private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { //Debug.Log("Sector four passed!"); // Number is equal to one of the sectors PlayerPrefs.SetInt("ActualProgresInGame", 4); ComparingTheHighestLevelAchieved.SetHighestLevel(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { //Debug.Log("Sector one passed!"); // Number is equal to one of the sectors PlayerPrefs.SetInt("ActualProgresInGame", 1); ComparingTheHighestLevelAchieved.SetHighestLevel(); cinemachineImpulseListener.enabled = false; } }