/// <summary> /// Activate Game Canvas /// </summary> public void LoadGame() { Game.gameObject.SetActive(true); Background.SetActive(true); Menu.gameObject.SetActive(false); Companion.StartSayGame(); Variables.IsPlaying = true; }
/// <summary> /// Activate Game Canvas /// </summary> public void LoadGame() { Game.gameObject.SetActive(true); Background.SetActive(true); Menu.gameObject.SetActive(false); Companion.StartSayGame(); Variables.IsPlaying = true; }