コード例 #1
0
        // TryCastShotFrom(muzzlePos)
        public bool TryCastShotFrom(Vector3 muzzlePos)
        {
            if (!TryFindCEShootLineFromTo(caster.Position, currentTarget, out var shootLine))
            {
                return(false);
            }
            if (projectilePropsCE.pelletCount < 1)
            {
                Log.Error(EquipmentSource.LabelCap + " tried firing with pelletCount less than 1.");
                return(false);
            }
            ShiftVecReport report = ShiftVecReportFor(currentTarget);
            bool           pelletMechanicsOnly = false;

            numShotsFired = (int)AccessTools.Field(typeof(Verb_LaunchProjectileCE), "numShotsFired").GetValue(this);
            shotAngle     = (float)AccessTools.Field(typeof(Verb_LaunchProjectileCE), "shotAngle").GetValue(this);
            shotRotation  = (float)AccessTools.Field(typeof(Verb_LaunchProjectileCE), "shotRotation").GetValue(this);
            shotSpeed     = (float)AccessTools.Field(typeof(Verb_LaunchProjectileCE), "shotSpeed").GetValue(this);
            for (int i = 0; i < projectilePropsCE.pelletCount; i++)
            {
                ProjectileCE projectile = (ProjectileCE)ThingMaker.MakeThing(Projectile, null);
                GenSpawn.Spawn(projectile, shootLine.Source, caster.Map);
                ShiftTarget(report, pelletMechanicsOnly);

                //New aiming algorithm
                projectile.canTargetSelf = false;

                var targDist = (muzzlePos.ToIntVec3().ToIntVec2.ToVector2Shifted() - currentTarget.Cell.ToIntVec2.ToVector2Shifted()).magnitude;
                if (targDist <= 2)
                {
                    targDist *= 2;                      // Double to account for divide by 4 in ProjectileCE minimum collision distance calculations
                }
                //	projectile.minCollisionSqr = Mathf.Pow(targDist, 2);
                projectile.intendedTarget = currentTarget.Thing;
                projectile.mount          = caster.Position.GetThingList(caster.Map).FirstOrDefault(t => t is Pawn && t != caster);
                projectile.AccuracyFactor = report.accuracyFactor * report.swayDegrees * ((numShotsFired + 1) * 0.75f);
                projectile.Launch(
                    Shooter,                        //Shooter instead of caster to give turret operators' records the damage/kills obtained
                    new Vector2(muzzlePos.x, muzzlePos.z),
                    shotAngle,
                    shotRotation,
                    ShotHeight,
                    ShotSpeed,
                    EquipmentSource
                    );
                pelletMechanicsOnly = true;
            }
            /// Log.Message("Fired from "+caster.ThingID+" at "+ShotHeight); ///
            pelletMechanicsOnly = false;
            numShotsFired++;
            if (CompAmmo != null && !CompAmmo.CanBeFiredNow)
            {
                CompAmmo?.TryStartReload();
            }
            if (CompReloadable != null)
            {
                CompReloadable.UsedOnce();
            }
            return(true);
        }
コード例 #2
0
        public static IEnumerable <Gizmo> Postfix(IEnumerable <Gizmo> __result, CompReloadable __instance)
        {
            foreach (Gizmo g in __result)
            {
                yield return(g);
            }

            void TryReloadArmor()
            {
                ThingWithComps gear   = __instance.parent;
                Pawn           wearer = __instance.Wearer;
                Job            j      = null;
                bool           gotJob = Harmony_JobGiver_Reload_TryGiveJob.Prefix(wearer, ref j);

                if (j != null)
                {
                    wearer.jobs.StartJob(j, JobCondition.InterruptForced, null, wearer.CurJob?.def != j.def, true);
                }
            };

            yield return(new Command_ReloadArmor
            {
                compReloadable = __instance,
                action = TryReloadArmor,
                defaultLabel = (string)"CE_ReloadLabel".Translate() + " worn armor",
                defaultDesc = "CE_ReloadDesc".Translate(),
                icon = ContentFinder <Texture2D> .Get("UI/Buttons/Reload", true)
            });
        }
コード例 #3
0
        protected override bool TryCastShot()
        {
            Pawn casterPawn = this.CasterPawn;

            if (casterPawn == null)
            {
                return(false);
            }
            foreach (CompUseEffect compUseEffect in base.EquipmentSource.GetComps <CompUseEffect>())
            {
                if (compUseEffect.CanBeUsedBy(casterPawn, out string failReason))
                {
                    compUseEffect.DoEffect(casterPawn);
                }
                else
                {
                    Messages.Message(failReason, casterPawn, MessageTypeDefOf.NegativeEvent, false);
                }
            }
            CompReloadable reloadableCompSource = base.ReloadableCompSource;

            if (reloadableCompSource != null)
            {
                reloadableCompSource.UsedOnce();
            }
            return(true);
        }
コード例 #4
0
        public static void EMP(CompReloadable comp)
        {
            if (comp == null || !comp.CanBeUsed)
            {
                return;
            }
            ThingWithComps parent = comp.parent;
            Pawn           wearer = comp.Wearer;

            GenExplosion.DoExplosion(wearer.Position, wearer.Map, parent.GetStatValue(AvaliDefs.ExplodeEMPRadius, true), DamageDefOf.EMP, (Thing)null, -1, -1f, (SoundDef)null, (ThingDef)null, (ThingDef)null, (Thing)null, (ThingDef)null, 0.0f, 1, false, (ThingDef)null, 0.0f, 1, 0.0f, false, new float?(), (List <Thing>)null);
            comp.UsedOnce();
        }
コード例 #5
0
        protected override bool TryCastShot()
        {
            if (!ModLister.RoyaltyInstalled)
            {
                Log.ErrorOnce("Items with jump capability are a Royalty-specific game system. If you want to use this code please check ModLister.RoyaltyInstalled before calling it. See rules on the Ludeon forum for more info.", 550187797);
                return(false);
            }
#pragma warning disable CS0436 // Type conflicts with imported type
            CompReloadable reloadableCompSource = base.ReloadableCompSource;
#pragma warning restore CS0436 // Type conflicts with imported type
            Pawn casterPawn = CasterPawn;
            if (casterPawn == null || reloadableCompSource == null || !reloadableCompSource.CanBeUsed)
            {
                return(false);
            }
            //	Log.Message("reloadableCompSource " + reloadableCompSource.Props.chargeNoun);
            IntVec3            cell           = currentTarget.Cell;
            Map                map            = casterPawn.Map;
            CompReloadableDual reloadableDual = reloadableCompSource as CompReloadableDual;
            if (reloadableDual != null)
            {
                if (this.verbProps.label == reloadableDual.Props.chargeNoun)
                {
                    reloadableDual.UsedOnce();
                    //	Log.Message("reloadableDual UsedOnce " + reloadableDual.RemainingCharges);
                }
                else
                if (this.verbProps.label == reloadableDual.Props.chargeNounSecondry)
                {
                    reloadableDual.UsedOnceSecondry();
                    //	Log.Message("reloadableDual UsedOnceSecondry " + reloadableDual.RemainingChargesSecondry);
                }
            }
            else
            {
                if (this.verbProps.label == reloadableCompSource.Props.chargeNoun)
                {
                    reloadableCompSource.UsedOnce();
                    //	Log.Message("reloadableCompSource UsedOnce " + reloadableCompSource.RemainingCharges);
                }
            }
            PawnFlyer pawnFlyer = PawnFlyer.MakeFlyer(verbProps.defaultProjectile ?? ThingDefOf.PawnJumper, casterPawn, cell);
            if (pawnFlyer != null)
            {
                GenSpawn.Spawn(pawnFlyer, cell, map);
                return(true);
            }
            return(false);
        }
コード例 #6
0
ファイル: Verb.cs プロジェクト: Chillu1/RimWorldDecompiledWeb
        public virtual bool Available()
        {
            if (verbProps.consumeFuelPerShot > 0f)
            {
                CompRefuelable compRefuelable = caster.TryGetComp <CompRefuelable>();
                if (compRefuelable != null && compRefuelable.Fuel < verbProps.consumeFuelPerShot)
                {
                    return(false);
                }
            }
            CompReloadable compReloadable = EquipmentSource?.GetComp <CompReloadable>();

            if (compReloadable != null && !compReloadable.CanBeUsed)
            {
                return(false);
            }
            return(true);
        }
コード例 #7
0
        internal static bool Prefix(Pawn pawn, ref Job __result)
        {
            CompReloadable compReloadable = ReloadableUtility.FindSomeReloadableComponent(pawn, false);

            if (compReloadable != null)
            {
                var inventoryAmmo = pawn?.inventory?.innerContainer?.InnerListForReading?.Find(thing => thing.def == compReloadable.AmmoDef);
                if (inventoryAmmo != null)
                {
                    int dropCount = Mathf.Min(compReloadable.MaxAmmoNeeded(true), inventoryAmmo.stackCount);
                    pawn.inventory.innerContainer.TryDrop(inventoryAmmo, pawn.Position, pawn.Map, ThingPlaceMode.Direct, dropCount, out Thing dropThing);
                    var droppedAmmo = new List <Thing>
                    {
                        dropThing
                    };
                    __result = JobGiver_Reload.MakeReloadJob(compReloadable, droppedAmmo);
                    return(false);
                }
            }
            return(true);
        }
コード例 #8
0
        public static bool Prefix(StatRequest req, ref float val, StringBuilder explanation)
        {
            if (req != null && req.Thing != null && req.Thing.def != null)
            {
                if (req.Thing.def.IsRangedWeapon)
                {
                    CompReloadable compReloadable = req.Thing.TryGetComp <CompReloadable>();
                    if (compReloadable != null)
                    {
                        if (compReloadable.AmmoDef != null && compReloadable.RemainingCharges != 0)
                        {
                            int   num          = compReloadable.RemainingCharges;
                            float chargesPrice = compReloadable.AmmoDef.BaseMarketValue * (float)num;
                            val += chargesPrice;
                            explanation?.AppendLine("StatsReport_ReloadMarketValue".Translate(NamedArgumentUtility.Named(compReloadable.AmmoDef, "AMMO"), num.Named("COUNT")) + ": " + chargesPrice.ToStringMoneyOffset());
                        }

