コード例 #1
0
 private void OnResetPool(int size)
 {
     //Change pool size. Warning, if the pool size is changed, for example, from 30 to 1
     //the objects that had been created and are in use will stay on the scene until they are pushed back into the pool, at which moment they will be desroyed.
     _pooler?.ResizePool(size);
 }