public static CompareState Compare(BitmapSource img1, BitmapSource img2) { CompareState res = CompareState.OK; if (img1.Width != img2.Width || img1.Height != img2.Height) { res = CompareState.SizeMisMatch; return(res); } byte[] ipi1, ipi2; ipi1 = new byte[(int)(img1.Height * (int)((img1.Width * img1.Format.BitsPerPixel + 7) / 8))]; ipi2 = new byte[(int)(img2.Height * (int)((img2.Width * img2.Format.BitsPerPixel + 7) / 8))]; img1.CopyPixels(ipi1, (int)((img1.Width * img1.Format.BitsPerPixel + 7) / 8), 0); img2.CopyPixels(ipi2, (int)((img2.Width * img2.Format.BitsPerPixel + 7) / 8), 0); SHA256Managed shaM = new SHA256Managed(); byte[] hash1 = shaM.ComputeHash(ipi1); byte[] hash2 = shaM.ComputeHash(ipi2); for (int i = 0; i < hash1.Length; i++) { if (hash1[i] != hash2[i]) { res = CompareState.PixelMisMatch; return(res); } } return(res); }
private void SetNotComparedState() { if (_comparison != null) { _comparison.Disconnect(); } btnCompareTabularModels.Enabled = true; ddSelectActions.Enabled = false; mnuHideSkipObjects.Enabled = false; mnuShowSkipObjects.Enabled = false; mnuSkipAllObjectsMissingInSource.Enabled = false; mnuDeleteAllObjectsMissingInSource.Enabled = false; mnuSkipAllObjectsMissingInTarget.Enabled = false; mnuCreateAllObjectsMissingInTarget.Enabled = false; mnuSkipAllObjectsWithDifferentDefinitions.Enabled = false; mnuUpdateAllObjectsWithDifferentDefinitions.Enabled = false; btnValidateSelection.Enabled = false; btnUpdate.Enabled = false; btnGenerateScript.Enabled = false; btnReportDifferences.Enabled = false; toolStripStatusLabel1.Text = ""; //ComparisonCtrl.SetNotComparedState(); _compareState = CompareState.NotCompared; SetGridState(false); }
private static CombinedState Compare(IEnumerable <byte> subjectCollection, IEnumerable <byte> expectedCollection) { var subject = new CompareState(subjectCollection); var expected = new CompareState(expectedCollection); bool subjectHasMovedNext, expectedHasMovedNext; while (true) { subjectHasMovedNext = subject.MoveNext(); expectedHasMovedNext = expected.MoveNext(); if (!subjectHasMovedNext && !expectedHasMovedNext) { // Finished iteration. return(new CombinedState { Subject = subject, Expected = expected }); } if ( subjectHasMovedNext != expectedHasMovedNext || // One moved but the other did not. subject.Current != expected.Current // Bytes not equal ) { return(new CombinedState { Subject = subject, Expected = expected }); } } }
private void SetValidatedState() { btnUpdate.Enabled = true; btnGenerateScript.Enabled = true; _compareState = CompareState.Validated; }
private void SetValidatedState() { btnUpdate.Enabled = true; btnGenerateScript.Enabled = true; _compareState = CompareState.Validated; // This method needs to be moved out of comparison control during clean up //ComparisonCtrl.SetValidatedState(); }
public CompareLog(CompareType type, CompareState state, string name, CompareAttributes attribute = CompareAttributes.MatchAnything, string expected = null, string found = null) { Type = type; State = state; Name = name; Attribute = attribute; Expected = expected; Found = found; SubLogs = new List <CompareLog>(); }
public CompareState GetByIndex(int index) { CompareState compareState = compareStateArray[index]; if (compareState == null) { compareState = new CompareState(); compareStateArray[index] = compareState; } return(compareState); }
/// <summary> /// Constructor with parent folder, name, size and modified date /// </summary> /// <param name="parentFolder">The parent folder this item is in</param> /// <param name="name">The name of this item</param> /// <param name="size">The size of this item</param> /// <param name="modifiedDateTime">The modified date/time of this item</param> public FileSystemItem(FolderItem parentFolder, string name, long size, DateTime modifiedDateTime) { this.parentFolder = parentFolder; this.name = name; this.size = size; this.modifiedDateTime = modifiedDateTime; // Default sync state is NONE this.state = CompareState.None; // Icons are not initialized here, because that is slow }
