private static void HeroPowers(IDictionary <string, CardDef> cards) { // ----------------------------------- HERO_POWER - NEUTRAL // [BRM_027p] DIE, INSECT! (*) - COST:2 // - Set: brm, // -------------------------------------------------------- // Text: <b>Hero Power</b> // Deal $8 damage to a random enemy. @spelldmg // -------------------------------------------------------- cards.Add("BRM_027p", new CardDef(new Power { PowerTask = ComplexTask.DamageRandomTargets(1, EntityType.ENEMIES, 8) })); // ----------------------------------- HERO_POWER - NEUTRAL // [BRM_027pH] DIE, INSECTS! (*) - COST:2 // - Set: brm, // -------------------------------------------------------- // Text: <b>Hero Power</b> // Deal $8 damage to a random enemy. TWICE. @spelldmg // -------------------------------------------------------- cards.Add("BRM_027pH", new CardDef(new Power { PowerTask = new EnqueueTask(2, ComplexTask.DamageRandomTargets(1, EntityType.ENEMIES, 8)) })); }
private static void Mage(IDictionary <string, List <Enchantment> > cards) { // ------------------------------------------- SPELL - MAGE // [CS2_031] Ice Lance - COST:1 // - Fac: neutral, Set: hof, Rarity: common // -------------------------------------------------------- // Text: <b>Freeze</b> a character. If it was already <b>Frozen</b>, deal $4 damage instead. *spelldmg // -------------------------------------------------------- // GameTag: // - FREEZE = 1 // -------------------------------------------------------- // PlayReq: // - REQ_TARGET_TO_PLAY = 0 // -------------------------------------------------------- cards.Add("CS2_031", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.SPELL, SingleTask = ComplexTask.Create( new ConditionTask(EntityType.TARGET, SelfCondition.IsFrozen), ComplexTask.True(new DamageTask(4, EntityType.TARGET, true)), ComplexTask.False(ComplexTask.Freeze(EntityType.TARGET))) } }); }
private static void HeroPowers(IDictionary <string, List <Enchantment> > cards) { // ----------------------------------- HERO_POWER - NEUTRAL // [BRM_027p] DIE, INSECT! (*) - COST:2 // - Set: fp2, // -------------------------------------------------------- // Text: <b>Hero Power</b> // Deal $8 damage to a random enemy. *spelldmg // -------------------------------------------------------- cards.Add("BRM_027p", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.SPELL, SingleTask = ComplexTask.DamageRandomTargets(1, EntityType.ENEMIES, 8) } }); // ----------------------------------- HERO_POWER - NEUTRAL // [BRM_027pH] DIE, INSECTS! (*) - COST:2 // - Set: fp2, // -------------------------------------------------------- // Text: <b>Hero Power</b> // Deal $8 damage to a random enemy. TWICE. *spelldmg // -------------------------------------------------------- cards.Add("BRM_027pH", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.SPELL, SingleTask = new EnqueueTask(2, ComplexTask.DamageRandomTargets(1, EntityType.ENEMIES, 8)) } }); }
void NewComplexTask() { Debug.Log("Add new complex task"); //Create new ComplexTask. ct = new ComplexTask() { Priority = -10, TaskID = 003, AssignementLevel = 0 }; //Create new MoveTask. mt = new WaitTask() { Priority = 1, TaskID = 004, AssignementLevel = 0, WaitTimeSeconds = 1 }; //Add it to the complex task. ct.ComplexTaskList.Add(mt); //Make another. mt = new WaitTask() { Priority = 2, TaskID = 005, AssignementLevel = 0, WaitTimeSeconds = 3 }; //Add that one aswell. ct.ComplexTaskList.Add(mt); //Finally add the complex task we have just built to the tasklist. taskManager.TaskList.Add(ct); }
