public void OnEnable() { #pragma warning disable 0168 // ReSharper disable once UnusedVariable var svr = SteamVR.instance; // Init the SteamVR drivers #pragma warning restore 0168 var overlay = OpenVR.Overlay; if (overlay == null) { return; } // Cache the default value on start _companionEuler = gameObject.transform.localRotation.eulerAngles; _objectPosition = Vector3.zero; _relativeAlpha = RelativeAlpha; _relativeScale = RelativeScale; _attachMode = AttachMode; //AutoUpdateRenderTextures = false; var error = overlay.CreateOverlay(HOTK_Overlay.Key + gameObject.GetInstanceID(), gameObject.name, ref _handle); #pragma warning disable 0168 // ReSharper disable once UnusedVariable var rt = RotationTracker; // Spawn RotationTracker #pragma warning restore 0168 if (error != EVROverlayError.None) { Debug.LogError(error.ToString()); enabled = false; return; } if (!_subscribed && Overlay != null) { _subscribed = true; HOTK_TrackedDeviceManager.OnControllerTriggerDown += ClickOverlay; HOTK_TrackedDeviceManager.OnControllerTriggerHold += ClickOverlay; HOTK_TrackedDeviceManager.OnControllerTriggerUp += UnclickOverlay; Overlay.OnOverlayAttachmentChanges += AttachToOverlay; Overlay.OnOverlayAlphaChanges += OverlayAlphaChanges; Overlay.OnOverlayScaleChanges += OverlayScaleChanges; Overlay.OnOverlayAspectChanges += OverlayAspectChanges; Overlay.OnOverlayPositionChanges += OverlayPositionChanges; Overlay.OnOverlayRotationChanges += OverlayRotationChanges; OnControllerHitsOverlay += AimAtCompanion; OnControllerUnhitsOverlay += UnAimAtCompanion; } _overlayMode = OverlayMode; HOTK_TrackedDeviceManager.Instance.SetOverlayCanAim(this, _overlayMode == CompanionMode.VRInterface); updateCompanion = true; }
private void CheckCompanionModeChanged() { if (_overlayMode == OverlayMode) { return; } _overlayMode = OverlayMode; if (Overlay != null) { AttachToOverlay(Overlay); } }
private void CheckCompanionModeChanged() { if (_overlayMode == OverlayMode) { return; } _overlayMode = OverlayMode; HOTK_TrackedDeviceManager.Instance.SetOverlayCanAim(this, _overlayMode == CompanionMode.VRInterface); if (Overlay != null) { AttachToOverlay(Overlay); } }