderer>(); query.IncludeShared <OpaqueRenderTag>(); query.ExcludeShared <CulledRenderTag>(); var fragShader = Asset.Load <ShaderAsset>("mesh_instanced_default.frag"); var vertShader = Asset.Load <ShaderAsset>("mesh_instanced_default.vert"); var shader = new ShaderPipeline(fragShader, vertShader, ShaderType.Instanced); defaultShader = shader.ShaderPair; defaultMaterial = new Material(GraphicsContext.graphicsDevice, GraphicsContext.uniform0, defaultShader); instanceMatricesBuffers = new List <DeviceBuffer>(1); GrowInstanceMatrices(); }
public void OnCreateSystem(ECSWorld world) { //camera = new Camera() { // aspect = (float)Window.window.Width / (float)Window.window.Height, // farPlane = 10000, // fow = 60, // nearPlane = 0.1f //}; //cameraPosition = new Vector3(4 , 10, 20); //cameraRotation = MathHelper.LookAt(cameraPosition, Vector3.Zero, Vector3.UnitY); cameraQuery = new ComponentQuery(); cameraQuery.IncludeShared <Camera>(); cameraQuery.IncludeReadonly <Position>(); cameraQuery.IncludeReadonly <Rotation>(); foreach (var assembly in AssemblyHelper.GetAllUserAssemblies()) { foreach (Type type in AssemblyHelper.GetTypesWithAttribute(assembly, typeof(RenderSystemAttribute))) { try { if (!type.GetInterfaces().Contains(typeof(IRenderSystem))) { continue; } RenderSystemAttribute attribute = type.GetCustomAttribute(typeof(RenderSystemAttribute)) as RenderSystemAttribute; IRenderSystem instance = Activator.CreateInstance(type) as IRenderSystem; RegisterRenderSystem(instance, type, attribute.renderStage, attribute.renderBefore, attribute.renderAfter); } catch (Exception ex) { Console.WriteLine($"could not create an instance of type {type.Name}. Does it have an empty constructor? \n{ex.StackTrace}"); } } } foreach (var renderSystem in systems) { renderSystem.Value.OnCreate(world); } }
public void HashCodeNotZero() { ComponentQuery query1 = new ComponentQuery(); query1.IncludeReadWrite <TestComponent1>(); Assert.NotEqual(0, query1.GetHashCode()); query1 = new ComponentQuery(); query1.Exclude <TestComponent1>(); Assert.NotEqual(0, query1.GetHashCode()); query1 = new ComponentQuery(); query1.IncludeShared <SharedComponent1>(); Assert.NotEqual(0, query1.GetHashCode()); query1 = new ComponentQuery(); query1.ExcludeShared <SharedComponent1>(); Assert.NotEqual(0, query1.GetHashCode()); }
public void CreateEntitySetComponent() { ECSWorld world = new ECSWorld(); var buffer = new EntityCommandBuffer(world); SharedComponent1 shared1 = new SharedComponent1(); Prefab prefab = new Prefab(); prefab.AddComponent(new TestComponentVector3() { value = Vector3.UnitY }); prefab.AddSharedComponent(shared1); buffer.CreateEntity(prefab); buffer.CreateEntity(prefab); buffer.SetComponent(new TestComponentVector3 { value = Vector3.UnitX }); buffer.CreateEntity(prefab.Archetype); buffer.SetComponent(new TestComponentVector3 { value = Vector3.UnitZ }); buffer.Playback(); ComponentQuery query = new ComponentQuery(); query.IncludeReadWrite <TestComponentVector3>(); query.IncludeShared <SharedComponent1>(); Assert.Collection(world.ComponentManager.GetBlocks(query), accessor => { Assert.Equal(3, accessor.GetEntityData().Length); var cData = accessor.GetComponentData <TestComponentVector3>(); Assert.Equal(Vector3.UnitY, cData[0].value); Assert.Equal(Vector3.UnitX, cData[1].value); Assert.Equal(Vector3.UnitZ, cData[2].value); var shared = accessor.GetSharedComponentData <SharedComponent1>(); Assert.Same(shared1, shared); }); }
public void OnCreateSystem(ECSWorld world) { query = new ComponentQuery(); query.IncludeShared <Camera>(); query.IncludeShared <CameraAutoScaleAspectComponent>(); }