private static void Shaman(IDictionary <string, CardDef> cards) { // ---------------------------------------- MINION - SHAMAN // [GIL_530] Murkspark Eel - COST:2 [ATK:2/HP:3] // - Race: beast, Set: gilneas, Rarity: rare // -------------------------------------------------------- // Text: <b>Battlecry:</b> If your deck has only even-Cost cards, deal_2 damage. // -------------------------------------------------------- // GameTag: // - BATTLECRY = 1 // -------------------------------------------------------- // PlayReq: // - REQ_DRAG_TO_PLAY = 0 // -------------------------------------------------------- cards.Add("GIL_530", new CardDef(new Dictionary <PlayReq, int>() { { PlayReq.REQ_DRAG_TO_PLAY_PRE29933, 0 } }, new Power { // TODO Test: Murkspark Eel_GIL_530 // play requirement? PowerTask = ComplexTask.Create( new ConditionTask(EntityType.SOURCE, SelfCondition.HasNoOddCostInDeck), new FlagTask(true, new DamageTask(2, EntityType.TARGET))) })); }
private static void Priest(IDictionary <string, CardDef> cards) { // ---------------------------------------- MINION - PRIEST // [GIL_837] Glitter Moth - COST:5 [ATK:4/HP:4] // - Race: beast, Set: gilneas, Rarity: epic // -------------------------------------------------------- // Text: <b>Battlecry:</b> If your deck has only odd-Cost cards, double the Health of your other minions. // -------------------------------------------------------- // GameTag: // - BATTLECRY = 1 // -------------------------------------------------------- cards.Add("GIL_837", new CardDef(new Power { // TODO Test: Glitter Moth_GIL_837 PowerTask = ComplexTask.Create( new ConditionTask(EntityType.SOURCE, SelfCondition.HasNoEvenCostInDeck), new AddEnchantmentTask("GIL_837e", EntityType.MINIONS_NOSOURCE)) })); // ----------------------------------------- SPELL - PRIEST // [DS1_233] Mind Blast - COST:2 // - Fac: neutral, Set: core, Rarity: free // -------------------------------------------------------- // Text: Deal $5 damage to the enemy hero. @spelldmg // -------------------------------------------------------- cards.Add("DS1_233", new CardDef(new Power { PowerTask = new DamageTask(5, EntityType.OP_HERO, true) })); }
private static void Mage(IDictionary <string, Power> cards) { // ------------------------------------------ MINION - MAGE // [BRM_002] Flamewaker - COST:3 [ATK:2/HP:4] // - Set: brm, Rarity: rare // -------------------------------------------------------- // Text: After you cast a spell, deal 2 damage randomly split among all enemies. // -------------------------------------------------------- cards.Add("BRM_002", new Power { Trigger = new Trigger(TriggerType.AFTER_CAST) { TriggerSource = TriggerSource.FRIENDLY, SingleTask = new EnqueueTask(2, ComplexTask.DamageRandomTargets(1, EntityType.ENEMIES, 1)) } }); // ------------------------------------------- SPELL - MAGE // [BRM_003] Dragon's Breath - COST:5 // - Set: brm, Rarity: common // -------------------------------------------------------- // Text: Deal $4 damage. Costs (1) less for each minion that died this turn. @spelldmg // -------------------------------------------------------- // PlayReq: // - REQ_TARGET_TO_PLAY = 0 // -------------------------------------------------------- cards.Add("BRM_003", new Power { Aura = AdaptiveCostEffect.NumEachMinionDiedThisTurn, PowerTask = ComplexTask.Create( new DamageTask(4, EntityType.TARGET, true)) }); }
public static Enchant Health(int amount, params RelaCondition[] list) { var relaConditions = new List <RelaCondition> { RelaCondition.IsNotSelf }; relaConditions.AddRange(list); var result = new Enchant { EnableConditions = new List <SelfCondition> { SelfCondition.IsInZone(Zone.PLAY), SelfCondition.IsNotSilenced }, ApplyConditions = relaConditions, Effects = new Dictionary <GameTag, int>() { [GameTag.HEALTH] = amount }, // Health Retention task ... RemovalTask = ComplexTask.Create( new IncludeTask(EntityType.MINIONS, new [] { EntityType.SOURCE }), new FilterStackTask(EntityType.SOURCE, relaConditions.ToArray()), new HealthRetentionTask(amount, EntityType.STACK)) }; list.ToList().ForEach(p => result.ApplyConditions.Add(p)); return(result); }