public void SetNotComparedState() { _compareState = CompareState.NotCompared; treeGridComparisonResults.Unloading = true; treeGridComparisonResults.Nodes.Clear(); treeGridComparisonResults.Unloading = false; txtSourceObjectDefinition.Text = ""; txtTargetObjectDefinition.Text = ""; //txtSource.Text = ""; //txtTarget.Text = ""; //Just in case did an AMO comparison and messed up the fonts txtSourceObjectDefinition.Font = new System.Drawing.Font("Consolas", 9.5F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); txtTargetObjectDefinition.Font = new System.Drawing.Font("Consolas", 9.5F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); }
private void Awake() { //Modulok beállítása this.modules = Module_Controller.CreateModuleController(this, factory, client); //Interakciók beállítása this.interactions = new Interactions(this, modules); //Játékfázisok beállítása this.orderChangeState = new OrderChangeState(modules, this, interactions); this.preparationState = new PreparationState(modules, this, interactions); this.starterDrawState = new StarterDrawState(modules, this, interactions); this.settingRoleState = new SettingRoleState(modules, this, interactions); this.selectFightTypeState = new SelectFightTypeState(modules, this, interactions); this.summonState = new SummonState(modules, this, interactions); this.revealCardsState = new RevealCardsState(modules, this, interactions); this.quickSkillState = new QuickSkillState(modules, this, interactions); this.mainSkillState = new MainSkillState(modules, this, interactions); this.compareState = new CompareState(modules, this, interactions); this.lateSkillState = new LateSkillState(modules, this, interactions); this.cardPutAwayState = new CardPutAwayState(modules, this, interactions); this.blindMatchState = new BlindMatchState(modules, this, interactions); this.resultState = new ResultState(modules, this, interactions); //Játékfázisok és státuszok alapértékezése this.currentPhase = MainGameStates.SetupGame; this.currentStat = CardStatType.NotDecided; this.currentAction = SkillEffectAction.None; this.currentSelectionType = CardListTarget.None; this.currentKey = -1; this.currentActiveCard = -1; this.lastWinnerKey = -1; this.phaseChange = true; this.firstRound = true; this.displayedMessageStatus = false; this.blindMatch = false; this.actionFinished = true; this.turnFinished = true; this.skillFinished = true; this.changedOrder = false; this.lateSkillKeys = new List <int>(); this.instantWin = false; this.negatedSkills = false; rng = new System.Random(); }
private void SetComparedState() { _compareState = CompareState.Compared; btnCompareTabularModels.Enabled = true; ddSelectActions.Enabled = true; mnuHideSkipObjects.Enabled = true; mnuShowSkipObjects.Enabled = true; mnuSkipAllObjectsMissingInSource.Enabled = true; mnuDeleteAllObjectsMissingInSource.Enabled = true; mnuSkipAllObjectsMissingInTarget.Enabled = true; mnuCreateAllObjectsMissingInTarget.Enabled = true; mnuSkipAllObjectsWithDifferentDefinitions.Enabled = true; mnuUpdateAllObjectsWithDifferentDefinitions.Enabled = true; btnValidateSelection.Enabled = true; btnUpdate.Enabled = false; btnGenerateScript.Enabled = false; btnReportDifferences.Enabled = true; }
internal void SetNotComparedState() { _compareState = CompareState.NotCompared; if (_comparison != null) { _comparison.Disconnect(); } treeGridComparisonResults.Unloading = true; treeGridComparisonResults.Nodes.Clear(); treeGridComparisonResults.Unloading = false; if (_bismNormalizerPackage.Dte != null) { _bismNormalizerPackage.Dte.StatusBar.Text = ""; } txtSourceObjectDefinition.Text = ""; txtTargetObjectDefinition.Text = ""; //txtSource.Text = ""; //txtTarget.Text = ""; btnCompareTabularModels.Enabled = true; ddSelectActions.Enabled = false; mnuHideSkipObjects.Enabled = false; mnuShowSkipObjects.Enabled = false; mnuSkipAllObjectsMissingInSource.Enabled = false; mnuDeleteAllObjectsMissingInSource.Enabled = false; mnuSkipAllObjectsMissingInTarget.Enabled = false; mnuCreateAllObjectsMissingInTarget.Enabled = false; mnuSkipAllObjectsWithDifferentDefinitions.Enabled = false; mnuUpdateAllObjectsWithDifferentDefinitions.Enabled = false; btnValidateSelection.Enabled = false; btnUpdate.Enabled = false; btnGenerateScript.Enabled = false; btnReportDifferences.Enabled = false; ClearMessages(); //Just in case did an AMO comparison and messed up the fonts txtSourceObjectDefinition.Font = new System.Drawing.Font("Consolas", 9.5F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); txtTargetObjectDefinition.Font = new System.Drawing.Font("Consolas", 9.5F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); }