                        return(false);
                    }
                }
            }

            return(true);
        }
コード例 #9
0
        public static bool AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 c = IntVec3.FromVector3(clickPos);

            foreach (Thing thing in c.GetThingList(pawn.Map))
            {
                Pawn pawn2;
                if ((pawn2 = (thing as Pawn)) != null)
                {
                    Lord lord = pawn2.GetLord();
                    if (lord != null && lord.CurLordToil != null)
                    {
                        IEnumerable <FloatMenuOption> enumerable = lord.CurLordToil.ExtraFloatMenuOptions(pawn2, pawn);
                        if (enumerable != null)
                        {
                            foreach (FloatMenuOption item8 in enumerable)
                            {
                                opts.Add(item8);
                            }
                        }
                    }
                }
            }

            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo item9 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForArrest(pawn), thingsOnly: true))
                {
                    bool flag = item9.HasThing && item9.Thing is Pawn && ((Pawn)item9.Thing).IsWildMan();
                    if (pawn.Drafted || flag)
                    {
                        if (item9.Thing is Pawn && (pawn.InSameExtraFaction((Pawn)item9.Thing, ExtraFactionType.HomeFaction) || pawn.InSameExtraFaction((Pawn)item9.Thing, ExtraFactionType.MiniFaction)))
                        {
                            opts.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "SameFaction".Translate((Pawn)item9.Thing), null));
                        }
                        else if (!pawn.CanReach(item9, PathEndMode.OnCell, Danger.Deadly))
                        {
                            opts.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else
                        {
                            Pawn   pTarg2 = (Pawn)item9.Thing;
                            Action action = delegate
                            {
                                Building_Bed building_Bed3 = RestUtility.FindBedFor(pTarg2, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false);
                                if (building_Bed3 == null)
                                {
                                    building_Bed3 = RestUtility.FindBedFor(pTarg2, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false, ignoreOtherReservations: true);
                                }

                                if (building_Bed3 == null)
                                {
                                    Messages.Message("CannotArrest".Translate() + ": " + "NoPrisonerBed".Translate(), pTarg2, MessageTypeDefOf.RejectInput, historical: false);
                                }
                                else
                                {
                                    Job job19 = JobMaker.MakeJob(JobDefOf.Arrest, pTarg2, building_Bed3);
                                    job19.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job19);
                                    if (pTarg2.Faction != null && ((pTarg2.Faction != Faction.OfPlayer && !pTarg2.Faction.Hidden) || pTarg2.IsQuestLodger()))
                                    {
                                        TutorUtility.DoModalDialogIfNotKnown(ConceptDefOf.ArrestingCreatesEnemies, pTarg2.GetAcceptArrestChance(pawn).ToStringPercent());
                                    }
                                }
                            };
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("TryToArrest".Translate(item9.Thing.LabelCap, item9.Thing, pTarg2.GetAcceptArrestChance(pawn).ToStringPercent()), action, MenuOptionPriority.High, null, item9.Thing), pawn, pTarg2));
                        }
                    }
                }
            }

            foreach (Thing thing2 in c.GetThingList(pawn.Map))
            {
                Thing t = thing2;
                if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
                {
                    string text = (!t.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(t.def.ingestible.ingestCommandString, t.LabelShort) : ((string)"ConsumeThing".Translate(t.LabelShort, t));
                    if (!t.IsSociallyProper(pawn))
                    {
                        text = text + ": " + "ReservedForPrisoners".Translate().CapitalizeFirst();
                    }

                    FloatMenuOption floatMenuOption;
                    if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler())
                    {
                        floatMenuOption = new FloatMenuOption(text + ": " + TraitDefOf.DrugDesire.DataAtDegree(-1).GetLabelCapFor(pawn), null);
                    }
                    else if (FoodUtility.InappropriateForTitle(t.def, pawn, allowIfStarving: true))
                    {
                        floatMenuOption = new FloatMenuOption(text + ": " + "FoodBelowTitleRequirements".Translate(pawn.royalty.MostSeniorTitle.def.GetLabelFor(pawn)), null);
                    }
                    else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly))
                    {
                        floatMenuOption = new FloatMenuOption(text + ": " + "NoPath".Translate().CapitalizeFirst(), null);
                    }
                    else
                    {
                        MenuOptionPriority priority = (t is Corpse) ? MenuOptionPriority.Low : MenuOptionPriority.Default;
                        int maxAmountToPickup       = FoodUtility.GetMaxAmountToPickup(t, pawn, FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition)));
                        floatMenuOption = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate
                        {
                            int maxAmountToPickup2 = FoodUtility.GetMaxAmountToPickup(t, pawn, FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition)));
                            if (maxAmountToPickup2 != 0)
                            {
                                t.SetForbidden(value: false);
                                Job job18   = JobMaker.MakeJob(JobDefOf.Ingest, t);
                                job18.count = maxAmountToPickup2;
                                pawn.jobs.TryTakeOrderedJob(job18);
                            }
                        }, priority), pawn, t);
                        if (maxAmountToPickup == 0)
                        {
                            floatMenuOption.action = null;
                        }
                    }

                    opts.Add(floatMenuOption);
                }
            }

            foreach (LocalTargetInfo item10 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForQuestPawnsWhoWillJoinColony(pawn), thingsOnly: true))
            {
                Pawn            toHelpPawn = (Pawn)item10.Thing;
                FloatMenuOption item4      = pawn.CanReach(item10, PathEndMode.Touch, Danger.Deadly) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(toHelpPawn.IsPrisoner ? "FreePrisoner".Translate() : "OfferHelp".Translate(), delegate
                {
                    pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.OfferHelp, toHelpPawn));
                }, MenuOptionPriority.RescueOrCapture, null, toHelpPawn), pawn, toHelpPawn) : new FloatMenuOption("CannotGoNoPath".Translate(), null);
                opts.Add(item4);
            }

            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (Thing thing3 in c.GetThingList(pawn.Map))
                {
                    Corpse corpse = thing3 as Corpse;
                    if (corpse != null && corpse.IsInValidStorage())
                    {
                        StoragePriority priority2 = StoreUtility.CurrentHaulDestinationOf(corpse).GetStoreSettings().Priority;
                        if (StoreUtility.TryFindBestBetterNonSlotGroupStorageFor(corpse, pawn, pawn.Map, priority2, Faction.OfPlayer, out IHaulDestination haulDestination, acceptSamePriority: true) && haulDestination.GetStoreSettings().Priority == priority2 && haulDestination is Building_Grave)
                        {
                            Building_Grave grave = haulDestination as Building_Grave;
                            string         label = "PrioritizeGeneric".Translate("Burying".Translate(), corpse.Label);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, delegate
                            {
                                pawn.jobs.TryTakeOrderedJob(HaulAIUtility.HaulToContainerJob(pawn, corpse, grave));
                            }), pawn, new LocalTargetInfo(corpse)));
                        }
                    }
                }

                foreach (LocalTargetInfo item11 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true))
                {
                    Pawn victim3 = (Pawn)item11.Thing;
                    if (!victim3.InBed() && pawn.CanReserveAndReach(victim3, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && !victim3.mindState.WillJoinColonyIfRescued)
                    {
                        if (!victim3.IsPrisonerOfColony && (!victim3.InMentalState || victim3.health.hediffSet.HasHediff(HediffDefOf.Scaria)) && (victim3.Faction == Faction.OfPlayer || victim3.Faction == null || !victim3.Faction.HostileTo(Faction.OfPlayer)))
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Rescue".Translate(victim3.LabelCap, victim3), delegate
                            {
                                Building_Bed building_Bed2 = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: false, checkSocialProperness: false);
                                if (building_Bed2 == null)
                                {
                                    building_Bed2 = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: false, checkSocialProperness: false, ignoreOtherReservations: true);
                                }

                                if (building_Bed2 == null)
                                {
                                    string t3 = (!victim3.RaceProps.Animal) ? ((string)"NoNonPrisonerBed".Translate()) : ((string)"NoAnimalBed".Translate());
                                    Messages.Message("CannotRescue".Translate() + ": " + t3, victim3, MessageTypeDefOf.RejectInput, historical: false);
                                }
                                else
                                {
                                    Job job17   = JobMaker.MakeJob(JobDefOf.Rescue, victim3, building_Bed2);
                                    job17.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job17);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total);
                                }
                            }, MenuOptionPriority.RescueOrCapture, null, victim3), pawn, victim3));
                        }

                        if (victim3.RaceProps.Humanlike && (victim3.InMentalState || victim3.Faction != Faction.OfPlayer || (victim3.Downed && (victim3.guilt.IsGuilty || victim3.IsPrisonerOfColony))))
                        {
                            TaggedString taggedString = "Capture".Translate(victim3.LabelCap, victim3);
                            if (victim3.Faction != null && victim3.Faction != Faction.OfPlayer && !victim3.Faction.Hidden && !victim3.Faction.HostileTo(Faction.OfPlayer) && !victim3.IsPrisonerOfColony)
                            {
                                taggedString += ": " + "AngersFaction".Translate().CapitalizeFirst();
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(taggedString, delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false);
                                if (building_Bed == null)
                                {
                                    building_Bed = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false, ignoreOtherReservations: true);
                                }