private static void Paladin(IDictionary <string, CardDef> cards) { // ---------------------------------------- SPELL - PALADIN // [FP1_020] Avenge - COST:1 // - Set: naxx, Rarity: common // -------------------------------------------------------- // Text: <b>Secret:</b> When one of your minions dies, give a random friendly minion +3/+2. // -------------------------------------------------------- // GameTag: // - SECRET = 1 // -------------------------------------------------------- cards.Add("FP1_020", new CardDef(new Power { InfoCardId = "FP1_020e", Trigger = new Trigger(TriggerType.DEATH) { TriggerSource = TriggerSource.FRIENDLY, SingleTask = ComplexTask.Create( new ConditionTask(EntityType.SOURCE, SelfCondition.IsBoardCount(0)), new FlagTask(false, ComplexTask.Secret( new RandomTask(1, EntityType.MINIONS), new AddEnchantmentTask("FP1_020e", EntityType.STACK)))) } })); }
// TODO: maybe need some more work here public static Trigger WorgenTransform(string cardId, string enchantmentId) { return(new Trigger(TriggerType.WORGEN_TRANSFORM) { TriggerActivation = TriggerActivation.HAND, SingleTask = ComplexTask.Create( new SwapAttackHealthTask(EntityType.SOURCE, enchantmentId), new ChangeEntityTask(cardId)), RemoveAfterTriggered = true }); }
public void Display(ComplexTask task) { if (this._task != null) { this._task.OnComplete -= this.UpdateLayout; } this._task = task; this._task.OnComplete += this.UpdateLayout; this.UpdateLayout(); }
private static void Mage(IDictionary <string, List <Enchantment> > cards) { // ------------------------------------------- SPELL - MAGE // [BRM_003] Dragon's Breath - COST:5 // - Set: fp2, Rarity: common // -------------------------------------------------------- // Text: Deal $4 damage. Costs (1) less for each minion that died this turn. *spelldmg // -------------------------------------------------------- // PlayReq: // - REQ_TARGET_TO_PLAY = 0 // -------------------------------------------------------- cards.Add("BRM_003", new List <Enchantment> { new Enchantment { Area = EnchantmentArea.SELF, Activation = EnchantmentActivation.HAND_ZONE, Enchant = Auras.CostFunc( owner => - (owner.Controller.NumFriendlyMinionsThatDiedThisTurn + owner.Controller.Opponent.NumFriendlyMinionsThatDiedThisTurn)) }, new Enchantment { Activation = EnchantmentActivation.SPELL, SingleTask = new DamageTask(4, EntityType.TARGET, true) } }); // ------------------------------------------ MINION - MAGE // [BRM_002] Flamewaker - COST:3 [ATK:2/HP:4] // - Set: fp2, Rarity: rare // -------------------------------------------------------- // Text: After you cast a spell, deal 2 damage randomly split among all enemies. // -------------------------------------------------------- cards.Add("BRM_002", new List <Enchantment> { new Enchantment { Area = EnchantmentArea.GRAVEYARD_AND_SECRET, Activation = EnchantmentActivation.BOARD_ZONE, Trigger = new TriggerBuilder().Create() .EnableConditions(SelfCondition.IsInZone(Zone.PLAY), SelfCondition.IsNotSilenced) .ApplyConditions(RelaCondition.IsOther(SelfCondition.IsSpell)) .TriggerEffect(GameTag.JUST_PLAYED, -1) .SingleTask(new EnqueueTask(2, ComplexTask.DamageRandomTargets(1, EntityType.ENEMIES, 1))) .Build() } }); }
private static void Priest(IDictionary <string, Power> cards) { // ---------------------------------------- MINION - PRIEST // [FP1_023] Dark Cultist - COST:3 [ATK:3/HP:4] // - Set: naxx, Rarity: common // -------------------------------------------------------- // Text: <b>Deathrattle:</b> Give a random friendly minion +3 Health. // -------------------------------------------------------- // GameTag: // - DEATHRATTLE = 1 // -------------------------------------------------------- cards.Add("FP1_023", new Power { DeathrattleTask = ComplexTask.Create( new RandomTask(1, EntityType.MINIONS), new AddEnchantmentTask("FP1_023e", EntityType.TARGET)) }); }