private void SetComparedState() { btnCompareTabularModels.Enabled = true; ddSelectActions.Enabled = true; mnuHideSkipObjects.Enabled = true; mnuShowSkipObjects.Enabled = true; mnuSkipAllObjectsMissingInSource.Enabled = true; mnuDeleteAllObjectsMissingInSource.Enabled = true; mnuSkipAllObjectsMissingInTarget.Enabled = true; mnuCreateAllObjectsMissingInTarget.Enabled = true; mnuSkipAllObjectsWithDifferentDefinitions.Enabled = true; mnuUpdateAllObjectsWithDifferentDefinitions.Enabled = true; btnValidateSelection.Enabled = true; btnUpdate.Enabled = false; btnGenerateScript.Enabled = false; btnReportDifferences.Enabled = true; //ComparisonCtrl.SetComparedState(); // NG: Disable skip and other actions for the control here _compareState = CompareState.Compared; SetGridState(true); }
public void SetValidatedState() { _compareState = CompareState.Validated; }
public void SetComparedState() { _compareState = CompareState.Compared; }
public CompareStateFilterExpression(CompareState state) { CompareState = state; }
/// <summary> /// Compare this folder to another one. Set all states of files and folders /// INCLUDING OUR OWN STATE /// </summary> /// <param name="otherFolder"></param> public void CompareTo(FolderItem otherFolder) { // Assume the lowest state for each CompareState myState = CompareState.Unchanged; CompareState otherState = CompareState.Unchanged; //if (this.files.Count == 0 && otherFolder.files.Count == 0) //{ // myState = CompareState.Equal; // otherState = CompareState.Equal; //} //else //{ // Iterate over our own files, comparing each foreach (FileItem file in this.files) { string name = file.Name; FileItem otherFile = otherFolder.FindFileByName(name); if (otherFile == null) { // Hey - no equivalent of our file found! Upgrade our own state to Added: myState = CompareState.Added; } else { file.CompareTo(otherFile); // If the file has a more important state than we do, update our state if (file.State > myState) { myState = file.State; } } } if (myState == CompareState.Added) { otherState = CompareState.Older; } else { // Update the other folder's state based on its files: foreach (FileItem file in otherFolder.files) { if (file.State > otherState) { otherState = file.State; } } } //} // Compare all folders foreach (FolderItem folder in this.folders) { string name = folder.Name; FolderItem folder2 = otherFolder.FindFolderByName(Path.GetFileName(name)); if (folder2 != null) { // Compare the two folders: folder.CompareTo(folder2); // Upgrade our own state if we have to: if (folder.State > myState) { myState = folder.State; } } } if (myState == CompareState.Added) { otherState = CompareState.Older; } else { // Update the other folder's state based on its folders: foreach (FolderItem folder in otherFolder.folders) { if (folder.State > otherState) { otherState = folder.State; } } } // Now update our own and the other folder's states: this.State = myState; otherFolder.State = otherState; }
/// <summary> /// Set the display state of a compare state to true or false /// </summary> /// <param name="state">The compare state to change</param> /// <param name="show">Whether to show that compare state</param> public void SetStateDisplay(CompareState state, bool show) { this.stateDisplay[(int)state] = show; }
/// <summary> /// Get the display state of a compare state /// </summary> /// <param name="state"></param> /// <returns></returns> public bool GetStateDisplay(CompareState state) { return(this.stateDisplay[(int)state]); }