                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim3, MessageTypeDefOf.RejectInput, historical: false);
                                }
                                else
                                {
                                    Job job16   = JobMaker.MakeJob(JobDefOf.Capture, victim3, building_Bed);
                                    job16.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job16);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total);
                                    if (victim3.Faction != null && victim3.Faction != Faction.OfPlayer && !victim3.Faction.Hidden && !victim3.Faction.HostileTo(Faction.OfPlayer) && !victim3.IsPrisonerOfColony)
                                    {
                                        Messages.Message("MessageCapturingWillAngerFaction".Translate(victim3.Named("PAWN")).AdjustedFor(victim3), victim3, MessageTypeDefOf.CautionInput, historical: false);
                                    }
                                }
                            }, MenuOptionPriority.RescueOrCapture, null, victim3), pawn, victim3));
                        }
                    }
                }

                foreach (LocalTargetInfo item12 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true))
                {
                    LocalTargetInfo localTargetInfo = item12;
                    Pawn            victim2         = (Pawn)localTargetInfo.Thing;
                    if (victim2.Downed && pawn.CanReserveAndReach(victim2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, ignoreOtherReservations: true) != null)
                    {
                        string text2   = "CarryToCryptosleepCasket".Translate(localTargetInfo.Thing.LabelCap, localTargetInfo.Thing);
                        JobDef jDef    = JobDefOf.CarryToCryptosleepCasket;
                        Action action2 = delegate
                        {
                            Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn);
                            if (building_CryptosleepCasket == null)
                            {
                                building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, ignoreOtherReservations: true);
                            }

                            if (building_CryptosleepCasket == null)
                            {
                                Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim2, MessageTypeDefOf.RejectInput, historical: false);
                            }
                            else
                            {
                                Job job15 = JobMaker.MakeJob(jDef, victim2, building_CryptosleepCasket);
                                job15.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job15);
                            }
                        };
                        if (victim2.IsQuestLodger())
                        {
                            text2 += " (" + "CryptosleepCasketGuestsNotAllowed".Translate() + ")";
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, null, MenuOptionPriority.Default, null, victim2), pawn, victim2));
                        }
                        else if (victim2.GetExtraHostFaction() != null)
                        {
                            text2 += " (" + "CryptosleepCasketGuestPrisonersNotAllowed".Translate() + ")";
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, null, MenuOptionPriority.Default, null, victim2), pawn, victim2));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, action2, MenuOptionPriority.Default, null, victim2), pawn, victim2));
                        }
                    }
                }

                if (ModsConfig.RoyaltyActive)
                {
                    foreach (LocalTargetInfo item13 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForShuttle(pawn), thingsOnly: true))
                    {
                        LocalTargetInfo   localTargetInfo2 = item13;
                        Pawn              victim           = (Pawn)localTargetInfo2.Thing;
                        Predicate <Thing> validator        = (Thing thing) => thing.TryGetComp <CompShuttle>()?.IsAllowedNow(victim) ?? false;
                        Thing             shuttleThing     = GenClosest.ClosestThingReachable(victim.Position, victim.Map, ThingRequest.ForDef(ThingDefOf.Shuttle), PathEndMode.ClosestTouch, TraverseParms.For(pawn), 9999f, validator);
                        if (shuttleThing != null && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && !pawn.WorkTypeIsDisabled(WorkTypeDefOf.Hauling))
                        {
                            string label2  = "CarryToShuttle".Translate(localTargetInfo2.Thing);
                            Action action3 = delegate
                            {
                                CompShuttle compShuttle = shuttleThing.TryGetComp <CompShuttle>();
                                if (!compShuttle.LoadingInProgressOrReadyToLaunch)
                                {
                                    TransporterUtility.InitiateLoading(Gen.YieldSingle(compShuttle.Transporter));
                                }

                                Job job14 = JobMaker.MakeJob(JobDefOf.HaulToTransporter, victim, shuttleThing);
                                job14.ignoreForbidden = true;
                                job14.count           = 1;
                                pawn.jobs.TryTakeOrderedJob(job14);
                            };
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label2, action3), pawn, victim));
                        }
                    }
                }
            }

            foreach (LocalTargetInfo item14 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForStrip(pawn), thingsOnly: true))
            {
                LocalTargetInfo stripTarg = item14;
                FloatMenuOption item5     = pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly) ? ((stripTarg.Pawn == null || !stripTarg.Pawn.HasExtraHomeFaction()) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Strip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing), delegate
                {
                    stripTarg.Thing.SetForbidden(value: false, warnOnFail: false);
                    pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Strip, stripTarg));
                    StrippableUtility.CheckSendStrippingImpactsGoodwillMessage(stripTarg.Thing);
                }), pawn, stripTarg) : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null)) : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing) + ": " + "NoPath".Translate().CapitalizeFirst(), null);
                opts.Add(item5);
            }

            ThingWithComps equipment;

            if (pawn.equipment != null)
            {
                equipment = null;
                List <Thing> thingList = c.GetThingList(pawn.Map);
                for (int i = 0; i < thingList.Count; i++)
                {
                    if (thingList[i].TryGetComp <CompEquippable>() != null)
                    {
                        equipment = (ThingWithComps)thingList[i];
                        break;
                    }
                }

                if (equipment != null)
                {
                    string          labelShort = equipment.LabelShort;
                    FloatMenuOption item6;
                    string          cantReason;
                    if (equipment.def.IsWeapon && pawn.WorkTagIsDisabled(WorkTags.Violent))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort, pawn), null);
                    }
                    else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "NoPath".Translate().CapitalizeFirst(), null);
                    }
                    else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "Incapable".Translate(), null);
                    }
                    else if (equipment.IsBurning())
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "BurningLower".Translate(), null);
                    }
                    else if (pawn.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanEquip(equipment, pawn))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null);
                    }
                    else if (!EquipmentUtility.CanEquip_NewTmp(equipment, pawn, out cantReason, checkBonded: false))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + cantReason.CapitalizeFirst(), null);
                    }
                    else
                    {
                        string text3 = "Equip".Translate(labelShort);
                        if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                        {
                            text3 += " " + "EquipWarningBrawler".Translate();
                        }

                        if (EquipmentUtility.AlreadyBondedToWeapon(equipment, pawn))
                        {
                            text3 += " " + "BladelinkAlreadyBonded".Translate();
                            TaggedString dialogText = "BladelinkAlreadyBondedDialog".Translate(pawn.Named("PAWN"), equipment.Named("WEAPON"), pawn.equipment.bondedWeapon.Named("BONDEDWEAPON"));
                            item6 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate
                            {
                                Find.WindowStack.Add(new Dialog_MessageBox(dialogText));
                            }, MenuOptionPriority.High), pawn, equipment);
                        }
                        else
                        {
                            item6 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate
                            {
                                string personaWeaponConfirmationText = EquipmentUtility.GetPersonaWeaponConfirmationText(equipment, pawn);
                                if (!personaWeaponConfirmationText.NullOrEmpty())
                                {
                                    Find.WindowStack.Add(new Dialog_MessageBox(personaWeaponConfirmationText, "Yes".Translate(), delegate
                                    {
                                        Equip();
                                    }, "No".Translate()));
                                }
                                else
                                {
                                    Equip();
                                }
                            }, MenuOptionPriority.High), pawn, equipment);
                        }
                    }

                    opts.Add(item6);
                }
            }

            foreach (Pair <CompReloadable, Thing> item15 in ReloadableUtility.FindPotentiallyReloadableGear(pawn, c.GetThingList(pawn.Map)))
            {
                CompReloadable comp   = item15.First;
                Thing          second = item15.Second;
                string         text4  = "Reload".Translate(comp.parent.Named("GEAR"), NamedArgumentUtility.Named(comp.AmmoDef, "AMMO")) + " (" + comp.LabelRemaining + ")";
                List <Thing>   chosenAmmo;
                if (!pawn.CanReach(second, PathEndMode.ClosestTouch, Danger.Deadly))
                {
                    opts.Add(new FloatMenuOption(text4 + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                }
                else if (!comp.NeedsReload(allowForcedReload: true))
                {
                    opts.Add(new FloatMenuOption(text4 + ": " + "ReloadFull".Translate(), null));
                }
                else if ((chosenAmmo = ReloadableUtility.FindEnoughAmmo(pawn, second.Position, comp, forceReload: true)) == null)
                {
                    opts.Add(new FloatMenuOption(text4 + ": " + "ReloadNotEnough".Translate(), null));
                }
                else
                {
                    Action action4 = delegate
                    {
                        pawn.jobs.TryTakeOrderedJob(JobGiver_Reload.MakeReloadJob(comp, chosenAmmo));
                    };
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text4, action4), pawn, second));
                }
            }

            if (pawn.apparel != null)
            {
                if (pawn.Map.thingGrid.ThingAt(c, ThingCategory.Item) is Apparel apparel)
                {
                    string key  = "CannotWear";
                    string key2 = "ForceWear";
                    if (apparel.def.apparel.LastLayer.IsUtilityLayer)
                    {
                        key  = "CannotEquipApparel";
                        key2 = "ForceEquipApparel";
                    }