private static void Shaman(IDictionary <string, List <Enchantment> > cards) { // ----------------------------------------- SPELL - SHAMAN // [BRM_011] Lava Shock - COST:2 // - Set: fp2, Rarity: rare // -------------------------------------------------------- // Text: Deal $2 damage. // Unlock your <b>Overloaded</b> Mana Crystals. *spelldmg // -------------------------------------------------------- // PlayReq: // - REQ_TARGET_TO_PLAY = 0 // -------------------------------------------------------- // RefTag: // - OVERLOAD = 1 // -------------------------------------------------------- cards.Add("BRM_011", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.SPELL, SingleTask = ComplexTask.Create( new DamageTask(2, EntityType.TARGET), new SetControllerGameTagTask(GameTag.OVERLOAD_LOCKED, 0)), }, }); // ---------------------------------------- MINION - SHAMAN // [BRM_012] Fireguard Destroyer - COST:4 [ATK:3/HP:6] // - Set: fp2, Rarity: common // -------------------------------------------------------- // Text: <b>Battlecry:</b> Gain 1-4 Attack. <b>Overload:</b> (1) // -------------------------------------------------------- // GameTag: // - OVERLOAD = 1 // - BATTLECRY = 1 // - OVERLOAD_OWED = 1 // -------------------------------------------------------- cards.Add("BRM_012", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.BATTLECRY, SingleTask = ComplexTask.Create( new MathRandTask(1, 4), new BuffAttackNumberTask(EntityType.SOURCE)) }, }); }
private static void Hunter(IDictionary <string, Power> cards) { // ---------------------------------------- MINION - HUNTER // [FP1_011] Webspinner - COST:1 [ATK:1/HP:1] // - Race: beast, Set: naxx, Rarity: common // -------------------------------------------------------- // Text: <b>Deathrattle:</b> Add a random Beast card to your hand. // -------------------------------------------------------- // GameTag: // - DEATHRATTLE = 1 // -------------------------------------------------------- cards.Add("FP1_011", new Power { DeathrattleTask = ComplexTask.Create( new RandomMinionTask(GameTag.CARDRACE, (int)Race.BEAST), new AddStackTo(EntityType.HAND)) }); }
private static void Hunter(IDictionary <string, List <Enchantment> > cards) { // ----------------------------------------- SPELL - HUNTER // [BRM_013] Quick Shot - COST:2 // - Set: fp2, Rarity: common // -------------------------------------------------------- // Text: Deal $3 damage. // If your hand is empty, draw a card. *spelldmg // -------------------------------------------------------- // GameTag: // - AFFECTED_BY_SPELL_POWER = 1 // -------------------------------------------------------- // PlayReq: // - REQ_TARGET_TO_PLAY = 0 // -------------------------------------------------------- cards.Add("BRM_013", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.SPELL, SingleTask = ComplexTask.Create( new DamageTask(3, EntityType.TARGET, true), new ConditionTask(EntityType.SOURCE, SelfCondition.IsHandEmpty), new FlagTask(true, new DrawTask())) }, }); // ---------------------------------------- MINION - HUNTER // [BRM_014] Core Rager - COST:4 [ATK:4/HP:4] // - Race: beast, Set: fp2, Rarity: rare // -------------------------------------------------------- // Text: <b>Battlecry:</b> If your hand is empty, gain +3/+3. // -------------------------------------------------------- // GameTag: // - BATTLECRY = 1 // -------------------------------------------------------- cards.Add("BRM_014", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.BATTLECRY, SingleTask = ComplexTask.Create( new ConditionTask(EntityType.SOURCE, SelfCondition.IsHandEmpty), new FlagTask(true, new BuffTask(Buffs.AttackHealth(3), EntityType.SOURCE))) }, }); }
private static void Shaman(IDictionary <string, Power> cards) { // ----------------------------------------- SPELL - SHAMAN // [FP1_025] Reincarnate - COST:2 // - Set: naxx, Rarity: common // -------------------------------------------------------- // Text: Destroy a minion, then return it to life with full Health. // -------------------------------------------------------- // PlayReq: // - REQ_TARGET_TO_PLAY = 0 // - REQ_MINION_TARGET = 0 // -------------------------------------------------------- cards.Add("FP1_025", new Power { PowerTask = ComplexTask.Create( new DestroyTask(EntityType.TARGET, true), new CopyTask(EntityType.TARGET, Zone.PLAY)) }); }
