private void SetStrings() { if (Strings == null) { Strings = ComponentLoader.GetClassReference("Strings"); } StringsSet = true; }
private void SetConverter() { if (Converter == null) { Converter = ComponentLoader.GetClassReference("Converter"); } CoverterSet = true; }
private void SetCrypt() { if (Crypt == null) { Crypt = ComponentLoader.GetClassReference("Crypt"); } CryptSet = true; }