                    string          cantReason2;
                    FloatMenuOption item7 = (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly)) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "NoPath".Translate().CapitalizeFirst(), null) : (apparel.IsBurning() ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "Burning".Translate(), null) : (pawn.apparel.WouldReplaceLockedApparel(apparel) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "WouldReplaceLockedApparel".Translate().CapitalizeFirst(), null) : ((!ApparelUtility.HasPartsToWear(pawn, apparel.def)) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "CannotWearBecauseOfMissingBodyParts".Translate(), null) : (EquipmentUtility.CanEquip_NewTmp(apparel, pawn, out cantReason2) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(key2.Translate(apparel.LabelShort, apparel), delegate
                    {
                        apparel.SetForbidden(value: false);
                        Job job13 = JobMaker.MakeJob(JobDefOf.Wear, apparel);
                        pawn.jobs.TryTakeOrderedJob(job13);
                    }, MenuOptionPriority.High), pawn, apparel) : new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + cantReason2, null)))));
                    opts.Add(item7);
                }
            }

            if (pawn.IsFormingCaravan())
            {
                Thing item3 = c.GetFirstItem(pawn.Map);
                if (item3 != null && item3.def.EverHaulable && item3.def.canLoadIntoCaravan)
                {
                    Pawn   packTarget = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn) ?? pawn;
                    JobDef jobDef     = (packTarget == pawn) ? JobDefOf.TakeInventory : JobDefOf.GiveToPackAnimal;
                    if (!pawn.CanReach(item3, PathEndMode.ClosestTouch, Danger.Deadly))
                    {
                        opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(item3.Label, item3) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, item3, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(item3.Label, item3) + ": " + "TooHeavy".Translate(), null));
                    }
                    else
                    {
                        LordJob_FormAndSendCaravan lordJob = (LordJob_FormAndSendCaravan)pawn.GetLord().LordJob;
                        float capacityLeft = CaravanFormingUtility.CapacityLeft(lordJob);
                        if (item3.stackCount == 1)
                        {
                            float capacityLeft2 = capacityLeft - item3.GetStatValue(StatDefOf.Mass);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravan".Translate(item3.Label, item3), capacityLeft2), delegate
                            {
                                item3.SetForbidden(value: false, warnOnFail: false);
                                Job job12              = JobMaker.MakeJob(jobDef, item3);
                                job12.count            = 1;
                                job12.checkEncumbrance = (packTarget == pawn);
                                pawn.jobs.TryTakeOrderedJob(job12);
                            }, MenuOptionPriority.High), pawn, item3));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, item3, item3.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotLoadIntoCaravanAll".Translate(item3.Label, item3) + ": " + "TooHeavy".Translate(), null));
                            }
                            else
                            {
                                float capacityLeft3 = capacityLeft - (float)item3.stackCount * item3.GetStatValue(StatDefOf.Mass);
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravanAll".Translate(item3.Label, item3), capacityLeft3), delegate
                                {
                                    item3.SetForbidden(value: false, warnOnFail: false);
                                    Job job11              = JobMaker.MakeJob(jobDef, item3);
                                    job11.count            = item3.stackCount;
                                    job11.checkEncumbrance = (packTarget == pawn);
                                    pawn.jobs.TryTakeOrderedJob(job11);
                                }, MenuOptionPriority.High), pawn, item3));
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("LoadIntoCaravanSome".Translate(item3.LabelNoCount, item3), delegate
                            {
                                int to3 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(packTarget, item3), item3.stackCount);
                                Dialog_Slider window3 = new Dialog_Slider(delegate(int val)
                                {
                                    float capacityLeft4 = capacityLeft - (float)val * item3.GetStatValue(StatDefOf.Mass);
                                    return(CaravanFormingUtility.AppendOverweightInfo(string.Format("LoadIntoCaravanCount".Translate(item3.LabelNoCount, item3), val), capacityLeft4));
                                }, 1, to3, delegate(int count)
                                {
                                    item3.SetForbidden(value: false, warnOnFail: false);
                                    Job job10              = JobMaker.MakeJob(jobDef, item3);
                                    job10.count            = count;
                                    job10.checkEncumbrance = (packTarget == pawn);
                                    pawn.jobs.TryTakeOrderedJob(job10);
                                });
                                Find.WindowStack.Add(window3);
                            }, MenuOptionPriority.High), pawn, item3));
                        }
                    }
                }
            }

            if (!pawn.Map.IsPlayerHome && !pawn.IsFormingCaravan())
            {
                Thing item2 = c.GetFirstItem(pawn.Map);
                if (item2 != null && item2.def.EverHaulable)
                {
                    if (!pawn.CanReach(item2, PathEndMode.ClosestTouch, Danger.Deadly))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item2.Label, item2) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item2, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item2.Label, item2) + ": " + "TooHeavy".Translate(), null));
                    }
                    else if (item2.stackCount == 1)
                    {
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(item2.Label, item2), delegate
                        {
                            item2.SetForbidden(value: false, warnOnFail: false);
                            Job job9              = JobMaker.MakeJob(JobDefOf.TakeInventory, item2);
                            job9.count            = 1;
                            job9.checkEncumbrance = true;
                            pawn.jobs.TryTakeOrderedJob(job9);
                        }, MenuOptionPriority.High), pawn, item2));
                    }
                    else
                    {
                        if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item2, item2.stackCount))
                        {
                            opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(item2.Label, item2) + ": " + "TooHeavy".Translate(), null));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(item2.Label, item2), delegate
                            {
                                item2.SetForbidden(value: false, warnOnFail: false);
                                Job job8              = JobMaker.MakeJob(JobDefOf.TakeInventory, item2);
                                job8.count            = item2.stackCount;
                                job8.checkEncumbrance = true;
                                pawn.jobs.TryTakeOrderedJob(job8);
                            }, MenuOptionPriority.High), pawn, item2));
                        }

                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(item2.LabelNoCount, item2), delegate
                        {
                            int to2 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item2), item2.stackCount);
                            Dialog_Slider window2 = new Dialog_Slider("PickUpCount".Translate(item2.LabelNoCount, item2), 1, to2, delegate(int count)
                            {
                                item2.SetForbidden(value: false, warnOnFail: false);
                                Job job7              = JobMaker.MakeJob(JobDefOf.TakeInventory, item2);
                                job7.count            = count;
                                job7.checkEncumbrance = true;
                                pawn.jobs.TryTakeOrderedJob(job7);
                            });
                            Find.WindowStack.Add(window2);
                        }, MenuOptionPriority.High), pawn, item2));
                    }
                }
            }

            if (!pawn.Map.IsPlayerHome && !pawn.IsFormingCaravan())
            {
                Thing item = c.GetFirstItem(pawn.Map);
                if (item != null && item.def.EverHaulable)
                {
                    Pawn bestPackAnimal = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn);
                    if (bestPackAnimal != null)
                    {
                        if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item.Label, item) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, 1))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item.Label, item) + ": " + "TooHeavy".Translate(), null));
                        }
                        else if (item.stackCount == 1)
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimal".Translate(item.Label, item), delegate
                            {
                                item.SetForbidden(value: false, warnOnFail: false);
                                Job job6   = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item);
                                job6.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job6);
                            }, MenuOptionPriority.High), pawn, item));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, item.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotGiveToPackAnimalAll".Translate(item.Label, item) + ": " + "TooHeavy".Translate(), null));
                            }
                            else
                            {
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalAll".Translate(item.Label, item), delegate
                                {
                                    item.SetForbidden(value: false, warnOnFail: false);
                                    Job job5   = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item);
                                    job5.count = item.stackCount;
                                    pawn.jobs.TryTakeOrderedJob(job5);
                                }, MenuOptionPriority.High), pawn, item));
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalSome".Translate(item.LabelNoCount, item), delegate
                            {
                                int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item), item.stackCount);
                                Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(item.LabelNoCount, item), 1, to, delegate(int count)
                                {
                                    item.SetForbidden(value: false, warnOnFail: false);
                                    Job job4   = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item);
                                    job4.count = count;
                                    pawn.jobs.TryTakeOrderedJob(job4);
                                });
                                Find.WindowStack.Add(window);
                            }, MenuOptionPriority.High), pawn, item));
                        }
                    }
                }
            }

            if (!pawn.Map.IsPlayerHome && pawn.Map.exitMapGrid.MapUsesExitGrid)
            {
                foreach (LocalTargetInfo item16 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true))
                {
                    Pawn p = (Pawn)item16.Thing;
                    if (p.Faction == Faction.OfPlayer || p.IsPrisonerOfColony || CaravanUtility.ShouldAutoCapture(p, Faction.OfPlayer))
                    {
                        IntVec3 exitSpot;
                        if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label, p) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label, p) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else
                        {
                            TaggedString taggedString2 = (p.Faction == Faction.OfPlayer || p.IsPrisonerOfColony) ? "CarryToExit".Translate(p.Label, p) : "CarryToExitAndCapture".Translate(p.Label, p);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(taggedString2, delegate
                            {
                                Job job3   = JobMaker.MakeJob(JobDefOf.CarryDownedPawnToExit, p, exitSpot);
                                job3.count = 1;
                                job3.failIfCantJoinOrCreateCaravan = true;
                                pawn.jobs.TryTakeOrderedJob(job3);
                            }, MenuOptionPriority.High), pawn, item16));
                        }
                    }
                }
            }