private static void Rogue(IDictionary <string, Power> cards) { // ----------------------------------------- MINION - ROGUE // [FP1_026] Anub'ar Ambusher - COST:4 [ATK:5/HP:5] // - Set: naxx, Rarity: common // -------------------------------------------------------- // Text: <b>Deathrattle:</b> Return a random friendly minion to your hand. // -------------------------------------------------------- // GameTag: // - DEATHRATTLE = 1 // -------------------------------------------------------- cards.Add("FP1_026", new Power { // TODO AnubarAmbusher_FP1_026 test DeathrattleTask = ComplexTask.Create( new RandomTask(1, EntityType.MINIONS), new ReturnHandTask(EntityType.STACK)) }); }
private static void Mage(IDictionary <string, Power> cards) { // ------------------------------------------- SPELL - MAGE // [CS2_031] Ice Lance - COST:1 // - Fac: neutral, Set: hof, Rarity: common // -------------------------------------------------------- // Text: <b>Freeze</b> a character. If it was already <b>Frozen</b>, deal $4 damage instead. @spelldmg // -------------------------------------------------------- // GameTag: // - FREEZE = 1 // -------------------------------------------------------- // PlayReq: // - REQ_TARGET_TO_PLAY = 0 // -------------------------------------------------------- cards.Add("CS2_031", new Power { PowerTask = ComplexTask.Create( new ConditionTask(EntityType.TARGET, SelfCondition.IsFrozen), ComplexTask.True(new DamageTask(4, EntityType.TARGET, true)), ComplexTask.False(ComplexTask.Freeze(EntityType.TARGET))) }); // ------------------------------------------- SPELL - MAGE // [EX1_295] Ice Block - COST:3 // - Fac: neutral, Set: expert1, Rarity: epic // -------------------------------------------------------- // Text: <b>Secret:</b> When your hero takes fatal damage, prevent it and become <b>Immune</b> this turn. // -------------------------------------------------------- // GameTag: // - SECRET = 1 // -------------------------------------------------------- // RefTag: // - IMMUNE = 1 // -------------------------------------------------------- cards.Add("EX1_295", new Power { Trigger = new Trigger(TriggerType.PREDAMAGE) { TriggerSource = TriggerSource.HERO, Condition = SelfCondition.IsHeroLethalPreDamaged, FastExecution = true, SingleTask = ComplexTask.Secret( new AddEnchantmentTask("EX1_295o", EntityType.HERO)) } }); }
private static void Warlock(IDictionary <string, Power> cards) { // --------------------------------------- MINION - WARLOCK // [FP1_022] Voidcaller - COST:4 [ATK:3/HP:4] // - Race: demon, Set: naxx, Rarity: common // -------------------------------------------------------- // Text: <b>Deathrattle:</b> Put a random Demon from your hand into the battlefield. // -------------------------------------------------------- // GameTag: // - DEATHRATTLE = 1 // -------------------------------------------------------- cards.Add("FP1_022", new Power { DeathrattleTask = ComplexTask.Create( new IncludeTask(EntityType.HAND), new FilterStackTask(SelfCondition.IsRace(Race.DEMON)), new RandomTask(1, EntityType.STACK), new SummonTask()) }); }
private static void Druid(IDictionary <string, Power> cards) { // ------------------------------------------ SPELL - DRUID // [FP1_019] Poison Seeds - COST:4 // - Set: naxx, Rarity: common // -------------------------------------------------------- // Text: Destroy all minions and summon 2/2 Treants to replace them. // -------------------------------------------------------- cards.Add("FP1_019", new Power { PowerTask = ComplexTask.Create( new CountTask(EntityType.MINIONS), new CountTask(EntityType.OP_MINIONS, 1), new DestroyTask(EntityType.ALLMINIONS, true), new EnqueueNumberTask(new SummonTask("FP1_019t")), new MathMultiplyTask(0), new MathNumberIndexTask(0, 1, MathOperation.ADD), new EnqueueNumberTask(new SummonOpTask("FP1_019t"))) }); }
