/// <summary> /// Initializes animation components and resets variables. /// </summary> public static void Initialize() { position = new Vector2(250, 30); animation = new ComplexAnimation() { Scale = 4 }; ComplexAnimData normal = new ComplexAnimData(1, GameWorld.UiSpriteSheet, new Rectangle(), 112, 16, 16, 125, 8, true); animation.AddAnimationData("normal", normal); animation.AddToQueue("normal"); fontBig = ContentHelper.LoadFont("Fonts/x32"); fontSmall = ContentHelper.LoadFont("Fonts/x16"); }
/// <summary> /// Initializes animation components and resets variables. /// </summary> public static void Initialize() { position = new Vector2(30, 30); animation = new ComplexAnimation() { Scale = 4 }; ComplexAnimData normal = new ComplexAnimData(1, GameWorld.UiSpriteSheet, new Rectangle(), 80, 16, 16, 125, 4, true); ComplexAnimData dead = new ComplexAnimData(1000, GameWorld.UiSpriteSheet, new Rectangle(), 96, 16, 16, 125, 4, true); ComplexAnimData poison = new ComplexAnimData(100, GameWorld.UiSpriteSheet, new Rectangle(), 64, 16, 16, 125, 4, true); animation.AddAnimationData("normal", normal); animation.AddAnimationData("dead", dead); animation.AddAnimationData("poison", poison); animation.AddToQueue("normal"); fontBig = ContentHelper.LoadFont("Fonts/x32"); fontSmall = ContentHelper.LoadFont("Fonts/x16"); }