            if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForSelf(pawn), thingsOnly: true).Any())
            {
                if (pawn.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanUnequip(pawn.equipment.Primary, pawn))
                {
                    opts.Add(new FloatMenuOption("CannotDrop".Translate(pawn.equipment.Primary.Label, pawn.equipment.Primary) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null));
                }
                else
                {
                    Action action5 = delegate
                    {
                        pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.DropEquipment, pawn.equipment.Primary));
                    };
                    opts.Add(new FloatMenuOption("Drop".Translate(pawn.equipment.Primary.Label, pawn.equipment.Primary), action5, MenuOptionPriority.Default, null, pawn));
                }
            }

            foreach (LocalTargetInfo item17 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForTrade(), thingsOnly: true))
            {
                if (!pawn.CanReach(item17, PathEndMode.OnCell, Danger.Deadly))
                {
                    opts.Add(new FloatMenuOption("CannotTrade".Translate() + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                }
                else if (pawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled)
                {
                    opts.Add(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null));
                }
                else if (!pawn.CanTradeWith(((Pawn)item17.Thing).Faction, ((Pawn)item17.Thing).TraderKind))
                {
                    opts.Add(new FloatMenuOption("CannotTradeMissingTitleAbility".Translate(), null));
                }
                else
                {
                    Pawn   pTarg   = (Pawn)item17.Thing;
                    Action action6 = delegate
                    {
                        Job job2 = JobMaker.MakeJob(JobDefOf.TradeWithPawn, pTarg);
                        job2.playerForced = true;
                        pawn.jobs.TryTakeOrderedJob(job2);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total);
                    };
                    string t2 = "";
                    if (pTarg.Faction != null)
                    {
                        t2 = " (" + pTarg.Faction.Name + ")";
                    }

                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label) + t2, action6, MenuOptionPriority.InitiateSocial, null, item17.Thing), pawn, pTarg));
                }
            }

            foreach (LocalTargetInfo casket in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForOpen(pawn), thingsOnly: true))
            {
                if (!pawn.CanReach(casket, PathEndMode.OnCell, Danger.Deadly))
                {
                    opts.Add(new FloatMenuOption("CannotOpen".Translate(casket.Thing) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                }
                else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                {
                    opts.Add(new FloatMenuOption("CannotOpen".Translate(casket.Thing) + ": " + "Incapable".Translate(), null));
                }
                else if (casket.Thing.Map.designationManager.DesignationOn(casket.Thing, DesignationDefOf.Open) == null)
                {
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Open".Translate(casket.Thing), delegate
                    {
                        Job job = JobMaker.MakeJob(JobDefOf.Open, casket.Thing);
                        job.ignoreDesignations = true;
                        pawn.jobs.TryTakeOrderedJob(job);
                    }, MenuOptionPriority.High), pawn, casket.Thing));
                }
            }

            foreach (Thing item18 in pawn.Map.thingGrid.ThingsAt(c))
            {
                foreach (FloatMenuOption floatMenuOption2 in item18.GetFloatMenuOptions(pawn))
                {
                    opts.Add(floatMenuOption2);
                }
            }

            void Equip()
            {
                equipment.SetForbidden(value: false);
                pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Equip, equipment));
                MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip);
                PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
            }

            return(false);
        }
コード例 #10
0
            static void DropDownThingMenu(object tab, Thing thing)
            {
                Pawn SelPawnForGear         = (Pawn)LSelPawnForGear.GetValue(tab);
                Pawn SelPawn                = (Pawn)LSelPawn.GetValue(tab);
                bool canControl             = (bool)LCanControl.GetValue(tab);
                List <FloatMenuOption> list = new List <FloatMenuOption>();

                list.Add(new FloatMenuOption("ThingInfo".Translate(), delegate()
                {
                    Find.WindowStack.Add(new Dialog_InfoCard(thing));
                }, MenuOptionPriority.Default, null, null, 0f, null, null));
                //bool canControl = this.CanControl;
                if (canControl)
                {
                    ThingWithComps eq     = thing as ThingWithComps;
                    bool           flag10 = eq != null && eq.TryGetComp <CompEquippable>() != null;
                    if (flag10)
                    {
                        object         comp           = SelPawnForGear.getCompInventory();
                        CompBiocodable compBiocodable = eq.TryGetComp <CompBiocodable>();
                        bool           flag11         = comp != null;
                        if (flag11)
                        {
                            string          value  = GenLabel.ThingLabel(eq.def, eq.Stuff, 1);
                            bool            flag12 = compBiocodable != null && compBiocodable.Biocoded && compBiocodable.CodedPawn != SelPawnForGear;
                            FloatMenuOption item;
                            if (flag12)
                            {
                                item = new FloatMenuOption("CannotEquip".Translate(value) + ": " + "BiocodedCodedForSomeoneElse".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null, null);
                            }
                            else
                            {
                                bool flag13 = SelPawnForGear.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanEquip(eq, SelPawnForGear);
                                if (flag13)
                                {
                                    TaggedString t = SelPawnForGear.equipment.AllEquipmentListForReading.Contains(eq) ? "CE_CannotPutAway".Translate(value) : "CannotEquip".Translate(value);
                                    item = new FloatMenuOption(t + ": " + "CE_CannotChangeEquipment".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null, null);
                                }
                                else
                                {
                                    bool flag14 = SelPawnForGear.equipment.AllEquipmentListForReading.Contains(eq) && SelPawnForGear.inventory != null;
                                    if (flag14)
                                    {
                                        item = new FloatMenuOption("CE_PutAway".Translate(value), delegate()
                                        {
                                            SelPawnForGear.equipment.TryTransferEquipmentToContainer(SelPawnForGear.equipment.Primary, SelPawnForGear.inventory.innerContainer);
                                        }, MenuOptionPriority.Default, null, null, 0f, null, null);
                                    }
                                    else
                                    {
                                        bool flag15 = !SelPawnForGear.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation);
                                        if (flag15)
                                        {
                                            item = new FloatMenuOption("CannotEquip".Translate(value), null, MenuOptionPriority.Default, null, null, 0f, null, null);
                                        }
                                        else
                                        {
                                            string text4  = "Equip".Translate(value);
                                            bool   flag16 = eq.def.IsRangedWeapon && SelPawnForGear.story != null && SelPawnForGear.story.traits.HasTrait(TraitDefOf.Brawler);
                                            if (flag16)
                                            {
                                                text4 = text4 + " " + "EquipWarningBrawler".Translate();
                                            }
                                            item = new FloatMenuOption(text4, (SelPawnForGear.story != null && SelPawnForGear.WorkTagIsDisabled(WorkTags.Violent)) ? null : new Action(delegate()
                                            {
                                                CEAccess.trySwitchToWeapon(comp, eq);
                                            }), MenuOptionPriority.Default, null, null, 0f, null, null);
                                        }
                                    }
                                }
                            }
                            list.Add(item);
                        }
                    }
                    //Pawn selPawnForGear = SelPawnForGear;   //??
                    List <Apparel> list2;
                    if (SelPawnForGear == null)
                    {
                        list2 = null;
                    }
                    else
                    {
                        Pawn_ApparelTracker apparel2 = SelPawnForGear.apparel;
                        list2 = ((apparel2 != null) ? apparel2.WornApparel : null);
                    }
                    List <Apparel> list3 = list2;
                    using (List <Apparel> .Enumerator enumerator = list3.GetEnumerator())
                    {
                        while (enumerator.MoveNext())
                        {
                            Apparel        apparel        = enumerator.Current;
                            CompReloadable compReloadable = apparel.TryGetComp <CompReloadable>();
                            bool           flag17         = compReloadable != null && compReloadable.AmmoDef == thing.def && compReloadable.NeedsReload(true);
                            if (flag17)
                            {
                                bool flag18 = !SelPawnForGear.Drafted;
                                if (flag18)
                                {
                                    FloatMenuOption item2 = new FloatMenuOption("CE_ReloadApparel".Translate(apparel.Label, thing.Label), delegate()
                                    {
                                        SelPawnForGear.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Reload, apparel, thing), JobTag.Misc);
                                    }, MenuOptionPriority.Default, null, null, 0f, null, null);
                                    list.Add(item2);
                                }
                            }
                        }
                    }
                    bool flag19 = canControl && thing.IngestibleNow && SelPawn.RaceProps.CanEverEat(thing);
                    if (flag19)
                    {
                        Action action = delegate()
                        {
                            SoundDefOf.Tick_High.PlayOneShotOnCamera(null);
                            LInterfaceIngest.Invoke(tab, new object[] { thing });
                        };
                        string text5  = thing.def.ingestible.ingestCommandString.NullOrEmpty() ? (string)"ConsumeThing".Translate(thing.LabelShort, thing) : string.Format(thing.def.ingestible.ingestCommandString, thing.LabelShort);
                        bool   flag20 = SelPawnForGear.IsTeetotaler() && thing.def.IsNonMedicalDrug;
                        if (flag20)
                        {
                            List <FloatMenuOption> list4    = list;
                            string          str             = text5;
                            string          str2            = ": ";
                            TraitDegreeData traitDegreeData = (from x in TraitDefOf.DrugDesire.degreeDatas
                                                               where x.degree == -1
                                                               select x).First <TraitDegreeData>();
                            list4.Add(new FloatMenuOption(str + str2 + ((traitDegreeData != null) ? traitDegreeData.label : null), null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else
                        {
                            list.Add(new FloatMenuOption(text5, action, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                    }
                    bool flag21 = SelPawnForGear.isItemQuestLocked(eq);
                    if (flag21)
                    {
                        list.Add(new FloatMenuOption("CE_CannotDropThing".Translate() + ": " + "DropThingLocked".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        list.Add(new FloatMenuOption("CE_CannotDropThingHaul".Translate() + ": " + "DropThingLocked".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else
                    {
                        list.Add(new FloatMenuOption("DropThing".Translate(), delegate()
                        {
                            SoundDefOf.Tick_High.PlayOneShotOnCamera(null);
                            LInterfaceDrop.Invoke(tab, new object[] { thing });
                        }, MenuOptionPriority.Default, null, null, 0f, null, null));
                        list.Add(new FloatMenuOption("CE_DropThingHaul".Translate(), delegate()
                        {
                            SoundDefOf.Tick_High.PlayOneShotOnCamera(null);
                            InterfaceDropHaul(SelPawnForGear, thing, SelPawn);
                        }, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    bool flag22 = canControl && (bool)LHoldTrackerIsHeld.Invoke(null, new object[] { SelPawnForGear, thing }); //SelPawnForGear.HoldTrackerIsHeld(thing);
                    if (flag22)
                    {
                        Action action2 = delegate()
                        {
                            SoundDefOf.Tick_High.PlayOneShotOnCamera(null);
                            LHoldTrackerForget.Invoke(null, new object[] { SelPawnForGear, thing }); //SelPawnForGear.HoldTrackerForget(thing);
                        };
                        list.Add(new FloatMenuOption("CE_HoldTrackerForget".Translate(), action2, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                }
                FloatMenu window = new FloatMenu(list, thing.LabelCap, false);