private static void Warlock(IDictionary <string, List <Enchantment> > cards) { // ---------------------------------------- SPELL - WARLOCK // [BRM_005] Demonwrath - COST:3 // - Set: fp2, Rarity: rare // -------------------------------------------------------- // Text: Deal $2 damage to all non-Demon minions. *spelldmg // -------------------------------------------------------- // GameTag: // - AFFECTED_BY_SPELL_POWER = 1 // -------------------------------------------------------- cards.Add("BRM_005", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.SPELL, SingleTask = ComplexTask.Create( new IncludeTask(EntityType.ALLMINIONS), new FilterStackTask(SelfCondition.IsNotRace(Race.DEMON)), new DamageTask(2, EntityType.STACK, true)) }, }); // --------------------------------------- MINION - WARLOCK // [BRM_006] Imp Gang Boss - COST:3 [ATK:2/HP:4] // - Race: demon, Set: fp2, Rarity: common // -------------------------------------------------------- // Text: Whenever this minion takes damage, summon a 1/1 Imp. // -------------------------------------------------------- cards.Add("BRM_006", new List <Enchantment> { new Enchantment { Area = EnchantmentArea.SELF, Activation = EnchantmentActivation.BOARD_ZONE, Trigger = new TriggerBuilder().Create() .EnableConditions(SelfCondition.IsInZone(Zone.PLAY), SelfCondition.IsNotSilenced) .ApplyConditions(RelaCondition.IsOther(SelfCondition.IsTagValue(GameTag.TO_BE_DESTROYED, 0))) .TriggerEffect(GameTag.DAMAGE, 1) .SingleTask(new SummonTask("BRM_006t", SummonSide.RIGHT)) .Build() } }); }
private static void Rogue(IDictionary <string, List <Enchantment> > cards) { // ------------------------------------------ SPELL - ROGUE // [BRM_007] Gang Up - COST:2 // - Set: fp2, Rarity: common // -------------------------------------------------------- // Text: Choose a minion. Shuffle 3 copies of it into your deck. // -------------------------------------------------------- // PlayReq: // - REQ_MINION_TARGET = 0 // - REQ_TARGET_TO_PLAY = 0 // -------------------------------------------------------- cards.Add("BRM_007", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.SPELL, SingleTask = ComplexTask.Create( new CopyTask(EntityType.TARGET, 3), new AddStackTo(EntityType.DECK)) }, }); // ----------------------------------------- MINION - ROGUE // [BRM_008] Dark Iron Skulker - COST:5 [ATK:4/HP:3] // - Set: fp2, Rarity: rare // -------------------------------------------------------- // Text: <b>Battlecry:</b> Deal 2 damage to all undamaged enemy minions. // -------------------------------------------------------- // GameTag: // - BATTLECRY = 1 // -------------------------------------------------------- cards.Add("BRM_008", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.BATTLECRY, SingleTask = ComplexTask.Create( new IncludeTask(EntityType.OP_MINIONS), new FilterStackTask(SelfCondition.IsUndamaged), new DamageTask(2, EntityType.STACK)) }, }); }
private static void Hunter(IDictionary <string, CardDef> cards) { // ---------------------------------------- MINION - HUNTER // [BRM_014] Core Rager - COST:4 [ATK:4/HP:4] // - Race: beast, Set: brm, Rarity: rare // -------------------------------------------------------- // Text: <b>Battlecry:</b> If your hand is empty, gain +3/+3. // -------------------------------------------------------- // GameTag: // - BATTLECRY = 1 // -------------------------------------------------------- cards.Add("BRM_014", new CardDef(new Power { PowerTask = ComplexTask.Create( new ConditionTask(EntityType.SOURCE, SelfCondition.IsHandEmpty), new FlagTask(true, new AddEnchantmentTask("BRM_014e", EntityType.SOURCE))), })); // ----------------------------------------- SPELL - HUNTER // [BRM_013] Quick Shot - COST:2 // - Set: brm, Rarity: common // -------------------------------------------------------- // Text: Deal $3 damage. // If your hand is empty, draw a card. @spelldmg // -------------------------------------------------------- // GameTag: // - AFFECTED_BY_SPELL_POWER = 1 // -------------------------------------------------------- // PlayReq: // - REQ_TARGET_TO_PLAY = 0 // -------------------------------------------------------- cards.Add("BRM_013", new CardDef(new Dictionary <PlayReq, int>() { { PlayReq.REQ_TARGET_TO_PLAY, 0 } }, new Power { PowerTask = ComplexTask.Create( new DamageTask(3, EntityType.TARGET, true), new ConditionTask(EntityType.SOURCE, SelfCondition.IsHandEmpty), new FlagTask(true, new DrawTask())) })); }
private static void Paladin(IDictionary <string, CardDef> cards) { // ---------------------------------------- SPELL - PALADIN // [EX1_349] Divine Favor - COST:3 // - Fac: neutral, Set: expert1, Rarity: rare // -------------------------------------------------------- // Text: Draw cards until you have as many in hand as your opponent. // -------------------------------------------------------- cards.Add("EX1_349", new CardDef(new Power { PowerTask = ComplexTask.Create( new FuncNumberTask(p => { Controller controller = p.Controller; int diffHands = controller.Opponent.HandZone.Count - controller.HandZone.Count; return(diffHands > 0 ? diffHands : 0); }), new DrawNumberTask()) })); }
private static void Druid(IDictionary <string, CardDef> cards) { // ----------------------------------------- MINION - DRUID // [GIL_130] Gloom Stag - COST:5 [ATK:2/HP:6] // - Race: beast, Set: gilneas, Rarity: epic // -------------------------------------------------------- // Text: <b>Taunt</b> // <b>Battlecry:</b> If your deck has only odd-Cost cards, gain +2/+2. // -------------------------------------------------------- // GameTag: // - TAUNT = 1 // - BATTLECRY = 1 // -------------------------------------------------------- cards.Add("GIL_130", new CardDef(new Power { PowerTask = ComplexTask.Create( new ConditionTask(EntityType.SOURCE, SelfCondition.HasNoEvenCostInDeck), new FlagTask(true, new AddEnchantmentTask("GIL_130e", EntityType.SOURCE))) })); // ------------------------------------------ SPELL - DRUID // [EX1_161] Naturalize - COST:1 // - Fac: neutral, Set: expert1, Rarity: common // -------------------------------------------------------- // Text: Destroy a minion. // Your opponent draws 2_cards. // -------------------------------------------------------- // PlayReq: // - REQ_TARGET_TO_PLAY = 0 // - REQ_MINION_TARGET = 0 // -------------------------------------------------------- cards.Add("EX1_161", new CardDef(new Dictionary <PlayReq, int>() { { PlayReq.REQ_TARGET_TO_PLAY, 0 }, { PlayReq.REQ_MINION_TARGET, 0 } }, new Power { PowerTask = ComplexTask.Create( new DestroyTask(EntityType.TARGET), new EnqueueTask(2, new DrawOpTask())) })); }
private static void Priest(IDictionary <string, List <Enchantment> > cards) { // ----------------------------------------- SPELL - PRIEST // [BRM_017] Resurrect - COST:2 // - Set: fp2, Rarity: rare // -------------------------------------------------------- // Text: Summon a random friendly minion that died this game. // -------------------------------------------------------- // PlayReq: // - REQ_NUM_MINION_SLOTS = 1 // - REQ_FRIENDLY_MINION_DIED_THIS_GAME = 0 // -------------------------------------------------------- cards.Add("BRM_017", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.SPELL, SingleTask = ComplexTask.SummonRandomMinionThatDied(), }, }); // ---------------------------------------- MINION - PRIEST // [BRM_004] Twilight Whelp - COST:1 [ATK:2/HP:1] // - Race: dragon, Set: fp2, Rarity: common // -------------------------------------------------------- // Text: <b>Battlecry:</b> If you're holding a Dragon, gain +2 Health. // -------------------------------------------------------- // GameTag: // - BATTLECRY = 1 // -------------------------------------------------------- cards.Add("BRM_004", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.BATTLECRY, SingleTask = ComplexTask.Create( new ConditionTask(EntityType.SOURCE, SelfCondition.IsDragonInHand), new FlagTask(true, new BuffTask(Buffs.Health(2), EntityType.SOURCE))) }, }); }