                Find.WindowStack.Add(window);
            }
コード例 #11
0
        protected override (bool success, Vector3 launchPos, float angle) TryCastShotInternal()
        {
            IntVec3 exitTarget = caster.Position.CellFromDistAngle(Building_Artillery.MaxMapDistance, heading);

            if (!target.HasWorldObject && !target.HasThing)
            {
                return(false, Vector3.zero, 0);
            }
            ThingDef projectile = Projectile;

            if (projectile is null)
            {
                return(false, Vector3.zero, 0);
            }
            bool flag = TryFindShootLineFromTo(caster.Position, exitTarget, out ShootLine shootLine);

            if (verbProps.stopBurstWithoutLos && !flag)
            {
                return(false, Vector3.zero, 0);
            }
            if (EquipmentSource != null)
            {
                CompChangeableProjectile comp = EquipmentSource.GetComp <CompChangeableProjectile>();
                if (comp != null)
                {
                    comp.Notify_ProjectileLaunched();
                }
                CompReloadable comp2 = EquipmentSource.GetComp <CompReloadable>();
                if (comp2 != null)
                {
                    comp2.UsedOnce();
                }
            }
            Thing        launcher     = caster;
            Thing        equipment    = EquipmentSource;
            CompMannable compMannable = caster.TryGetComp <CompMannable>();

            if (compMannable != null && compMannable.ManningPawn != null)
            {
                launcher  = compMannable.ManningPawn;
                equipment = caster;
            }
            Vector3    launchPos   = caster.DrawPos;
            Projectile projectile2 = (Projectile)GenSpawn.Spawn(projectile, caster.Position, caster.Map, WipeMode.Vanish);

            if (projectile2.AllComps.NullOrEmpty())
            {
                AccessTools.Field(typeof(ThingWithComps), "comps").SetValue(projectile2, new List <ThingComp>());
            }

            projectile2.AllComps.Add(new CompProjectileExitMap(CasterTWC)
            {
                airDefenseDef = AntiAircraftDefOf.FlakProjectile,
                target        = target.WorldObject as AerialVehicleInFlight,
                spawnPos      = Building_Artillery.RandomWorldPosition(caster.Map.Tile, 1).FirstOrDefault()
            });
            if (caster.def.GetModExtension <ProjectilePropertiesDefModExtension>() is ProjectilePropertiesDefModExtension projectileProps)
            {
                projectile2.AllComps.Add(new CompTurretProjectileProperties(CasterTWC)
                {
                    speed    = projectileProps.speed > 0 ? projectileProps.speed : projectile2.def.projectile.speed,
                    hitflag  = ProjectileHitFlags.IntendedTarget,
                    hitflags = null
                });
            }
            ThrowDebugText("ToHit" + (canHitNonTargetPawnsNow ? "\nchntp" : ""));
            launchPos += new Vector3(VerbProps.shootOffset.x, 0, VerbProps.shootOffset.y).RotatedBy(heading);
            projectile2.Launch(launcher, launchPos, exitTarget, exitTarget, ProjectileHitFlags.IntendedTarget, equipment);
            ThrowDebugText("Hit\nDest", shootLine.Dest);
            return(true, launchPos, heading);
        }
コード例 #12
0
        /// <summary>
        /// Fires a projectile using the new aiming system
        /// </summary>
        /// <returns>True for successful shot, false otherwise</returns>
        public override bool TryCastShot()
        {
            if (!TryFindCEShootLineFromTo(caster.Position, currentTarget, out var shootLine))
            {
                return(false);
            }
            if (projectilePropsCE.pelletCount < 1)
            {
                Log.Error(EquipmentSource.LabelCap + " tried firing with pelletCount less than 1.");
                return(false);
            }
            bool instant = false;

            float spreadDegrees = 0;
            float aperatureSize = 0;

            if (Projectile.projectile is ProjectilePropertiesCE pprop)
            {
                instant       = pprop.isInstant;
                spreadDegrees = (EquipmentSource?.GetStatValue(StatDef.Named("ShotSpread")) ?? 0) * pprop.spreadMult;
                aperatureSize = 0.03f;
            }

            ShiftVecReport report = ShiftVecReportFor(currentTarget);
            bool           pelletMechanicsOnly = false;

            for (int i = 0; i < projectilePropsCE.pelletCount; i++)
            {
                ProjectileCE projectile = (ProjectileCE)ThingMaker.MakeThing(Projectile, null);
                GenSpawn.Spawn(projectile, shootLine.Source, caster.Map);
                ShiftTarget(report, pelletMechanicsOnly, instant);

                //New aiming algorithm
                projectile.canTargetSelf = false;

                var targetDistance = (sourceLoc - currentTarget.Cell.ToIntVec2.ToVector2Shifted()).magnitude;
                projectile.minCollisionDistance = GetMinCollisionDistance(targetDistance);
                projectile.intendedTarget       = currentTarget;
                projectile.mount          = caster.Position.GetThingList(caster.Map).FirstOrDefault(t => t is Pawn && t != caster);
                projectile.AccuracyFactor = report.accuracyFactor * report.swayDegrees * ((numShotsFired + 1) * 0.75f);

                if (instant)
                {
                    var   shotHeight = ShotHeight;
                    float tsa        = AdjustShotHeight(caster, currentTarget, ref shotHeight);
                    projectile.RayCast(
                        Shooter,
                        verbProps,
                        sourceLoc,
                        shotAngle + tsa,
                        shotRotation,
                        shotHeight,
                        ShotSpeed,
                        spreadDegrees,
                        aperatureSize,
                        EquipmentSource);
                }
                else
                {
                    projectile.Launch(
                        Shooter,                  //Shooter instead of caster to give turret operators' records the damage/kills obtained
                        sourceLoc,
                        shotAngle,
                        shotRotation,
                        ShotHeight,
                        ShotSpeed,
                        EquipmentSource);
                }
                pelletMechanicsOnly = true;
            }

            /*
             * Notify the lighting tracker that shots fired with muzzle flash value of VerbPropsCE.muzzleFlashScale
             */
            LightingTracker.Notify_ShotsFiredAt(caster.Position, intensity: VerbPropsCE.muzzleFlashScale);

            pelletMechanicsOnly = false;
            numShotsFired++;
            if (CompAmmo != null && !CompAmmo.CanBeFiredNow)
            {
                CompAmmo?.TryStartReload();
            }
            if (CompReloadable != null)
            {
                CompReloadable.UsedOnce();
            }
            return(true);
        }
コード例 #13
0
            //[HarmonyPrefix]
            static bool Prefix(ref bool __result, Verb_LaunchProjectile __instance, LocalTargetInfo ___currentTarget)
            {
                if (__instance.verbProps.forcedMissRadius < 0.5f || __instance.verbProps.requireLineOfSight)
                {
                    // Assuming this is not a mortar-like thing
                    // Perform vanilla logic
                    return(true);
                }
                else
                {
                    // Perform the same vanilla checks
                    if (___currentTarget.HasThing && ___currentTarget.Thing.Map != __instance.caster.Map)
                    {
                        __result = false;
                        return(false);
                    }
                    ThingDef projectile = __instance.Projectile;
                    if (projectile == null)
                    {
                        __result = false;
                        return(false);
                    }
                    ShootLine shootLine = default(ShootLine);
                    bool      flag      = __instance.TryFindShootLineFromTo(__instance.caster.Position, ___currentTarget, out shootLine);
                    if (__instance.verbProps.stopBurstWithoutLos && !flag)
                    {
                        __result = false;
                        return(false);
                    }

                    // Vanilla checks pass, we can shoot
                    if (__instance.EquipmentSource != null)
                    {
                        CompChangeableProjectile comp = __instance.EquipmentSource.GetComp <CompChangeableProjectile>();
                        if (comp != null)
                        {
                            comp.Notify_ProjectileLaunched();
                        }
                        CompReloadable comp2 = __instance.EquipmentSource.GetComp <CompReloadable>();
                        if (comp2 != null)
                        {
                            comp2.UsedOnce();
                        }
                    }