private static void Mage(IDictionary <string, Power> cards) { // ------------------------------------------- SPELL - MAGE // [FP1_018] Duplicate - COST:3 // - Set: naxx, Rarity: common // -------------------------------------------------------- // Text: <b>Secret:</b> When a friendly minion dies, put 2 copies of it into your hand. // -------------------------------------------------------- // GameTag: // - SECRET = 1 // -------------------------------------------------------- cards.Add("FP1_018", new Power { Trigger = new Trigger(TriggerType.DEATH) { TriggerSource = TriggerSource.FRIENDLY, SingleTask = ComplexTask.Create( new ConditionTask(EntityType.SOURCE, SelfCondition.IsHandFull), new FlagTask(false, ComplexTask.Secret( new CopyTask(EntityType.TARGET, Zone.HAND, 2)))) } }); }
private static void Warrior(IDictionary <string, List <Enchantment> > cards) { // ---------------------------------------- SPELL - WARRIOR // [BRM_015] Revenge - COST:2 // - Set: fp2, Rarity: rare // -------------------------------------------------------- // Text: Deal $1 damage to all minions. If you have 12 or less Health, deal $3 damage instead. *spelldmg // -------------------------------------------------------- cards.Add("BRM_015", new List <Enchantment> { new Enchantment { Activation = EnchantmentActivation.SPELL, SingleTask = ComplexTask.Create( new ConditionTask(EntityType.HERO, SelfCondition.IsHealth(12, RelaSign.LEQ))), }, }); // --------------------------------------- MINION - WARRIOR // [BRM_016] Axe Flinger - COST:4 [ATK:2/HP:5] // - Set: fp2, Rarity: common // -------------------------------------------------------- // Text: Whenever this minion takes damage, deal 2 damage to the enemy hero. // -------------------------------------------------------- cards.Add("BRM_016", new List <Enchantment> { new Enchantment { Area = EnchantmentArea.SELF, Activation = EnchantmentActivation.BOARD_ZONE, Trigger = new TriggerBuilder().Create() .EnableConditions(SelfCondition.IsInZone(Zone.PLAY), SelfCondition.IsNotSilenced) .ApplyConditions(RelaCondition.IsOther(SelfCondition.IsTagValue(GameTag.TO_BE_DESTROYED, 0))) .TriggerEffect(GameTag.DAMAGE, 1) .SingleTask(new DamageTask(2, EntityType.OP_HERO)) .Build() } }); }
private static void Warlock(IDictionary <string, CardDef> cards) { // --------------------------------------- MINION - WARLOCK // [EX1_310] Doomguard - COST:5 [ATK:5/HP:7] // - Race: demon, Fac: neutral, Set: expert1, Rarity: rare // -------------------------------------------------------- // Text: <b>Charge</b>. <b>Battlecry:</b> Discard two random cards. // -------------------------------------------------------- // GameTag: // - CHARGE = 1 // - BATTLECRY = 1 // - 890 = 2 // -------------------------------------------------------- cards.Add("EX1_310", new CardDef(new Power { PowerTask = ComplexTask.DiscardRandomCard(2) })); // ---------------------------------------- SPELL - WARLOCK // [EX1_316] Power Overwhelming - COST:1 // - Fac: neutral, Set: hof, Rarity: common // -------------------------------------------------------- // Text: Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. // -------------------------------------------------------- // PlayReq: // - REQ_TARGET_TO_PLAY = 0 // - REQ_MINION_TARGET = 0 // - REQ_FRIENDLY_TARGET = 0 // -------------------------------------------------------- cards.Add("EX1_316", new CardDef(new Dictionary <PlayReq, int>() { { PlayReq.REQ_TARGET_TO_PLAY, 0 }, { PlayReq.REQ_MINION_TARGET, 0 }, { PlayReq.REQ_FRIENDLY_TARGET, 0 } }, new Power { PowerTask = new AddEnchantmentTask("EX1_316e", EntityType.TARGET) })); }