                    Thing        launcher     = __instance.caster;
                    Thing        equipment    = __instance.EquipmentSource;
                    CompMannable compMannable = __instance.caster.TryGetComp <CompMannable>();
                    if (compMannable != null && compMannable.ManningPawn != null)
                    {
                        launcher  = compMannable.ManningPawn;
                        equipment = __instance.caster;
                        // Earn skills
                        if (compMannable.ManningPawn.skills != null)
                        {
                            int skillsAffectingAccuracy = 0;
                            if (Settings.intellectualAffectsMortarAccuracy)
                            {
                                skillsAffectingAccuracy++;
                            }
                            if (Settings.shootingAffectsMortarAccuracy)
                            {
                                skillsAffectingAccuracy++;
                            }

                            float skillXP = __instance.verbProps.AdjustedFullCycleTime(__instance, __instance.CasterPawn) * 100;
                            skillXP  = Mathf.Clamp(skillXP, 0, 200);
                            skillXP /= skillsAffectingAccuracy;

                            if (Settings.intellectualAffectsMortarAccuracy)
                            {
                                compMannable.ManningPawn.skills.Learn(SkillDefOf.Intellectual, skillXP, false);
                            }
                            if (Settings.shootingAffectsMortarAccuracy)
                            {
                                compMannable.ManningPawn.skills.Learn(SkillDefOf.Shooting, skillXP, false);
                            }
                        }
                    }

                    Vector3    drawPos     = __instance.caster.DrawPos;
                    Projectile projectile2 = (Projectile)GenSpawn.Spawn(projectile, shootLine.Source, __instance.caster.Map, WipeMode.Vanish);

                    // If targetting a pawn
                    if (Settings.targetLeading)
                    {
                        if (___currentTarget != null && ___currentTarget.Thing != null && ___currentTarget.Thing is Pawn targetPawn && targetPawn.pather.curPath != null)
                        {
                            List <IntVec3> nodes = new List <IntVec3>(targetPawn.pather.curPath.NodesReversed);
                            nodes.Reverse();
                            // Purge outdated nodes from list
                            for (int i = 0; i < nodes.Count; i++)
                            {
                                if (nodes[i] == targetPawn.Position)
                                {
                                    // Remove all previous nodes
                                    nodes.RemoveRange(0, i);
                                    //Log.Message("Removed " + i + " entries. First node is now " + nodes[0].ToString());
                                    break;
                                }
                            }
                            // Path of target pawn from current to destination
                            // Need travel speed of pawn, estimate Vec3 they will be in based on travel speed of our projectile
                            float targetMoveSpeed     = targetPawn.GetStatValue(StatDefOf.MoveSpeed);
                            float projectileMoveSpeed = projectile.projectile.speed;

                            // Estimate position target will be in after this amount of time
                            IntVec3 bestTarget     = targetPawn.Position;
                            float   bestTimeOffset = float.MaxValue;
                            //Log.Message("Default time offset = " + Mathf.Abs(((targetPawn.Position - caster.Position).LengthHorizontal) / projectileMoveSpeed));
                            float accumulatedTargetTime = 0f;

                            IntVec3 previousPosition = targetPawn.Position;
                            foreach (IntVec3 pathPosition in nodes)
                            {
                                float projectileDistanceFromTarget     = (pathPosition - __instance.caster.Position).LengthHorizontal;
                                float timeForProjectileToReachPosition = projectileDistanceFromTarget / projectileMoveSpeed;

                                //float pawnDistanceFromTarget = (pathPosition - targetPawn.Position).LengthHorizontal;
                                //float timeForPawnToReachPosition = pawnDistanceFromTarget / targetMoveSpeed;

                                float pawnDistanceFromLastPositionToHere         = (pathPosition - previousPosition).LengthHorizontal;
                                float timeForPawnToReachPositionFromLastPosition = pawnDistanceFromLastPositionToHere / targetMoveSpeed;
                                accumulatedTargetTime += timeForPawnToReachPositionFromLastPosition;

                                float timeOffset = Mathf.Abs(timeForProjectileToReachPosition - accumulatedTargetTime);
                                if (timeOffset < bestTimeOffset)
                                {
                                    bestTarget     = pathPosition;
                                    bestTimeOffset = timeOffset;
                                    //Log.Message("Position " + pathPosition.ToString() + " is better. Time offset is " + timeOffset);
                                }
                                else
                                {
                                    //Log.Message("Position " + pathPosition.ToString() + " is not better. Time offset is " + timeOffset);
                                }

                                previousPosition = pathPosition;
                            }
                            //Log.Message("Initial target cell = " + currentTarget.Cell.ToString() + " and new target is " + bestTarget.ToString());
                            ___currentTarget = new LocalTargetInfo(bestTarget);
                        }
                    }

                    float adjustedForcedMissRadius        = GetAdjustedForcedMissRadius(__instance, ___currentTarget);
                    ProjectileHitFlags projectileHitFlags = ProjectileHitFlags.All;
                    IntVec3            targetPosition     = ___currentTarget.Cell;
                    //if (adjustedForcedMissRadius > 0.5f)
                    {
                        if (MP.enabled)
                        {
                            Rand.PushState();
                        }

                        // Calculate random target position using a uniform distribution
                        float randomCircleArea     = Rand.Range(0, Mathf.PI * adjustedForcedMissRadius * adjustedForcedMissRadius);
                        float radiusOfRandomCircle = Mathf.Sqrt(randomCircleArea / Mathf.PI);
                        float randomAngle          = Rand.Range(0, 2 * Mathf.PI);
                        targetPosition = new IntVec3(
                            (int)(targetPosition.x + radiusOfRandomCircle * Mathf.Cos(randomAngle)),
                            targetPosition.y,
                            (int)(targetPosition.z + radiusOfRandomCircle * Mathf.Sin(randomAngle))
                            );

                        if (MP.enabled)
                        {
                            Rand.PopState();
                        }
                    }

                    //Log.Message("Final target is " + c.ToString());
                    projectile2.Launch(launcher, drawPos, targetPosition, ___currentTarget, projectileHitFlags, equipment, null);
                }
                __result = true;
                return(false);
            }
コード例 #14
0
        protected virtual (bool success, Vector3 launchPos, float angle) TryCastShotInternal()
        {
            if (currentTarget.HasThing && currentTarget.Thing.Map != caster.Map)
            {
                return(false, Vector3.zero, 0);
            }
            ThingDef projectile = Projectile;

            if (projectile == null)
            {
                return(false, Vector3.zero, 0);
            }
            ShootLine shootLine;
            bool      flag = TryFindShootLineFromTo(caster.Position, currentTarget, out shootLine);

            if (verbProps.stopBurstWithoutLos && !flag)
            {
                return(false, Vector3.zero, 0);
            }
            if (EquipmentSource != null)
            {
                CompChangeableProjectile comp = EquipmentSource.GetComp <CompChangeableProjectile>();
                if (comp != null)
                {
                    comp.Notify_ProjectileLaunched();
                }
                CompReloadable comp2 = EquipmentSource.GetComp <CompReloadable>();
                if (comp2 != null)
                {
                    comp2.UsedOnce();
                }
            }
            Thing        launcher     = caster;
            Thing        equipment    = EquipmentSource;
            CompMannable compMannable = caster.TryGetComp <CompMannable>();

            if (compMannable != null && compMannable.ManningPawn != null)
            {
                launcher  = compMannable.ManningPawn;
                equipment = caster;
            }
            Vector3    launchPos   = caster.DrawPos;
            float      angle       = launchPos.AngleToPoint(currentTarget.CenterVector3);
            Projectile projectile2 = (Projectile)GenSpawn.Spawn(projectile, shootLine.Source, caster.Map, WipeMode.Vanish);

            if (caster.def.GetModExtension <ProjectilePropertiesDefModExtension>() is ProjectilePropertiesDefModExtension projectileProps)
            {
                projectile2.AllComps.Insert(0, new CompTurretProjectileProperties(CasterTWC)
                {
                    speed    = projectileProps.speed > 0 ? projectileProps.speed : projectile2.def.projectile.speed,
                    hitflag  = projectileProps.projectileHitFlag,
                    hitflags = projectileProps.hitFlagDef
                });
            }
            if (verbProps.forcedMissRadius > 0.5f)
            {
                float num = VerbUtility.CalculateAdjustedForcedMiss(verbProps.forcedMissRadius, currentTarget.Cell - caster.Position);
                if (num > 0.5f)
                {
                    int max  = GenRadial.NumCellsInRadius(num);
                    int num2 = Rand.Range(0, max);
                    if (num2 > 0)
                    {
                        IntVec3 c = currentTarget.Cell + GenRadial.RadialPattern[num2];
                        launchPos += new Vector3(VerbProps.shootOffset.x, 0, VerbProps.shootOffset.y).RotatedBy(angle);
                        ThrowDebugText("ToRadius");
                        ThrowDebugText("Rad\nDest", c);
                        ProjectileHitFlags projectileHitFlags = ProjectileHitFlags.NonTargetWorld;
                        if (Rand.Chance(0.5f))
                        {
                            projectileHitFlags = ProjectileHitFlags.All;
                        }
                        if (!canHitNonTargetPawnsNow)
                        {
                            projectileHitFlags &= ~ProjectileHitFlags.NonTargetPawns;
                        }
                        projectile2.Launch(launcher, launchPos, c, currentTarget, projectileHitFlags, equipment, null);
                        return(true, launchPos, angle);
                    }
                }
            }
            ShotReport shotReport            = ShotReport.HitReportFor(caster, this, currentTarget);
            Thing      randomCoverToMissInto = shotReport.GetRandomCoverToMissInto();
            ThingDef   targetCoverDef        = (randomCoverToMissInto != null) ? randomCoverToMissInto.def : null;

            if (!Rand.Chance(shotReport.AimOnTargetChance_IgnoringPosture))
            {
                shootLine.ChangeDestToMissWild(shotReport.AimOnTargetChance_StandardTarget);
                ThrowDebugText("ToWild" + (canHitNonTargetPawnsNow ? "\nchntp" : ""));
                ThrowDebugText("Wild\nDest", shootLine.Dest);
                ProjectileHitFlags projectileHitFlags2 = ProjectileHitFlags.NonTargetWorld;
                if (Rand.Chance(0.5f) && canHitNonTargetPawnsNow)
                {
                    projectileHitFlags2 |= ProjectileHitFlags.NonTargetPawns;
                }
                launchPos += new Vector3(VerbProps.shootOffset.x, 0, VerbProps.shootOffset.y).RotatedBy(angle);
                projectile2.Launch(launcher, launchPos, shootLine.Dest, currentTarget, projectileHitFlags2, equipment, targetCoverDef);
                return(true, launchPos, angle);
            }
            if (currentTarget.Thing != null && currentTarget.Thing.def.category == ThingCategory.Pawn && !Rand.Chance(shotReport.PassCoverChance))
            {
                ThrowDebugText("ToCover" + (canHitNonTargetPawnsNow ? "\nchntp" : ""));
                ThrowDebugText("Cover\nDest", randomCoverToMissInto.Position);
                ProjectileHitFlags projectileHitFlags3 = ProjectileHitFlags.NonTargetWorld;
                if (canHitNonTargetPawnsNow)
                {
                    projectileHitFlags3 |= ProjectileHitFlags.NonTargetPawns;
                }
                launchPos += new Vector3(VerbProps.shootOffset.x, 0, VerbProps.shootOffset.y).RotatedBy(angle);
                projectile2.Launch(launcher, launchPos, randomCoverToMissInto, currentTarget, projectileHitFlags3, equipment, targetCoverDef);
                return(true, launchPos, angle);
            }
            ProjectileHitFlags projectileHitFlags4 = ProjectileHitFlags.IntendedTarget;

            if (canHitNonTargetPawnsNow)
            {
                projectileHitFlags4 |= ProjectileHitFlags.NonTargetPawns;
            }
            if (!currentTarget.HasThing || currentTarget.Thing.def.Fillage == FillCategory.Full)
            {
                projectileHitFlags4 |= ProjectileHitFlags.NonTargetWorld;
            }
            ThrowDebugText("ToHit" + (canHitNonTargetPawnsNow ? "\nchntp" : ""));

            if (currentTarget.Thing != null)
            {
                angle      = launchPos.AngleToPoint(currentTarget.CenterVector3);
                launchPos += new Vector3(VerbProps.shootOffset.x, 0, VerbProps.shootOffset.y).RotatedBy(angle);
                projectile2.Launch(launcher, launchPos, currentTarget, currentTarget, projectileHitFlags4, equipment, targetCoverDef);
                ThrowDebugText("Hit\nDest", currentTarget.Cell);
            }
            else
            {
                angle      = launchPos.AngleToPoint(shootLine.Dest.ToVector3Shifted());
                launchPos += new Vector3(VerbProps.shootOffset.x, 0, VerbProps.shootOffset.y).RotatedBy(angle);
                projectile2.Launch(launcher, launchPos, shootLine.Dest, currentTarget, projectileHitFlags4, equipment, targetCoverDef);
                ThrowDebugText("Hit\nDest", shootLine.Dest);
            }
            return(true, launchPos, angle);
        }
コード例 #15
0
        protected override bool TryCastShot()
        {
            if (this.currentTarget.HasThing && this.currentTarget.Thing.Map != this.caster.Map)
            {
                return(false);
            }
            ThingDef projectile = this.Projectile;

            if (projectile == null)
            {
                return(false);
            }
            ShootLine shootLine;
            bool      flag = base.TryFindShootLineFromTo(this.caster.Position, this.currentTarget, out shootLine);

            if (this.verbProps.stopBurstWithoutLos && !flag)
            {
                return(false);
            }
            if (base.EquipmentSource != null)
            {
                CompChangeableProjectile comp = base.EquipmentSource.GetComp <CompChangeableProjectile>();
                if (comp != null)
                {
                    comp.Notify_ProjectileLaunched();
                }
                CompReloadable comp2 = base.EquipmentSource.GetComp <CompReloadable>();
                if (comp2 != null)
                {
                    comp2.UsedOnce();
                }
            }
            Thing        launcher     = this.caster;
            Thing        equipment    = base.EquipmentSource;
            CompMannable compMannable = this.caster.TryGetComp <CompMannable>();

            if (compMannable != null && compMannable.ManningPawn != null)
            {
                launcher  = compMannable.ManningPawn;
                equipment = this.caster;
            }
            Vector3 drawPos      = this.caster.DrawPos;
            var     casterTurret = caster as Building_TurretGun;
            Thing   gun          = null;

            if (casterTurret != null)
            {
                gun = casterTurret.gun;
            }
            var        newSource    = ApplyOffset(shootLine.Source, shootLine.Dest);
            var        newSourceVec = newSource.ToVector3();
            Projectile projectile2  = (Projectile)GenSpawn.Spawn(projectile, this.caster.Position, this.caster.Map, WipeMode.Vanish);


            if (this.verbProps.ForcedMissRadius > 0.5f)
            {
                float num = VerbUtility.CalculateAdjustedForcedMiss(this.verbProps.ForcedMissRadius, this.currentTarget.Cell - this.caster.Position);
                if (num > 0.5f)
                {
                    int max  = GenRadial.NumCellsInRadius(num);
                    int num2 = Rand.Range(0, max);
                    if (num2 > 0)
                    {
                        IntVec3 c = this.currentTarget.Cell + GenRadial.RadialPattern[num2];
                        this.ThrowDebugText("ToRadius");
                        this.ThrowDebugText("Rad\nDest", c);
                        ProjectileHitFlags projectileHitFlags = ProjectileHitFlags.NonTargetWorld;
                        if (Rand.Chance(0.5f))
                        {
                            projectileHitFlags = ProjectileHitFlags.All;
                        }
                        if (!this.canHitNonTargetPawnsNow)
                        {
                            projectileHitFlags &= ~ProjectileHitFlags.NonTargetPawns;
                        }
                        projectile2.Launch(launcher, newSourceVec, c, this.currentTarget, projectileHitFlags, false, equipment, null);
                        return(true);
                    }
                }
            }
            ShotReport shotReport            = ShotReport.HitReportFor(this.caster, this, this.currentTarget);
            Thing      randomCoverToMissInto = shotReport.GetRandomCoverToMissInto();
            ThingDef   targetCoverDef        = (randomCoverToMissInto != null) ? randomCoverToMissInto.def : null;

            if (!Rand.Chance(shotReport.AimOnTargetChance_IgnoringPosture))
            {
                shootLine.ChangeDestToMissWild(shotReport.AimOnTargetChance_StandardTarget);
                this.ThrowDebugText("ToWild" + (this.canHitNonTargetPawnsNow ? "\nchntp" : ""));
                this.ThrowDebugText("Wild\nDest", shootLine.Dest);
                ProjectileHitFlags projectileHitFlags2 = ProjectileHitFlags.NonTargetWorld;
                if (Rand.Chance(0.5f) && this.canHitNonTargetPawnsNow)
                {
                    projectileHitFlags2 |= ProjectileHitFlags.NonTargetPawns;
                }
                projectile2.Launch(launcher, newSourceVec, shootLine.Dest, this.currentTarget, projectileHitFlags2, false, equipment, targetCoverDef);
                return(true);
            }
            if (this.currentTarget.Thing != null && this.currentTarget.Thing.def.category == ThingCategory.Pawn && !Rand.Chance(shotReport.PassCoverChance))
            {
                this.ThrowDebugText("ToCover" + (this.canHitNonTargetPawnsNow ? "\nchntp" : ""));
                this.ThrowDebugText("Cover\nDest", randomCoverToMissInto.Position);
                ProjectileHitFlags projectileHitFlags3 = ProjectileHitFlags.NonTargetWorld;
                if (this.canHitNonTargetPawnsNow)
                {
                    projectileHitFlags3 |= ProjectileHitFlags.NonTargetPawns;
                }
                projectile2.Launch(launcher, newSourceVec, randomCoverToMissInto, this.currentTarget, projectileHitFlags3, false, equipment, targetCoverDef);
                return(true);
            }
            ProjectileHitFlags projectileHitFlags4 = ProjectileHitFlags.IntendedTarget;

            if (this.canHitNonTargetPawnsNow)
            {
                projectileHitFlags4 |= ProjectileHitFlags.NonTargetPawns;
            }
            if (!this.currentTarget.HasThing || this.currentTarget.Thing.def.Fillage == FillCategory.Full)
            {
                projectileHitFlags4 |= ProjectileHitFlags.NonTargetWorld;
            }
            this.ThrowDebugText("ToHit" + (this.canHitNonTargetPawnsNow ? "\nchntp" : ""));
            if (this.currentTarget.Thing != null)
            {
                projectile2.Launch(launcher, newSourceVec, this.currentTarget, this.currentTarget, projectileHitFlags4, false, equipment, targetCoverDef);
                this.ThrowDebugText("Hit\nDest", this.currentTarget.Cell);
            }
            else
            {
                projectile2.Launch(launcher, newSourceVec, shootLine.Dest, this.currentTarget, projectileHitFlags4, false, equipment, targetCoverDef);
                this.ThrowDebugText("Hit\nDest", shootLine.Dest);
            }
            return(true);
        }